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Chaos and Goblins: Mighty Magic

A mystical modpack where even the simplest of goblins can wield mighty magics!

File Details

Chaos and Goblins - Mighty Magic 1.0.1.zip

  • R
  • Apr 25, 2026
  • 52.00 MB
  • 32
  • 1.21.1
  • NeoForge

File Name

Chaos and Goblins - Mighty Magic 1.0.1.zip

Supported Versions

  • 1.21.1

Mods

  • Removed Goblin Traders (May be re-added in the future with custom trades)
  • Removed Tectonic and Terralith
  • Added Torchmaster
  • Added Controllable

EMC Changes

  • Any Filled Bucket: 0
  • Potions: 0
  • ProjectE Tools and Rings: 0
  • Malum Exposed Logs: 0
  • Malum Resin Balls: 32

Major Changes

  • Due to Tectonic and Terralith being removed, this may cause some issues with world generation in existing worlds. Due to structures not properly spawning in the world however, I decided to do this sooner rather than later.
  • Fixed ProjectE collectors and relays still being craftable.
  • Transmutation Table is now able to be broken without the need of any tools.

Minor Changes

  • Changed UI positions of Mahou Tsukai and FTB Ultimine to avoid overlapping and add some uniformity.
  • Hid FTB Backup notification by default.
  • Changed Transmutation Table quest to auto redeem.
  • Project Expansion collectors now show fuel recipes.
  • Fixed resource packs not loading by default for new installations.