Cave Factory --Reimagined---6.0.zip
What's new
Cave Factory --Reimagined-- Changelog
Quests & Progression
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The Final Capstone: Added the "Shift Complete" final quest. Thank you all for playing, and keep the gears turning! Join the Discord to post your base in the
#show-me-your-factorychannel. -
Industrial Nutrition Expansion: Overhauled the food progression tab. Added new branching quests for Farmer's Delight and Create, guiding players through Precision Prep, Flash Frying, Hydroponic Harvesters, and capping off with "The Factory Feast."
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Early Game Food Fix: Replaced the unobtainable Brown Mushroom requirement in the "Raw Scavenging" quest. It now accepts any item under the
#createaddition:plantstag (such as Sweet Berries cultivated from the dirt rot mechanic) to prevent early-game soft locks. -
Rot Mechanics Polish: Added custom color formatting to all the item drops listed in the "Rot Mechanics" quest chain to make the text much easier to read against the dark UI.
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End Drop Fixes: Corrected the RFTools quest to specifically drop the ore variant instead of the dimensional shards, and removed an outdated reference to End Rods in the Stabilized Fruit quest.
Scripts & UI
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JEI Integration: Added a custom JEI Information tab

