promotional bannermobile promotional banner

Cave Dwelling

A lightweight modpack built around the Cave Dweller with my vision of what the perfect Cave Dweller experience should be.
Back to Files

Cave Dwelling-2.0-Broken.zip

File nameCave Dwelling-2.0-Broken.zip
Uploader
LysMykytaLysMykyta
Uploaded
Sep 19, 2026
Downloads
11
Size
6.7 MB
Mod Loaders
Forge
File ID
8919749
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

All of the dweller mods are garbage!! None of them are good enough. It is as simple as that. For this release I picked one out of the dumpster called "Dweller Mods" which, at least on the surface, recieved appropriate level of care. 

Never the less, I have plans. It won't be something grand. I intend to use vanilla tools, like Data Pack in conjunction with KubeJS. Key mechanics of [Entity's Name] are:

  1. When you fight [Entity's Name] and he gets seriously injured he will flee. But when you are at your lowest he will strike to take his revenge.
  2. He has no eyes, only nose and ears. If the player has low hp there is a chance to be detected by the smell of blood.
  3. He can do a powerful slam, which may break blocks around.
  4. The player can throw nuggest of gathered ore to distract him.
  5. [Entity's Name] is actually neutral to the player, but if they are carrying good food then [Entity's Name] may attack.
  6. If the players throws away all of the good foods the dweller will lose all interest in them and dig into the food.

[Entity's Name] - whenitisready TM

Now the boring part. The development has been quite slow because, well, life. At some point I will return, but because of some drastic changes in my life I thought, maybe I should just post the modpack as is. My focuse was split between keeping things as optimized as possible, good visuals and new features. I am amature, so things take longer, but I am learning. I hope you, the reader, are doing better than I do right now. See you some time

Key changes simce the last update:

  1. Replace item oblietrator with kubejs implementation, only on startup though.
  2. Tweaked loot tables (removed books and other things you bare bot supposed to get)
  3. Replaced you shall not spawn, biome replacer and disable structures with a datapack.
  4. Major startup time improvements 
  5. Optimised scripts, did some cleanup
  6.  Won't get any stone tools in the starter chest now
  7. Made the game beautifulier
  8. Added more mods, removed some mods, etc
  9. And many more other changes

This mod has no additional files