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Cathedral Pack

A large, functional, optimized, and configured pack comparable to ATM with tons of quests! More to come... Hardcore friendly!

File Details

Cathedral Pack 1.0.4.zip

  • A
  • Feb 21, 2026
  • 19.19 MB
  • 36
  • 1.21.1
  • NeoForge

File Name

Cathedral Pack 1.0.4.zip

Supported Versions

  • 1.21.1

 

THIS VERSION WILL BE VERY DIFFERENT FROM THE LAST AND YOU MIGHT LOSE STUFF - START A NEW WORLD

-Fixed issue with datapack recipes not working on server (Holy Locket, Creative Blood Drop, Cable Uncrafting) apparently capitalization disables recipes when used on servers
-Apotheosis update has "fixed" spawning, if you didn't know it was broken before (most likely didn't), mobs spawn much more now and InControl rules have been developed to handle this
-Fixed chat signing issue on server
-Readded No Chat Reports
-Developed data packs to fix Draconic Evolution recipes, remove some Hazen 'n Stuff and the Allthemodium materials from Iron's Jewelry generation, remove Forbidden and Arcanus souls from spawning in the Overworld, Beacons can use any glass, Confluence Life Crystals are more rare, Confluence boulders are removed
-Updated many mods
-Added to Useful Luck blacklist to hopefully clean up chests, scrolls are also more rare
-Reworked Quantum Bubble Floater Cleaner quest to be automatic (on boss kill) Added 2 more projectiles
-Added Starter: Scribe an Ars Nouveau starter, removed trade in quest for Novice Spell Book
-Removed Starter: Cogger
-Removed Immersive Armors
-Reworked Golem Skins quest to an XP purchase system
-A very rough Create update, approx 75 mods affected, mods that had issues were removed (Rechiseled: Create,Create Mixed Casing, Create: Creator Sword, Create Stuff 'N Additions, Create Confectionary, Create: Bells and Whistles, Create: Better Villager,)
-Added Confluence: Otherworld (Replaced TerraCurio)
-Extreme balancing measures have been taken with this mod's addition, some enemies might one shot you, if that happens let me know which ones and I will try to balance it as needed
-Added Alex's Caves & Alex's Mobs Unofficial, Citadel
-Added Sodium/Embeddium Extras replacing Borderless Window, Async Particles
-Added Distant Horizons
-Added "minecraft:falling_block" to stay active, this was part of the reason for DH
-Updated Shaders, Enabled SSAO to blend DH better, Disabled distant pixel bokeh
-Reduced threads towards chunk gen to reduce lag spikes from world gen, cores vary depending on user's cpu, set it to half
-Removed Knight Quest armor quests
-Added Ixeris, lag no longer influences camera movement
-Added Gnetum, reduces performance cost of GUIs
-Added Bad Optimizations and ScalableLux, are both needed? They both affect light map updates in different ways, BO affects extra such as debug logic calc disabled when not used
-Many InControl rules added
-Configured Sodium Extras entity culling and others
-Configured StructureOverlapless to stop overlap with structures
-Disabled/reduced problematic particles (Campfire particles are way too persistent
-Added Emotecraft
-Reduced luck of Apotheosis Pinnacle from +100% to +75% and quantity of Affix items across all tiers
-Mimics changed to drop a large variety of loot
-Added One Time Random Teleport to Nature's Compass Landing Page quest
-Adjusted spawning based on prime numbers to offload performance cost

This was primarily for content/mod updates, my goal is to add many more quests next update.

There are aspects of this update that aren't refined (Like quests) notify me of any serious bugs.

Server files won't be avaliable until the next update.