promotional bannermobile promotional banner

Cataclysmus

Tales of a shattered sky
Back to Files

Cataclysmus SNAPSHOT 3

File nameCataclysmus-SNAPSHOT 3.zip
Uploader
RCalosenaRCalosena
Uploaded
Apr 9, 2024
Downloads
25
Size
175.6 MB
Mod Loaders
Forge
File ID
5248737
Type
A
Alpha
Supported game versions
  • 1.12.2

What's new

============================================================

WARNING: THIS IS A SNAPSHOT OF A BIG UPDATE. SOME THINGS ARE INCOMPLETE AND/OR BROKEN

============================================================

Class Rework:

Heavy Warrior:

- There are now two subclasses (Iron Heart and Horde Tamer) which both expand upon the new mechanic:

Rage:

  • With this class, you will now be able to "Enrage":
    • Every 5 hits (until 30 hits) inflicted to you by a mob, will give an amplifying amount of Rage that will progressively damage you more until you release it (by crouch-jumping).
    • Releasing Rage will give you a potion effect that increases Damage and Speed by +10% per amplifier (The amplifier increasing based on the amount of hits resisted) for 5 seconds.
    • If Rage is not released within a minute, your character will begin to calm down, causing the hit counter, and therefore, amplifier of Rage to go down until it reaches zero.
    • Damage from not releasing Rage can't kill you (unless you have the Vulnerability potion effect) and will instead leave you at half-a-heart.

Subclasses:

Iron Heart:

  • Gain resistance based on your percentage of health.
  • Gain the next amplifier of Rage (at the expense of stability) by crouch-jumping while the effect is active. Doesn’t stack after Rage 7 or after increasing the amplifier once.

Horde Tamer:

  • (Mobs will usually target you) Gain resistance based on the amount of hits per (5) seconds received.
  • Cause a big explosion by crouch-jumping while Rage is active. The action gives Vulnerability for 10 seconds.
  • Both the explosion radius/strength and the Vulnerability amplifier will increased based on the amplifier of Rage that was triggered
  • Causing the explosion also removes the Rage effect before it runs out

Other Changes:

  • Greatly increased damage scaling of some sources relative to difficulty
  • Fixed vanilla mobs not being able to spawn if at all, causing spawners to instantly break and non in-world sights of the mobs
  • Fixed weird bug causing the player's maximum health to reset to default randomly after using heart containers.
  • Removed original set bonus of heavy diamond/iron and replaced with the new subclasses.

This mod has no additional files