File Details
The Cataclysm Beta 1.2
- B
- Aug 26, 2023
- 91.01 MB
- 67
- 1.12.2
- Forge
File Name
The Cataclysm-Beta 1.2.zip
Supported Versions
- 1.12.2
Changelog 1.2 (Balance Update):
Fixes/changes:
- Increased damage of bows/crossbows past diamond.
- Weapon/armor leveling will now be limited to level 8 instead of 10
- Temporarily made the following enchantments not usable: Mending, Ameliorated Sharpness, Ameliorated Bane of Arthropod, Ameliorated Smite, Swift, Ender Mending, Alchemist’s Grace, Endest Reap, Grimoire, Ares Fragment, Warrior’s Grace, Ender Marksmen, Ares Blessing, Cloud Walker, Fast Food, Nature’s Grace, Ecological, Deep Wounds, Pestilence’s Odium, Death’s Odium, Lunatic Despair, and Range.
- Better tweaked the increase in damage per bow in progression
- Removed Empty Disc from ruin loot
- The Skeleton King fight will now contain mutant skeleton, cactus skeleton, skeleton (and CQR skeleton), Banshee, and trumpet skeleton summons, and the Skeleton King will now have 30% more health and will deal 50% more damage.
- The Grim Reaper will now summon Reapers and Zombie variants during the fight, and will have more armor.
- The Grim Reaper will now inflict wither for longer, as well as inflict Vulnerability 2 and Broken Armor 2 for 20 seconds.
- Reduced the MCA marriage heart requirement back to its default value
- Fixed issue where the player would sometimes be kicked out for loading chunks
- Added more info on the Sword of Undying description
- Slightly nerfed/buffed healing items. Healing salve, from +3.5hp to +2hp per use. Plaster, from +3.5hp to +2.5hp per use. Bandage, from +3.5hp to +3hp per use.
- Greatly increased hunger exhaustion when dodging and wall jumping
- Dodges will now give you just ½ seconds of invincibility
- Further increased chance of higher tier champions appearing
- Better spread some of the champion drops through their tiers
- Tier 2 champions will now get health boost, tier 3 champions will get speed and health boost, and tier 4 champions will get speed and health boost 2.
- Re-added some previously disabled spells
- Spell cooldowns will now only decrease when holding a wand
- Slightly reworked invisibility and muffle spells (now you will still have to rely more on the Stealth system)
- Heavily nerfed most healing spells (+50% mana cost and cooldowns, reduced healing amount, increased charge up time.)
- The Warlock subclass will now receive Rejuvenation 1 to 2, with varying timers, when holding healing wands of respectively increasing levels (instead of Rejuvenation 1 to 4).
- +30% cost to all spells from advanced to master.
- Changed recipes for books of disenchanting and magic impregnation
- Spell wands will now increase potency by 10% per upgrade
- Spell duration will now increase by 15% per wand upgrade
- Changed chance of weapons appearing as treasure loot in CQR dungeons (from 50% to 30%)
- Fixed mana flasks not appearing as CQR loot
- Fire damage is now a lot more dangerous (it is now recommended to have fire protection and certain baubles in the nether)
- Hopefully fixed the infinite hunger glitch caused by sleeping
- Mutant Endermen should now only spawn in the End
- (Server Pack Exclusive) Reduced Geonach spawn chance
- (Server Pack Exclusive) Lycanites mobs’ per-day difficulty will now be disabled
- Slightly reduced foliage density in the Nether