promotional bannermobile promotional banner

Castles and Conquest: Reforged!

A modpack to fight large wars against mobs and players

File Details

Castles and Conquest Re-Reforged Beta 0.26

  • B
  • Feb 28, 2024
  • 155.45 MB
  • 18
  • 1.20.1
  • Forge

File Name

CC attempt 5-0.26.zip

Supported Versions

  • 1.20.1

I have undergone alot of changes and learning through the process of making this modpack. This is moving towards it final version. BIG CHANGES

 

1) World Generation - with tectonic, which is super scenic. I might add a biomes mod later, but for now just tectonic. Towns and dungeons are super common which makes the world feel less empty.

2) Recruits - recruits when using the correct resourcepack (which is in the modpack) will now fight in a cool way with the epic fight mod! I hate how boring minecraft fighting looks without it. 

3) Buildings - players can now buy buildings with just a click of a button. This took alot of experimentation to sort out, I found a way where I can set the price myself without the player needing to hold every item to paste a building. This was a huge barrier in previous versions that once removed allowed me to put in alot more buildings. So far I have made 10 or so houses, 18 different defensive buildings (which need to be pasted in order)

Defensive buildings are place in this order:

     1- Paste gate in front of village or base.

     2- Stand to the left of staffolding block, and look away from gate. Now you can paste a wall or gate. 

     3- Repeat standing to the left of scaffolding block when attempting to place more modular castle elements. 

4) I have made defensive buildings for stone brick, and working on deep slate now. I have not priced the deepslate correctly yet give me some time damn it!

5) Internal market - for single player (or in servers) players can now sell items for gold. It is not finished and prices are not fixed/will be changed with balancing. The hope is that players that just want to sell advanced food items can progress as far as players who choose to go spledunking in dungeons. 

6) Sieging - so players have cannons available from the siege mod, and from the small ships mod. I have not balanced the crafting recipes of these yet as I have been focusing on buildings. The cannons do alot of damage to be weiry.

7) Armor and weapons - most midevil weapons sadly had to be disabled. They COULD NOT be balanced with a AI of the recruits, despite multiple attempts. It boils down to their base damage being calculated WAY to high. A recruit with a halberd would do a regular swing and deal 30 damage or more! 

So I had to switch to the epic fight mod weapons for balancing, which the recruits use in a more balanced function.

Also I added an extra armor mod for epic knights so you have more variety in armor.

8) Maps - players can mark their territory with the frontiers mod. Can assign a team banner.

9) Armies - players can join teams through the recruit mod, and control large armies.

10) COOP - players through the essential mod can host up to 8 players online free without having to pay. This will stay in the modpack as I think it can foster the growth of the community. 

11) Performance - rubidium, fast load, and other mods have been put in place to improve the FPS of the game. It runs much more stabile compared to prior versions. 

12) Workers/recruits - are now hirable through FTBquests for gold! Workers are free afterword's, but sadly recruits and their variants will require emeralds after spawning in.