**CABIN** is a curated Minecraft 1.20.1 Forge modpack built around a single premise: the world has gone dark, and it's your job to bring it back.
The land is split into two zone types. **Dead zones** are ash-grey, irradiated, barely alive — Signal Tokens bleed out slowly here, and even your most advanced machinery runs at a fraction of its potential. **Clean zones** are what you're fighting for: restored biomes where Create rotates at full speed, Mekanism reactors hum, and life returns.
Progression is driven by a custom **Signal Token** economy. Tokens power the zone-transition mechanic — accumulate enough, build the Purification Core multiblock, and flip a dead zone to clean. Every flip expands your foothold and unlocks the next tier of automation.
**Core tech:** Create · Mekanism · Applied Energistics 2 · Ender IO · Powah! · Industrial Foregoing · Actually Subtractions · SecurityCraft
**Energy & networks:** Flux Networks · Create: Crafts & Additions
**Storage:** Functional Storage · Applied Mekanistics · AE2 Wireless Terminals
**Territory & teams:** FTB Chunks · FTB Teams · Waystones · Building Gadgets
**QoL:** JEI · Jade · AppleSkin · Clumps · Controlling
**Performance:** Embeddium · FerriteCore · Entity Culling · ImmediatelyFast · spark
Currently in **early access**. Core tech loop and zone biomes are in. Quest chain and Purification Core multiblock coming next.
Minecraft: 1.20.1 · Forge 47.4.20 · Recommended RAM: 6-8 GB
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Short description (tagline mező):
A tech-heavy survival modpack set in a post-collapse world. Reclaim the dead zones, purify the land, and rebuild using Create, Mekanism, and AE2.

