Burnward - 2023

overworld and instanced Dimensional Dungeons, Character skill levels, Air and Sea Ships that move, modular weapons, player revive

File Details

5.9

  • R
  • Mar 10, 2023
  • 59.71 MB
  • 69
  • 1.18.2

File Name

Burnward - 2023-5.9.zip

Supported Versions

  • 1.18.2

Tinkers Construct
updated to Tinkers' Construct 3.6.3.111 for 1.18.2
This update has some of the last features needed for the mod to be called "complete". There are still plenty of things on the roadmap, but we have all the essentials in the mod now.

Shields
Mechanics

Shields are crafted like armor, with two variants
Shields have a block amount stat, which determines the maximum damage it can block. If an attack does more damage than the max, it is reduced by the stat.
Shields also have a block angle stat, determining how wide of an area they protect. It ranges from 0 to 180 degrees (180 degrees is vanilla shields)
Shields can receive armor, toughness, and knockback resistance. All three stats apply in either hand, even when not blocking
Modifiers

Shields can receive protection modifiers, which work identically to armor. This lets you further increase your protection amount to effectively protect against all 5 main damage types.
Shields can receive counterattack modifiers as upgrades. They only apply when blocking, but are twice as effective as on armor
Shields can receive interaction modifiers, which apply on left click like bows.
Shields can have their wood dyed and their metal embellished, to help them fit your armor set visuals
Shields can receive reflecting to deflect projectiles
Shields can receive wetting and spilling to apply fluids on hit
Travelers Shield

Crafted from copper and wood
Has 3 upgrade slots, 2 defense slots, and 1 ability slot
Blocks up to 10 damage per attack, with a block angle of 45 degrees
Allows the player to move at nearly full speed while blocking
Plate Shield

Crafted from cobalt and wood
Has 1 upgrade slot, 4 defense slots, and 1 ability slot
Blocks up to 100 damage per attack, with a block angle of 90 degrees
Starts with 2 toughness which applies even when not attacking
Blocking Modifier

Blocking is a modifier that can be applied to any held tool, enabling it to block like classic swords.
Most tools have a block amount off 5 with a block angle of 60 degrees
Parrying Modifier

Allows daggers to briefly block after attacking
Daggers block up to 10 damage at an angle of 60 degrees for about 2 seconds
Slime Staffs
Mechanics

Slime staffs are tools that do nothing. However, they start with at minimum 2 ability slots to make them do something
They are not melee tools, but do count as armor (meaning they can get an armor value from diamond, netherite, and alike)
They support interaction modifiers on both right click and left click. A worktable recipe lets you decide for each modifier where to use it
Modifiers

Slime Staffs can receive any existing interaction modifier, such as blocking, bucketing, pathing, or glowing
Slime Staffs given spilling use it on interaction, allowing you to apply spilling effects to a target without damaging it. When expanded, grants AOE spilling
Slime Staffs can also receive slurping, for applying effects to the player directly
Slime Staffs are "overslime friends", meaning they can receive overslime without penalty
Skyslime Staff

Made from skyroot, rose gold, and skyslime crystals
Starts with 5 upgrade slots and 2 ability slots
Earthslime Staff

Made from greenheart, cobalt, and earthslime crystals
Starts with 2 upgrade slots, 3 defense slots, and 2 ability slots
Ichor Staf

Made from bloodshroom, queens slime, and ichor crystals
Starts with 2 upgrade slots and 3 ability slots
Other tools
Disallow luck on chestplates. Too few people understood that it only worked on unarmed, which is a niche enough usecase that scrapping it in favor of clarity is good
General tools now support blocking as a modifier
Boots now support long fall to fully neutralize fall damage, requires feather falling IV.
Cleanup logic for respiration modifier
Wet sponges can now be used in modifier extraction when combined with enderslime crystals
Sweeping edge is now capped at 3 levels instead of 4
Fixed some weirdness with using modifier crystals and multi-level recipes such as luck and tool belt
Fix modifier crystals potentially breaking JEI on servers
Fix firing a bow with too little velocity deleting arrows
Fix "fast use item" (used by Tinkers' Things shortbow and the Traveler's Shield) causing super speed in some situations
Stackable Daggers

Daggers now stack to 2 when undamaged.
Crafting a dagger now yields 2 instead of 1.
While stacked, they cannot be used, but they can be modified; ideal for creating matched pairs of daggers as it provides a modifier discount.
Protection Rebalance

All conditional protection modifiers now grant 10% protection per level
Protection now grants a flat 5% per level, and is capped at 1 level per piece. This allows me to increase protection amounts without worrying you will go too high once you have draconic.
Rebalanced Modifier

This is not another rebalance, but rather a modifier called rebalanced.
Rebalanced grants +1 modifier slot, but you get to choose the type
All variants require gilded blackstone, or once you are late game dragon scales work just as well
To add +1 upgrade slot, you need to pay skyslime crystals and rose gold
To add +1 defense slot, you need to pay earthslime crystals and cobalt. This slot can be placed on most tools, taking advantage of the shield/staff defense slot mechanics
To add +1 ability slot, you need to pay ichor and queens slime. This also causes you to lose an upgrade slot.
If you try to apply rebalanced a second time, it will replace the original (no getting more than one slot from the modifier)
Misc
Add config option to suppress the invalid tool stack warning
Apply a hacky fix for Carry On wrongly firing a Forge event
Fix smeltery components not keeping textures when broken
Update Japanese Translation (thanks koh-gh)
Update Chinese Translation (thanks Cactusstudent and ChuijkYahus)
API
Added new recipe type for a modifier that has different slot requirements each level but the same inputs
Added improved API for modifiers that are used by charging the tool
Tool Definitions now support custom modules being registered to them, works similarly to modifier hooks
Update to latest Json Things, add ability to add staff like tools (used for shields)
Add scaled FOV modifier for FOV that scales with the slider
Added tool stat for movement penalty when using an item
Walking on snow is now controlled by a volatile flag instead of hardcoded into travelers boots
Tool crafting recipe now supports setting the tool output size and adding extra requirements beyond the parts

Eureka! Airships! (Forge/Fabric)
updated to [Forge 1.18.2] v1.1.0-beta.8
- le disassemble
- big ship no longer turns faster than your favorite carnival ride
- anchor actually anchors
- cruise control deactivates if you press another key
- lithium no longer dies a horrific death

Dimensional Dungeons
updated to dimdungeons-172-forge-1.18.2.jar
- Updated the Chinese translation thanks to Nageih and Dolosaber.
- Added a new Russian translation from George-bruh.
- Portals to Teleporter Hubs now close on both sides when removing the key. (This only applies to portals 2-8. The first/Oak portal is permanent to prevent anyone from becoming trapped.)
- Added a new /dimdungeons getroom cheat to print the name of the room you are in.
- Fixed a bug that would cause the friendlist or banlist to fail if another mod used mixins to alter the player's name. (Specifically, Apotheosis adding [ ].)
- Activating keys now correctly returns SUCCESS instead of PASS. This should fix the last of the bugs with keys staying permanently blank.

MemoryLeakFix
updated to MemoryLeakFix - v0.8.0 for 1.18.2
- New Entity Memories Leak Fix
- Fixes MC-260605: A memory leak where entity memories where not being cleared when they died/got removed.
- Fixed:#69 - Issues with custom PacketByteBuf's

Project MMO
updated to pmmo-1.18.2-6.0.2.jar
- Fixed: missing translations
- Added: client toggle for skill list button
- Added: server config option to disable treasure