Build TO Survive The Creepers-2.0.zip
What's new
NEW CONTENT
-New structures:
-Brick ruins; pretty common structures made out of red bricks. They always have a chest filled with kool stuff. Posses 4 variants.
-Introducing 3 new enemies:
-Creeper Dwarf; a small, chunky creeper. Very fast and auto explode faster. Spawn by day 3 and onward.
-Creeper Spider; a spider looking creeper. Fragile but swift. Can climb walls, instantly explode if next to player. Spawn by day 6 and onward.
-Creeper Ghast; a big flying creeper head. Is quite tanky and shoot fireballs non stop. Will bomb dive on players if to low on hp or on its own after a while. The most menacing one introduced by this update so far. Spawn by day 12 and onward.
-New event:
-Lightning Snipe; each night a lightning danger will be choosed (the highter the night, the more likely the danger will be hight). The lightning danger will define the frequency of Lightning Snipe occurence. A Lightning Snipe is simply a Thunderbolt targeting a random player.
-Balanced vanilla equipment for the modpack:
-Increased armor resistance by A LOT
-Increased swords damage aswell as knockback.
-Iron golem now have 300 hp and some kool attacks (you can't make one yourself, you need to find their spawn egg in a brick ruin chest)
FIX
-Replaced Music Trigger with a less buggy and more reliable alternative called "Music event", thus fixing music issue
-Updated e4mc, now joining issue is a thing of the past
-Maybe fixed playable creeper not being able to move on spawn (game will detect by auto killing a player creeper not moving for 5 sec)
-Duping iron / gold / diamond by uncrafting blocks of said items.
-And more, probably.
This mod has no additional files

