Release 1.6
What's new
Config Changes:
-Altered bloodmoon rules so you can sleep them away
-Altered blood moon to spawn less often (2% chance every night instead of 5%)
-Altered mob spawning limit during blood moons to only be 2x normal maximum (instead of 4x)
-Altered distance mobs spawn at during blood moons to be 15 (instead of 10) blocks
-Altered chances of spirits spawning after you slay a mob (5% normally, 10% on a full moon)
You can go into the config if you want them to not spawn at all, but they exist for added challenge and making guards actually used for something.
This mod has no additional files

