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Breadspy's Hardcore Parasite Pack

A mod mostly centered around Scape and Run: Parasites but with other difficulties from a ton of other mods.

File Details

1.0.6

  • R
  • Jul 23, 2023
  • 3.40 MB
  • 31
  • 1.12.2
  • Forge

File Name

Breadspy's Hardcore Parasite Pack-1.0.6.zip

Supported Versions

  • 1.12.2

Changes

---------------

-Modpack now comes with 7 resource packs 

 -Animated And Emissive: Scape and Run Weapons
-Dynamic Surroundings:Remastered Sounds Pack

 -Rainy Day

 -Scape and Run Parasites | Dynamic Sounds

 -Scape and Run: Parasites Resource Pack

 -Spartan Retextured

 -Tissou’s Zombie Pack

-Updated Recurrent Complex

-Enabled loot generation in the safe preset for Lost Cities

-Removed chance for chests in the safe preset to not have loot

-Removed Corpse mod because Quark Holding of Totems are better

-AI upscaled modpack thumbnail (it’s barely noticeable lol)

-Reduced spawn resistance time to 5s (from 10s)

-Removed Bad Mobs (was used for singularly removing tf2 spy cause bugs)

-Added Classic Sword Blocking mod

-Added Lucky Ores mod

-World Edit tools rebinded to bedrock for wooden axe and command block for nav tool

-Updated Simple Voice Chat

-Reduced damage modifier for mithril tools to 2.5 (from 4)

-Reduced durability modifier for mithril tools to 1000 (from 2000)

-Increased damage modifier for silver tools to 0.75 (from 0.5)

-Increased durability for silver tools to 111 (from 70)

-Removed Iguanatweak’s reworked poison (it’s no longer deadly)

-Increased Dungeontactics loot bag drop rate to 10 (from 7)

-Players can no longer get headshot

-Accidentally fixed /help not working (idk how)

-Mobs that can break blocks are no longer given any tool due to the change made to armor drops

-Tf2 Mercs accuracy multiplier lowered to 1.0x (from 1.5x)

-Primitive parasites can now actually actually not adapt to damage

-Fixed S1 and S3 beckons crashing the game yippee

 -Alas all custom mob spawns by S1 and S3 beckons had to be removed to fix this

-Reduced max damage bleed can do from 4 to 2 (unlikely to ever affect the player)

-Reduced maximum time for S1 beckon to become S2 beckon to 300 (from 600)

-Reduced minimum time for S1 beckon to become S2 beckon to 240 (from 480)

-S2 beckon armor multiplier reduced to 1.5 (from 2.0)

-Damage when walking on S2 beckon infected blocks reduced to 2.0 (from 3.0)

-S2 beckon infected block damage chance reduced to 0.05 (from 0.075)

-S2 beckons now cleanse parasite blocks when they die

-S4 beckon armor multiplier reduced to 0.8x (from 1.25x)

-S4 beckon hp multiplier increased to 1.25x (from 1.0x)

-S4 beckons can now spawn preeminent parasites (same chance)

-Maximum grow time for an S3 beckon/dispatcher to become S4 decreased to 1500 (from 1800)

-Creepers can no longer spawn riding on mobs

-Increased chance for flying carriers to spawn in phase 3 to 9 weight (from 6)

-Increased chance for heavy carriers to spawn in phase 3 to 6 weight (from 4)

-Increased chance for grunts to spawn in phase 3 to 6 weight (from 3)

-Increased chance for heeds to spawn in phase 3 to 3 weight (from 2)

-Manglers can only spawn in groups of 1 in phase 3

-Thralls now have a weight of 3 (max per spawn 1) to spawn in phase 3

-Reduced spawn weight of all primitives to 10 in phase 4 (from 15)

-Assimilated endermen now have a weight of 15 to spawn in groups of up to 2 in phase 4 (from weight 1 and 1 max per spawn)

-All primitives (except devourer) now have a weight of 2 (max spawn 1) to spawn in phase 3

-Reduced heed damage multiplier to 1.0 (from 1.25)

-Reduced heed armor multiplier to 0.75 (from 1.25)

-Beckons now have a 1/75000 chance per tick to spawn in phase 3 from residue

-Beckons now have a 1/50000 chance per tick to spawn in phase 4 from residue

-Beckons now have a 1/40000 chance per tick to spawn in phase 5 from residue

-Reduced S2 beckon summoning cooldown to 12s (from 20s)

-Reduced number of S2 beckon attacks before cooldown to 2 (from 3)

-Reduced S3 beckon summoning cooldown to 10s (from 20s)

-Reduced number of S3 beckon attacks before cooldown to 1 (from 2)

-Reduced S4 beckon summoning cooldown to 30s (from 120s)

-Reduced number of S4 beckon attacks before cooldown to 1 (from 4)

-Removed heavy carrier, flying carrier, and mangler from S2 spawn pool

-S3 beckon armor multiplier reduced to 1.0 (from 1.5)

-Summoning cooldown for S3 beckons reduced to 20s (from 25s)

-Grunts now drop altered tendons instead of noxious lungs

-Level of hardness grunts can break (using SRP system) reduced to 2.25 (from 3)

-Crux now has a 50% chance to drop any tier of parasite parts (6 max for tier 1, 5 for tier 2, etc.)

-Heed now has a 75% chance to drop up to 3 diseased hearts

-Heed now has a 75% chance to drop up to 3 assimilated flesh

-Reduced Improved Mobs chance for mobs to have a piece of armor from 0.066 to 0

-Reduced chance for mobs to have items in their offhands to 0.04 (from 0.09)

-Zombies can now drop their armor more consistently

-Reduced difficulty increase for mobs to have weapons from 0.1 to 0.025

-Increased chance for zombies to be able to break blocks to 25% (from 10%)

-Only animals now have a 5% chance to spawn aggressive to the player instead of neutral

-Zombies can no longer spawn with shields cause it was really annoying to fight against

-All shields they spawn with are replaced with flint and steel cause Improved Mobs config is jank

-Reduced hard day occurrence to once every 8 days instead of 11 (every full moon)

-Added No Nether Portal mod until a certain game breaking bug is fixed in Scape and Run

-Incomplete forms can now tower blocks

-Assimilated adventurer can no longer tower blocks

-Assimilated adventurer can now break blocks

-Enable particle beacon when player is downed

-Mana bar is now invisible

-Disabled Quark Ancient Tomes and Colored Runes\

-Totems of Holding (the gravestone thingies) no longer delete themselves when another one is spawned

-Totems of Holding now spawn from PVP deaths

-Can no longer fills furnaces by hitting them with the object you want to smelt (was very annoying for weapons)

-Spartan Daggers now deal 3.75 base damage (from 3.0)

-Spartan Parrying Daggers now deal 3.5 base damage (from 3.0)

-Spartan Rapiers now deal 1.0 base damage (from 1.25)

-Spartan Greatswords now deal 8.0 base damage (from 7.0)

-Spartan Hammer now deals 6.5 base damage (from 6.0)

-Spartan Hammer now has an attack speed of 1.0 (from 0.8)

-Spartan Warhammer now deals 6.0 base damage (from 5.75)

-Spartan Spear now deals 4.0 base damage (from 3.25)

-Spartan Spear now has an attack speed of 1.3 (from 1.4)

-Spartan Halberd now has an attack speed of 1.5 (from 1.35)

-Spartan Pike now has an attack speed of 1.6 (from 1.4)

-Spartan Throwing Axe now deals 2.5 base damage (from 3.0)

-Spartan Javelin now deals 3.0 base damage (from 2.5)

-Spartan Javelin now has an attack speed of 1.6 (from 1.3)

-Javelin throwing multiplier decreased to 2x (from 3x)

-Spartan Battleaxe now has an attack speed of 0.9 (from 1.0)

-Spartan Longsword damage multiplier increased to 1.5x (from 1.4x)

-Snowballs now only slow mobs for 3s (from 5s)

-Made all zombies, skeletons, and zombie pigmen completely compatible with the Special AI mod, this is an extremely sharp change and will probably need much balancing in the future
-All zombies, skeletons, and zombie pigmen now have a chance for several new variants/effects that can compound up to twice (5% for first effect and 2.5% for another after the first)

-Assimilated humans, villagers, and adventurers can now break down doors like zombies

-Lowered chance for tough variant of silverfish to spawn to 20% (from 50%)

-Ghast fireball explosion radius is now 2 (from 3) (this also doesnt matter cause no nether xd)

-Added Trumpet Skeleton to list of mobs considered skeletons by Rough Mobs 2

-Reduced health addition for all Special AI mob variants down 50% 

-Mobs should not be able to target chests or beds anymore as breakable blocks

-All zombie, skeleton, and zombie pigmen variants should now be able to break down doors

-Possibly removed chance for mobs to be able to sidestep projectiles coming at them

-Removed chance for villagers to hate you for breaking blocks near them

-Removed villager reputation system

-Reduced additional armor Adapted Summoner gets to 5 (from 10)

-Reduced additional armor Adapted Yelloweye gets to 5 (from 10)

-Reduced additional armor Adapted Reeker gets to 10 (from 15)

-Bolsters no longer grant Absorption

-Bolsters now grant an extra stack of Health Boost to account for this

-Adapted bolster regeneration stack decreased to 2 (from 3)

-Adapted bolster regeneration duration increased to 20 (from 15)

-Silverfish duplication chance further decreased to 1/15 (6.6%)

-Reduced chance for the Fishing variation of mobs to be picked by 50% (weight of 0.5 from 1.0)

-Reduced chance for all Defiled Lands biomes to spawn by 33% 

-Reduced chance for Rustic herbs to spawn per chunk to 0.05 (from 0.125)

-Reduced max herbs per chunk to 6 (from 8)

-Known bugs

    -Get log button fails after the server crashes