File Details
1.0.6
- R
- Jul 23, 2023
- 3.40 MB
- 31
- 1.12.2
- Forge
File Name
Breadspy's Hardcore Parasite Pack-1.0.6.zip
Supported Versions
- 1.12.2
Changes
---------------
-Modpack now comes with 7 resource packs
-Animated And Emissive: Scape and Run Weapons
-Dynamic Surroundings:Remastered Sounds Pack
-Rainy Day
-Scape and Run Parasites | Dynamic Sounds
-Scape and Run: Parasites Resource Pack
-Spartan Retextured
-Tissou’s Zombie Pack
-Updated Recurrent Complex
-Enabled loot generation in the safe preset for Lost Cities
-Removed chance for chests in the safe preset to not have loot
-Removed Corpse mod because Quark Holding of Totems are better
-AI upscaled modpack thumbnail (it’s barely noticeable lol)
-Reduced spawn resistance time to 5s (from 10s)
-Removed Bad Mobs (was used for singularly removing tf2 spy cause bugs)
-Added Classic Sword Blocking mod
-Added Lucky Ores mod
-World Edit tools rebinded to bedrock for wooden axe and command block for nav tool
-Updated Simple Voice Chat
-Reduced damage modifier for mithril tools to 2.5 (from 4)
-Reduced durability modifier for mithril tools to 1000 (from 2000)
-Increased damage modifier for silver tools to 0.75 (from 0.5)
-Increased durability for silver tools to 111 (from 70)
-Removed Iguanatweak’s reworked poison (it’s no longer deadly)
-Increased Dungeontactics loot bag drop rate to 10 (from 7)
-Players can no longer get headshot
-Accidentally fixed /help not working (idk how)
-Mobs that can break blocks are no longer given any tool due to the change made to armor drops
-Tf2 Mercs accuracy multiplier lowered to 1.0x (from 1.5x)
-Primitive parasites can now actually actually not adapt to damage
-Fixed S1 and S3 beckons crashing the game yippee
-Alas all custom mob spawns by S1 and S3 beckons had to be removed to fix this
-Reduced max damage bleed can do from 4 to 2 (unlikely to ever affect the player)
-Reduced maximum time for S1 beckon to become S2 beckon to 300 (from 600)
-Reduced minimum time for S1 beckon to become S2 beckon to 240 (from 480)
-S2 beckon armor multiplier reduced to 1.5 (from 2.0)
-Damage when walking on S2 beckon infected blocks reduced to 2.0 (from 3.0)
-S2 beckon infected block damage chance reduced to 0.05 (from 0.075)
-S2 beckons now cleanse parasite blocks when they die
-S4 beckon armor multiplier reduced to 0.8x (from 1.25x)
-S4 beckon hp multiplier increased to 1.25x (from 1.0x)
-S4 beckons can now spawn preeminent parasites (same chance)
-Maximum grow time for an S3 beckon/dispatcher to become S4 decreased to 1500 (from 1800)
-Creepers can no longer spawn riding on mobs
-Increased chance for flying carriers to spawn in phase 3 to 9 weight (from 6)
-Increased chance for heavy carriers to spawn in phase 3 to 6 weight (from 4)
-Increased chance for grunts to spawn in phase 3 to 6 weight (from 3)
-Increased chance for heeds to spawn in phase 3 to 3 weight (from 2)
-Manglers can only spawn in groups of 1 in phase 3
-Thralls now have a weight of 3 (max per spawn 1) to spawn in phase 3
-Reduced spawn weight of all primitives to 10 in phase 4 (from 15)
-Assimilated endermen now have a weight of 15 to spawn in groups of up to 2 in phase 4 (from weight 1 and 1 max per spawn)
-All primitives (except devourer) now have a weight of 2 (max spawn 1) to spawn in phase 3
-Reduced heed damage multiplier to 1.0 (from 1.25)
-Reduced heed armor multiplier to 0.75 (from 1.25)
-Beckons now have a 1/75000 chance per tick to spawn in phase 3 from residue
-Beckons now have a 1/50000 chance per tick to spawn in phase 4 from residue
-Beckons now have a 1/40000 chance per tick to spawn in phase 5 from residue
-Reduced S2 beckon summoning cooldown to 12s (from 20s)
-Reduced number of S2 beckon attacks before cooldown to 2 (from 3)
-Reduced S3 beckon summoning cooldown to 10s (from 20s)
-Reduced number of S3 beckon attacks before cooldown to 1 (from 2)
-Reduced S4 beckon summoning cooldown to 30s (from 120s)
-Reduced number of S4 beckon attacks before cooldown to 1 (from 4)
-Removed heavy carrier, flying carrier, and mangler from S2 spawn pool
-S3 beckon armor multiplier reduced to 1.0 (from 1.5)
-Summoning cooldown for S3 beckons reduced to 20s (from 25s)
-Grunts now drop altered tendons instead of noxious lungs
-Level of hardness grunts can break (using SRP system) reduced to 2.25 (from 3)
-Crux now has a 50% chance to drop any tier of parasite parts (6 max for tier 1, 5 for tier 2, etc.)
-Heed now has a 75% chance to drop up to 3 diseased hearts
-Heed now has a 75% chance to drop up to 3 assimilated flesh
-Reduced Improved Mobs chance for mobs to have a piece of armor from 0.066 to 0
-Reduced chance for mobs to have items in their offhands to 0.04 (from 0.09)
-Zombies can now drop their armor more consistently
-Reduced difficulty increase for mobs to have weapons from 0.1 to 0.025
-Increased chance for zombies to be able to break blocks to 25% (from 10%)
-Only animals now have a 5% chance to spawn aggressive to the player instead of neutral
-Zombies can no longer spawn with shields cause it was really annoying to fight against
-All shields they spawn with are replaced with flint and steel cause Improved Mobs config is jank
-Reduced hard day occurrence to once every 8 days instead of 11 (every full moon)
-Added No Nether Portal mod until a certain game breaking bug is fixed in Scape and Run
-Incomplete forms can now tower blocks
-Assimilated adventurer can no longer tower blocks
-Assimilated adventurer can now break blocks
-Enable particle beacon when player is downed
-Mana bar is now invisible
-Disabled Quark Ancient Tomes and Colored Runes\
-Totems of Holding (the gravestone thingies) no longer delete themselves when another one is spawned
-Totems of Holding now spawn from PVP deaths
-Can no longer fills furnaces by hitting them with the object you want to smelt (was very annoying for weapons)
-Spartan Daggers now deal 3.75 base damage (from 3.0)
-Spartan Parrying Daggers now deal 3.5 base damage (from 3.0)
-Spartan Rapiers now deal 1.0 base damage (from 1.25)
-Spartan Greatswords now deal 8.0 base damage (from 7.0)
-Spartan Hammer now deals 6.5 base damage (from 6.0)
-Spartan Hammer now has an attack speed of 1.0 (from 0.8)
-Spartan Warhammer now deals 6.0 base damage (from 5.75)
-Spartan Spear now deals 4.0 base damage (from 3.25)
-Spartan Spear now has an attack speed of 1.3 (from 1.4)
-Spartan Halberd now has an attack speed of 1.5 (from 1.35)
-Spartan Pike now has an attack speed of 1.6 (from 1.4)
-Spartan Throwing Axe now deals 2.5 base damage (from 3.0)
-Spartan Javelin now deals 3.0 base damage (from 2.5)
-Spartan Javelin now has an attack speed of 1.6 (from 1.3)
-Javelin throwing multiplier decreased to 2x (from 3x)
-Spartan Battleaxe now has an attack speed of 0.9 (from 1.0)
-Spartan Longsword damage multiplier increased to 1.5x (from 1.4x)
-Snowballs now only slow mobs for 3s (from 5s)
-Made all zombies, skeletons, and zombie pigmen completely compatible with the Special AI mod, this is an extremely sharp change and will probably need much balancing in the future
-All zombies, skeletons, and zombie pigmen now have a chance for several new variants/effects that can compound up to twice (5% for first effect and 2.5% for another after the first)
-Assimilated humans, villagers, and adventurers can now break down doors like zombies
-Lowered chance for tough variant of silverfish to spawn to 20% (from 50%)
-Ghast fireball explosion radius is now 2 (from 3) (this also doesnt matter cause no nether xd)
-Added Trumpet Skeleton to list of mobs considered skeletons by Rough Mobs 2
-Reduced health addition for all Special AI mob variants down 50%
-Mobs should not be able to target chests or beds anymore as breakable blocks
-All zombie, skeleton, and zombie pigmen variants should now be able to break down doors
-Possibly removed chance for mobs to be able to sidestep projectiles coming at them
-Removed chance for villagers to hate you for breaking blocks near them
-Removed villager reputation system
-Reduced additional armor Adapted Summoner gets to 5 (from 10)
-Reduced additional armor Adapted Yelloweye gets to 5 (from 10)
-Reduced additional armor Adapted Reeker gets to 10 (from 15)
-Bolsters no longer grant Absorption
-Bolsters now grant an extra stack of Health Boost to account for this
-Adapted bolster regeneration stack decreased to 2 (from 3)
-Adapted bolster regeneration duration increased to 20 (from 15)
-Silverfish duplication chance further decreased to 1/15 (6.6%)
-Reduced chance for the Fishing variation of mobs to be picked by 50% (weight of 0.5 from 1.0)
-Reduced chance for all Defiled Lands biomes to spawn by 33%
-Reduced chance for Rustic herbs to spawn per chunk to 0.05 (from 0.125)
-Reduced max herbs per chunk to 6 (from 8)
-Known bugs
-Get log button fails after the server crashes

