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BookCraft Act 1

BookCraft act 1. Where you Craft and Read books.

File Details

BookCraft 2.7.0

  • R
  • Jul 20, 2023
  • 743.72 KB
  • 141
  • 1.16.5

File Name

BookCraft-2.7.0.zip

Supported Versions

  • 1.16.5

Game play progression and Challenges Update (Final Major modpack Update)

Mods added:
* Added AttributeFix mod

* Added Tips mod

* Added the ESSENTIAL mod

* Added Connectivity[Forge/Fabric] mod

* Added AntiGhost mod

* Added Arcane Fundamentals mod

* Added Ender Mail mod

* Added Advancements Tracker and Overview mod

* Added Time in a bottle

* Added dot coins

 

Mods Removed:
* Removed treasure bags (bypasses ingot progression)

* Removed Decimal Coins

 

Config changes:
* made the player dodge more powerful but you have to be grounded to use a dodge.
*buffed the Enderdragon and wither. but does not become more powerful per kill. (need to test)
*increased the difficulty of the wither and enderdragon per player fighting

* made the Elder Gradian more powerful

* buffed ars novaru time duration of spells (excluding shield)

* made the Elder Gradian more powerful

* buffed ars novaru time duration of spells (excluding shield)

* reworked ars novaru spells

* nerfed amplify's spell cost making it cast more per amplify

* made it so players can buy claim blocks

* Increased the maximum amount of claim blocks a player can have to 327,680 blocks. This should be 5 chunks worth of claim blocks.

* Increased the starting amount of claim blocks to 1,000 blocks. This should help with new players not having enough claim blocks well making there starter base.

* Changed the config loot for killing the ender dragon and wither.

* Buffed ice and fire dragon's damage.

* made it easier to hear a ice and fire dragons.

* Changed the dot coin config so it scales with mob HP and can't be effected by looting.

* added an automatic functionality so inactive players (30 days) will get there claim info deleted.

* modified the biome weight distribution

* Made it so lootr chests refresh there loot

* changed entitie spawn rates

* Made Drudic armor have a 100% chance to teleport melee attackers. Though is on a short cooldown if any.

* increased the maximum amount of chaos a player or world can accumulate.

* Buffed the utility of the alf armor

* made the straw golem be able to change there starting area with an apple

 

FTB quests changes:

* Finished the progression quest chapter

* redid the shop quest chapter

* added endgame challenges

* added a boss progression quest line

* added a material progression quest line

* removed class quests

 

Crafting changes:

* Disabled Uncrating table recipes.

* Made it harder to get powerful Silent gear armor/weapons.

* Made it harder for people to midmax enchantments on gear

* Made hard teleportation locked with the Waystones mod (needs testing)

* disabled the token enchanter spawn egg recipe's

* Changed the Anvil crafting recipe.

* Changed the Enchantment Table recipe.

* disabled the crafting recipe for the bone sword from fish's undead rising. It is now meant as an admin tool to kill mobs with out commands.

* Made it so players can craft mine and slash potions

* made the origin orb cartable (still expensive so people can't easily grind it)

* Made progression end with Guardian of Gaia being the final boss

* changed enchanting shelf recipes form apotheoses.

* Made the lapis Lazuli sword non craftable. Infinite experience farm with training dummies is to OP. Also this increases the power of mob grinders that require the player to kill the mobs for there experience.