File Details
Black Horizon Forbidden Nightfall
- R
- May 24, 2026
- 152.11 MB
- 44
- 1.20.1
- Forge
File Name
Black Horizon Forbidden Nightfall-2.0.0-Forbidden-Nightfall.zip
Supported Versions
- 1.20.1
Black Horizon Forbidden Nightfall - Season 2 Update
This release transforms Black Horizont into a much larger post-apocalyptic survival experience focused on long-term multiplayer progression, firearms, mutant threats, industrial systems, radiation, factions, and server-based survival.
Main Changes
- Rebuilt the modpack into a Season 2 experience under the name Black Horizon Forbidden Nightfall.
- Expanded the modpack from a technical radiation survival concept into a full post-apocalyptic multiplayer survival season.
- Added a stronger focus on modern firearms, tactical progression, mutant enemies, hordes, PvP, factions, exploration, and long-term survival.
- Designed the pack around a 4-month progression cycle, with the possibility of extending the season depending on player activity.
Quest System
- Added a full FTB Quests progression system.
- The modpack now includes 336 quests across multiple chapters.
- Quests are used to guide progression without completely restricting player freedom.
- Added progressive rewards, including direct XP level rewards.
- Added a structured mission flow for early survival, industrial progression, combat, exploration, and late-game preparation.
- Added reward tables for weapons, Create-related progression, accessories, ammunition, and Black Horizon items.
- Added a dedicated Market chapter for trading and economy-based progression.
Progression And Skills
- Added Reskillable Reimagined progression.
- Firearms are now locked behind Attack skill requirements.
- Weapons are divided into basic, intermediate, and advanced tiers.
- Basic firearms require Attack 8.
- Intermediate firearms require Attack 16.
- Advanced firearms require Attack 26.
- Rebalanced skill XP scaling for long-term progression.
- Increased XP scaling multiplier to make skill progression slower and more meaningful.
- Adjusted health progression so bonus health is earned more slowly.
- Added Attack progression gates to slow down access to high-tier weaponry.
- Kept non-combat skills more open so players are not forced into unnecessary leveling paths.
Firearms And Combat
- Added a large tactical weapon progression system using TACZ weapons.
- Organized firearms into progression tiers based on power and usefulness.
- Added support for pistols, SMGs, shotguns, rifles, sniper rifles, machine guns, and heavy weapons.
- Balanced weapon access around long-term server progression.
- Removed easy access to powerful combat tools too early in the game.
Create And Industrial Progression
- Reworked metal and resource progression around Create.
- Traditional smelting progression has been restricted.
- Players must rely on Create-based processing for important materials.
- Added custom CraftTweaker recipes for core progression items.
- Added custom recipes for Black Horizon components, batteries, programmed cards, XP items, bronze coins, and late-game energy items.
- Removed or restricted several default recipes to force industrial progression.
- Removed the Blaze Cake recipe to prevent easy access to superheated Create processing.
Create Liquid Fuel System
- Added a custom datapack for Create Liquid Fuel integration.
- Disabled lava as a useful Blaze Burner liquid fuel source.
- Added custom liquid fuels from TFMG.
- Normal liquid fuels added:
- Crude Oil
- Heavy Oil
- Gasoline
- Naphtha
- Superheated liquid fuels added:
- Diesel
- Kerosene
- Napalm
- This makes advanced Create heat progression depend on industrial fuel production instead of easy vanilla fuel access.
Economy
- Added a custom economy based on the Black Horizon bronze coin.
- Reworked villager and wandering trader offers through KubeJS.
- Emerald-based trades are replaced with the custom bronze coin.
- Added custom crafting for bronze coins.
- Added market progression through FTB Quests.
Portals And Access Control
- Added Restricted Portals progression.
- Portal access is locked behind custom Black Horizon items.
- Added a custom progression item required for portal access.
- Nether and End access are no longer free early-game progression paths.
Loot And Locked Containers
- Reconfigured locked container mechanics.
- Increased the chance of locked containers.
- Restricted container unlocking to a specific Black Horizon progression item.
- Removed other default unlocking items to keep progression controlled.
World Generation And Structures
- Reconfigured Structure Control settings.
- Disabled selected vanilla structures that do not fit the intended progression.
- Reduced or controlled structure generation to avoid world clutter.
- Blocked selected modded structures that caused progression or balance concerns.
- Adjusted structure generation with exploration and server performance in mind.
Radiation
- Added radiation datapack structure and custom radiation data.
- Added radiation values to selected items.
- Added hazmat armor support from multiple mods.
- Added radiation support for Nether and End-related progression items and structures.
- Adjusted radiation systems with server performance in mind.
- Reduced unnecessary container radiation behavior to avoid extra lag.
DarkTimer And World Cleanup
- Added DarkTimer datapack support.
- Configured automatic item cleanup.
- Added Spanish system messages for cleanup warnings.
- Cleanup is designed to reduce item entity buildup and improve long-term server performance.
Hordes And Hostile Events
- Reconfigured horde behavior for multiplayer survival.
- Balanced horde activity around groups of players.
- Designed the system to create pressure without overwhelming the server instantly.
- The modpack now supports a more hostile long-term survival loop.
Weather And Tornado Tuning
- Reviewed and adjusted Weather2 settings.
- Reduced destructive tornado behavior for better server stability.
- Kept dangerous weather as part of the survival experience without allowing it to destroy progression too quickly.
Crafting And Recipe Overhaul
- Added multiple custom CraftTweaker recipes.
- Removed several default recipes to force progression through quests, Create, and custom components.
- Removed recipes for selected powerful or progression-breaking items.
- Added recipes for:
- Golden Apple
- Golden Carrot
- XP Capsule
- Dense Battery
- Upgrade Stone Generator
- Logic Processor
- Card Void
- Programmed Circuit Card
- Bronze Coin
- XP Tome
- Creative Energy item
- Removed the SecurityCraft mine crafting recipe.
- Removed the Blaze Cake crafting recipe.
Performance And Server Preparation
- Audited logs multiple times during development.
- Verified KubeJS loads successfully.
- Verified CraftTweaker scripts load successfully.
- Verified FTB Quests loads successfully.
- Verified Hordes config loads successfully.
- Checked for crashes, warnings, recipe errors, datapack issues, and performance concerns.
- No active crash was present in the final audit.
- The modpack is intended for multiplayer servers and long-term 24/7 operation.
Multiplayer Focus
- Designed for clans, factions, PvP, trading, theft, survival, and long-term conflict.
- Recommended for groups of players, especially teams of around 5 players.
- Can be played in singleplayer, but the full experience is designed for multiplayer.
- Built with server progression, economy, and player interaction in mind.
Season 2 Direction
- Season 1 focused on industrial survival, radiation management, sanity, and Create-based engineering.
- Season 2 expands that foundation into a larger post-apocalyptic multiplayer environment.
- Forbidden Nightfall adds stronger tactical combat, weapon progression, faction gameplay, quest structure, dangerous exploration, and more controlled long-term progression.