- Added More Villagers : Re-employed (by frikinjay) - Added Sodium/Embeddium Options Mod Compat (by Txni) - Added Tips (by DarkhaxDev) - Added Icy Vaults - Added Icy Trial Spawners - Removed broken custom dispenser behaviors - Improved skillet flipping sounds - Skillet wont play the item equip animation no more while cooking - Skillet itself will also animate when flipping stuff - Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics - Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios - Improved how server thread is ensured in singleplayer, fixing many real and potential issues - Updated Spyglass and Vein Mining Keybind - Updated Mods
Fixes: - Lots of Changes and Fixes to Nature's Spirit - Players sometimes getting stuck online - Skillet flipping interpolation being broken - Chillager Captains not dropping Ominous Bottles on death - Bug where Power Snow walkable items could work when equipped in any armor slot - Bug where clouds would render incorrectly when Fabulous! mode is used - Bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs. - Some issues with translucent block rendering that could occur due to draw calls not being correctly sorted - Bug where very large block entities in nearby chunk sections would be incorrectly culled - Frostwalk protection race condition crash in singleplayer - Race condition crash when fixing inconsistencies in party data - Many real and potential issues in singleplayer by adding a lot of ServerLevel null checks - Rare crashes when structures intersect due to processors applying mismatched nbt - Bee Queen trades not giving correct amount of rewards - HUD not showing the frontier you are on when logging in - Snap option not having effect - Possible deadlocks on worldgen