medieval-v1.1-hotfix.zip
What's new
V1.1-Hotfix
-Removed Stamina for Tweakers. Had a lot of complaints about that one. Not configurable enough.
-Removed a few mods that I'm like 99% sure was causing lag.
-Removed that fancy hud. Apparently it threw people off.
-Removed D&D Origins and ParCool. Forgot that not everyone is familiar with computer games and needed something less..challenging than having to learn multiple different maneuvers. That's on me.
-Removed Vampirism + Werewolves.
-Removed Killbind mod. As funny as it was, got REAL annoying for some people
-Removed Herobrine.
-Removed that annoying font to replace it with a much easier to read font.
-Removed the tutorial world.
-Removed more irrelevant mods.
-Added optimization mods to hopefully make world gen lag less.
-Added Corpse. Was not expecting for it to be as hard as it was.
-Added /back support. Use it to teleport back to where you died.
-Added Skin Layers 3D
-Added Cataclysm
-Added Gravestones.
-Added Tetra. Just because I removed the more difficult mods does not mean I want this pack to be easy.
-Added Combat Dash and Combat Roll to compensate for the loss of mobility from ParCool.
-Added Cinematic Interactions. Hopefully, it makes interacting with blocks such as furnaces and smithing tables more hands on. You might like it.
-Added Tide 2 as well as Aquaculture (and their respective Farmer's Delight compats.) to go well with Stardew Fishing. I personally don't think Stardew Fishing fits the entire medieval theme, but come on. It's Stardew Valley.
-Added Ocean's Delight.
-Updated mods that may or may not break the mudpack if not updated.
-Moved most medieval themed resource packs over to the dedicated folder rather than Paxi.
-Changes to resource packs, apparently block recognition is something people need.
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