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BCWolfPack

Tech based pack with minimal mod changes.

File Details

BCWolfPack-2.0.1

  • R
  • Nov 11, 2018
  • 2.16 MB
  • 96
  • 1.12.2

File Name

BCWolfPack-2.0.1.zip

Supported Versions

  • 1.12.2

Rollback Advanced Rocketry to 1.4.1-108 and libvulpes to 0.2.8-39 due to server disconnect bug.

 

****WARNING MODS REMOVED****

 

Audit update: This update we did an audit of the mods we were not using at all or that had functionality duplicated. As our intention is to keep this pack as slim as possible several mods were removed. Note that you will lose any structures from these mods if you update.

 

REMOVED

 

Dark Utils - Initially added mainly for the Vector Plates. Same function provided by Mob Grinding Utils Fans.

Redstone Arsenal - With Tinkers Tool Levelling no one was using this.

Portal Gun - With Waystones no one was using this

IchunUtil - Dependant for Portal Gun

Advanced Generator - Was not being used by anyone in favour of Reactors

BDlib - Dependant for Advanced Genarators

Morph o Tool - Was not being used

Super Sound Muffler - Was not being used

 

UPDATED

 

Advanced Rocketry - 1.4.1-108 -> 1.4.1-112

Try 2 at fixing rain on moons

Update packets, hopefully fix some rare race conditions, stationId now syncs

fix unmanned rockets being unable to launch, #1423

hopefully stop the rain where there should be none

update sky renderer

allow conflicting keybinds, allow player to change keybinds for rocket ascend/descent, fixes #1428

refactor to avoid possible function signature conflicts

move gl calls to glstatebuffer, hopefully fix #1422

 

Astral Sorcery - 1.9.4 -> 1.10.3

Add more information to Altar-recipe deprecation notes

Fix desync on potion duration extension between client & server

Fix Altar-recipe crafting advancements being given out incorrectly

Fixed granted free-perks not being saved and thus get lost

Fixed Crafttweaker altar recipe removal/addition not working properly

Additions:

- A ton more patreon effects (sorry for the wait :v)

- Added some advancements

- Reworked the entire perk system; more perks, more levels, more options, more effects and more!

- Added Perk Sealing

- Added Shooting Stars

- Added Domic Resonator upgrade

- Added persistent Storage system to store certain progress through multiple modpacks (much like PSI's persistent level saving)

- Added Permanent Knowledge System

- Illumination Wand can now color and accelerate the Cave Illuminator

- Enhanced Shifting Stars

- Day-Length for AS-specific logic is now configurable

- Generify Bootes ritual handling to accept more and different animals

- Architect and Conversion wands can now 'pick' multiple, different blocks and place them randomly

- ...Probably some other things i forgot... yell at me if i missed something important :V

Fixes:

- Remove seenConstellations on player research loading (Fixes data from SP leaking over visually into MP)

- Fix Fluid tint in lightwell not being applied

- Fix observatory causing inventory desync between client & server

- Fix spectator and creative users losing flight through vicio ritual

- Fix typos in tome

- Move swim-speed modifications to forge's swim speed entity attribute

- Fix Resplendent prism's enchantment effect sometimes not being applied

- Fix lucerna's mantle effect being visible to other players than the wearer

- Fix worldgen issues in conjunction with other mods (like betweenlands, TF, exu, ...)

- Fix building wands not respecting world height constraints (< 0 and > 255)

- Fix arc perk targeting players in the same team as you

- Fix non-mob entities being affected by armara's ritual

- Fix crystal duplication on ritual pedestal

- Fix struct-controller tileentity sometimes crashing the world on data saving

- Fix telescopes and observatory not respecting rain-intensity for display

- AND A LOT MORE THAT I CAN'T REMEMBER

 

Bookshelf - 2.3.559 -> 2.3.568

Allow tile entity packets to send back custom responses. - Tyler Hancock

Fix annotation spam with client side annotations. - Tyler Hancock

Added a method to help register loot tables. - Tyler Hancock

Removed accidental duplicate entries. - Tyler Hancock

Added entity ids to the registry helper. - Tyler Hancock

[1.12] Updates (#105) - Jasmine Iwanek

Updated Forge, MCP and the readme Nodecraft logo. Fixed broken mapping names and a few doc errors. (#104) - proxyneko

Added new access transformers for sky rendering. - Tyler Hancock

 

Brandons Core - 2.4.5.176 -> 2.4.7.189

No Changelog Provided

 

Cyclops Core - 0.11.10 -> 0.11.11

Changes:

* Improve efficiency of reflection-based data serialization, Closes CyclopsMC/IntegratedDynamics#630

* Make single-levelled enchantments not show its level in the name, For example, 'Unusing I' will now be simple be 'Unusing', Closes CyclopsMC/EvilCraft#736

Fixes:

* Make leaves always drop the base item when silk-touched, Closes CyclopsMC/IntegratedDynamics#633

* Make invalid gui data crashes warnings instead, Closes #120

* Fix rare crash on client-side handling of SendPlayerCapabilitiesPacket, Closes #119

 

Draconic Evolution - 2.3.15.312 -> 2.3.17.321

######## 2.3.17.321 (hotfix) ########

-Fixed breaking change to Fusion Crafting API. (fixed crash with Solar Flux Reborn)

######## 2.3.16.319 ########

-Moved Json recipe loading top post init to ensure all recipes added by DE and other mods are loaded before the json is parsed.

-Added ability to turn off the basic generator with a redstone signal.

-Added AE2 Spacial IO Compat.

-Added auto feed function to Draconic Helmet

-Added long support for custom fusion recipe energy cost.

-Fixed tools and armor loosing power/upgrades when upgraded from Wyvern to Draconic.

-Hopefully fixed gravestones spawning when the player is saved by DE's last stand effect.

-Attempted to fix a crash when crystals are mined with oreexcavation.

-Fixed broken arrow death message.

-Fixed buggy FOV warping applied by leggings speed effect.

-Added option to leggings to completely disable FOV warping.

-Fixed some bugs with bound portals.

-Bound portals now deactivate temporarily (client side only) on arrival to avoid disorienting the player.

-Fixed chat never ending spam from bound portal when destination can not be found.

-Fixed bound dislocators allowing teleportation to an inactive destination portal.

-Added "auto assemble" feature to Energy Core.

 

Ender IO - 5.0.36 -> 5.0.37

Moved more dark steel configs to the new structure

Fixed conduit connectors and plates rendering on all layers

Fixed Tank's void mode config being forced off

Actually use registered sounds for zoo mobs

Use random short string for network channel instead of mod id

Experimental: Protect maximum energy input

Retired internal sagmill bonus blacklist

Added goggles of revealing upgrade

Added anti-recipe for Iron Alloy to examples

Added loading bars for XML recipes

Possible fix for updating Refined Storage networks

Better protect external connection GUIs against empty conduits

Added IMC message for processing XML recipes from files

Better recipe duplication handling for IMC recipes

Added log output listing IMC recipes

Added sanity check for oredict registrations

Added support for recipe levels into the machine recipe system

Fixed OC conduits requiring RS and not OC

Added Padding Upgrade

Moved Endergy ball recipes into Endergy module

Fixed Dark Steel Upgrade JEI integration doing its work multiple times

Added bar steps for the JEI plugins

Fixed sticky mode being broken

Updated Gauge to Minecraft 1.3

Updated descriptions of Killer Joe config settings

Fixed filter copy recipe being order-dependent for correctness

Added Dispenser behavior for Soul Vials

Rotate KillerJoe's FakePlayer towards the enemy and put it onto the ground

 

Ender Core - 0.5.41 -> 0.5.43

fixed parsing item names for mods with "-" in their IDs running into an endless loop

 

Environmental Tech - 2.0.17.1 -> 2.0.18.2

No Changelog Provided

 

Extra Utilities - 1.9.7 -> 1.9.8

Fix items being voided when shift-click-transfering them in the GUI

 

FastWorkBench - 1.5.3 -> 1.6.0

Crafting Table now displays properly that FastWorkbench overrides it.

 

FTB Utilities - 5.3.0.52 -> 5.3.0.53

Added config for printing command errors - LatvianModder

Removed BackupEvent private constructor, maybe fixed #869 - LatvianModder

 

FTB Lib - 5.3.0.56 -> 5.3.1.57

Added multiline tooltip for sidebar buttons, better custom text handler, replaced CustomSidebarButtonTextEvent with SidebarButtonCreatedEvent - LatvianModder

Added WIP item matchers - LatvianModder

Added min forge version in build script to update dev without forcing new forge version in built jars - LatvianModder

 

Immersive Railroading - 1.3.3 -> 1.4.0

Fixes:

* Using the blueprint book no longer crashes when used to view/place a multiblock

Improvements:

* Users on servers will stay riding their trains when relogged (does not persist over server restarts!)

* Better tickskew code

Updated Models:

* A1 Peppercorn and Tender (2 paint shemes) - @Legend5550

* BR Coach (2 paint schemes) - @Legend5550

* E6 Atlantic - @Legend5550

* A few other pieces of rolling stock - @Legend5550 + @Kreigfox

Features:

* Ability to have different paint schemes for locomotives/stock (A1 Peppercorn, BR Coaches). Use the Paint Brush to change textures

* Grade Crossings - @FriedrichLP + @cam72cam

* Better TrackAPI compatibility : https://www.youtube.com/watch?v=8Xc9zHRKuIs

* Pre-load render textures in actual MC init screen

* Support middle piston locomotives

* Support Pneumaticraft fuels - @FriedrichLP

* Crafting recipes now default to iron when steel is not in the ore-dict - @FriedrichLP

* Modelers can now specify MU capability wityh "multi_unit_capable" in the json config - @FriedrichLP

* Add config option to disable entity explosions affecting IR stock - @FriedrichLP

* Increase track blueprint blast resistence - @FriedrichLP

* Reduce logspam when missing textures

* Reduce logspam when missing start position

* Support loading loco/stock packs from config/immersiverailroading client side **THIS DOES NOT WORK WITH SOUNDS**

* Better texture sheet scaling code

Fixes:

* Reduced memory usage by over 200MB (WOO!)

* Passenger dismount now works correctly (probably)

* Fixed jitter of track at large X/Y distances (large worlds like terrarium)

* Fix BQM integration (our code was causing a crash)

* Allow multiblock formation even when blocks were previously in the way (marked as AIR)

* Fix some item rotations - @FriedrichLP

* Rebalance capacity / weight of a bunch of stock - @Kreigfox

* Fix issue where texture was improperly uploaded (double GPU memory used in some cases)

 

JEI - 4.12.1.217 -> 4.13.1.222

Pass a null player to getTooltip (#1388) Some items display useful information in their tooltips and it should not be shown in JEI since the item needs to be crafted to get the info normally.

Update zh_cn.lang (#1377)

v4.13.1

Add a hook for getting the hovered ingredient in the recipe gui (#1374)

Update to latest stable MCP mappings

v4.13.0

Close #1298 add API method for hiding recipe categories

v4.12.1

Small optimizations to startup time

v4.12.1

Fix #1355 Stopwatch is not reset when measuring plugin method execution time

Update uk_ua.lang (#1348)

Fix broken info recipes

 

LibVulpes - 0.2.8-39 -> 0.3.0-44

finish adding GT support

add minimal GT files needed for compile

Refactor power stuff, add GT support

 

Minecolonies - 0.10.28-ALPHA -> 0.10.39-ALPHA

if no restaurant try to check for food

hotfix crash on server start

Fix healthview with half hearts (#3040)

Fix a bug that displays incorrect health with half hearts

Feature/eating ai (#3022)

Make citizens eating process better by: -- Creating an own AI task -- Have them find a nice place to eat -- Make nice animations etc while eating Some other small performance fixes

Dynamic tree compatibility (#3036)

Adds dynamic tree compatibility to the lumberjack.:

Falling tree dmg immunity(new dynamic tree feature) Limiting tree search interval(performance) Adding custom blockbreak actions Fells dynamic trees(except cactus)

Adding pirate raiders (#3027)

Feature/warehouse sorting (#2999)

Warehouse sorting on button click above level 3

Feature/more models (#3032)

Adds female models for all 4 herders Adds chest texture for baker chest Makes worker teleport down but not up Add smelter model

Pathfinding fixes: (#3026)

Pathfinding fixes: -Capping deliveryman movementspeed increase -Fixing various Movementpaths to not be recreated before the prev is completed -Reducing Barbarian logic to 2 tps from 20, also reduces their path creation on each tick -Introducing a cap to the amount of nodes the pathfinding can map, to reduce unnecessary calculations(e.g. prev stuck nodes:31000, new max:5000)

fix dark oak rest

 

Mouse Tweaks - 2.8 -> 2.9

Added a third wheel scroll direction option: inventory position aware. Scrolling up will push the items into the other inventory if it's above the selected slot, or pull items from the other inventory if it's below the selected slot. Vice versa for scrolling down.

Fixed wrong behavior in containers with custom scaled resolution (thanks @panoskj).

Removed the timestamp comment from the config file and made the item order deterministic.

Fixed lag spikes on opening GUIs that some people had.

The config file is now not being overwritten every time a GUI is opened.

 

Reborn Core - 3.10.2.337 -> 3.10.4.348

(modmuss50) #releaseBuild

(modmuss50) Fix solar panels and add config for energy transfer smoke. Fixes https://github.com/TechReborn/TechReborn/issues/1628

(github) #releaseBuild

(drcrazy) Fixed double energy transfer rate for TechReborn/TechReborn#1577

(drcrazy) Formatting and license

(modmuss50) add IEnergyStorageModifiable

(modmuss50) Added a getter to the power container

(modmuss50) Add some new constructors for powered items

(drcrazy) Update forge to 14.23.5.2768

(modmuss50) Added InventoryItem

 

Refined Storage - 1.6.8 -> 1.6.9

Fixed OpenComputers "unknown error" when using extract item API (raoulvdberge)

Fixed client FPS stuttering when opening a Crafting Grid (raoulvdberge)

Fixed rare Grid crashing issue (raoulvdberge)

You can now interact with the fluid container input slot in the Fluid Interface (raoulvdberge)

 

Refined Storage Addons - 0.4.2 -> 0.4.3

Fixed client FPS stuttering when opening a Wireless Crafting Grid (raoulvdberge)

 

RFTools - 7.56 -> 7.57

Mitigated a bug where the screen block could let players set arbitrary NBT on items

 

Shadowfacts Forgelin - 1.7.4 -> 1.8.0

Update to Kotlin 1.3.0 and Coroutines 1.0.0

 

Simply Jetpacks2  - 2.2.9.58 -> 2.2.10.63

General

Make enchantment mehtods more compatible - Thanks ZombieHDGaming

Fixed

Weird glitch with HUD - #123

Mod not respecting custom controls - #111 Thanks Keridos

Dark Soularium Ingot recipe - Thanks loper12

 

ValkyrieLib - 2.0.17.3 -> 2.0.18.3

Fixed bug with FluidUtil

Fixed patreon cape rendering to act more realistic.

Cape will now render slightly further from the player when armor is equipped to reduce clipping

Added capes for patrons and twitch subs

 

WanionLib - 1.5 -> 1.8

No Changelog Provided

 

Woot - 1.4.6 -> 1.4.7

Register Woot guide recipe as woot_guide. This fixes a conflict with Deep Mob Learning where only one of the books has a recipe.

 

Xnet - 1.7.4 ->1.7.5

Fixed a bug with wireless channels not storing the owner correctly

New feature to copy/paste channels and connectors!