File Details
BCWolfPack-1.1.5
- R
- Oct 26, 2018
- 2.17 MB
- 34
- 1.12.2
File Name
BCWolfPack-1.1.5.zip
Supported Versions
- 1.12.2
Actually Additions r141 -> r143
Greenhouse Glass will now work with any non-opaque block below it, instead of only air below it. Yes, this means they can stack.
Greenhouse Glass should no longer crash if it is over the void.
Solidified experience now defaultly does not spawn orbs, but adds the value to the player's xp. This can be configured back to original behavior.
Greenhouse Glass no longer crashes if the state changes blocks during the growth process.
Coal Gen go fast now.
Advanced Rocketry 1.4.1-104 -> 1.4.1-108
fixes chests not being able to be opened on rockets, closes #1407
turns out writecompressed closes the file internally, GG no re
better changelogs
Add more debug printing
Fix crash in network handler when there's an invalid chance: see #1418
forgot flush, see #1388
fix black holes rendering in front of planets, planets looking bad at low render distances, implement #904
closes #968
prevent crash in case of no gasses on a planet, cloes #1365
Fix a lot of text not being translated when playing on a server
Ensure Sync to disk, see https://github.com/zmaster587/AdvancedRocketry/issues/1388#issuecomment-418606081
moved getBiomeName to a proxy, fixes #1373
init star to default star, fixes #1415
Bonsai Trees 1.0.5-b77 -> 1.0.5-b138
Improved server tick times.
Fix trees not loading if their worldgen class has changed.
Fix drop rate abuse.
And thanks to pull requests from the community:
Added support for Natura Bloodwood, Ghostwood, Fusewood and Darkwood.
Added support for Twilight Forest Darkwood and Rainbow trees.
Added support for Random Things Spectre trees.
Botania r1.10-356 -> r1.10-357
Brought back BuildCraft integration.
Brought back the ability to request items from corporea systems in JEI (prev NEI). (Hubry)
Fixed a crash when opening the Flower Pouch.
Fixed a crash when putting things that shouldn't go in the Abstruse Platform in the Abstruse Platform.
Fixed a dupe with the Bore Lens and Shulker Boxes.
Fixed the Bore lens and some other items of the sort not respecting forge's drops event.
Fixed the Tiny Potato's equipment not syncing to clients. (codewarrior0)
Fixed withdrawing items from the Botanical Brewery taking two at a time.
Force Relays now give some visual feedback when bound.
Implemented profiler entries for flower sub-tiles.
Improved handing of Brewing recipes in JEI. (Hubry)
Made the Fallen Kanade not heal you during Gaia Guardian fights. (codewarrior0)
Metamorphic Stones can now be silk-dropped by the Weight Lens.
Optimized the Pure Daisy's code a bit.
Connected Textures Mod 0.3.2.18 -> 0.3.2.20
Fix compatibility with Forge 2772+
Dark Utilities 1.8.211 -> 1.8.217
Merge branch 'master' of https://github.com/Darkhax-Minecraft/Dark-Utilities - Tyler Hancock
Force load after baubles. - Tyler Hancock
Extra Utilities 2 1.9.4 -> 1.9.7
Fix Inventories not voiding incoming items when a stack is already present.
Fix shift-click transfer problem in Machine GUIs
Fix crash with missing container items in recipes.
Machines now include fluids when calculating JEI widths
Prevent resonator from consuming all the input items when processing
Added Potion of Purging (sets hunger level to 0).
Changed potion of relapse recipe to not conflict with potion of love.
Add options to allow non-creative players to break/configure creative blocks.
Fix potion-related crash with newer versions of 1.12 Forge.
Fix crash with TE.
Improve integration for CraftTweaker
Industrial Foregoing 1.11.4-214 -> 1.11.5-215
Increased version (Buuz135)
The enchantment applicator now accepts hoes, closes #437 (Buuz135)
Added Pitiful Fuel Generator, an early game fuel generator (Buuz135)
Made sure that the Petrified Fuel Generator doesnt use fluid stuffs (Buuz135)
Simplified Tree Fluid Extractor logic (Buuz135)
Maybe improved mob crusher performance (Buuz135)
Maybe improved black hole controller performance (Buuz135)
Updated to mappings stable_39 (Buuz135)
Removed some unnecesary code (Buuz135)
Improved Black Hole Unit efficiency (Buuz135)
Animal Rancher won't try to milk a Moo Fluid cow if its tank is full with a different fluid (zerofall)
Update contributors.json (Buuz135)
Added sugarcane to the bioreactor (Buuz135)
Fixed item repair cost (Managarmr)
Mantle 1.3.2.4 -> 1.3.3.39
Fixed a few situational crashes
Book tweaks
Fixed book tooltip layering
Mcjtylib 3.0.5 -> 3.0.6
Joseph Fixed a crash in cases where a warning was supposed to be printed
Added support for rendering itemstacks in gui tooltips
Minecolonies 0.10.5-ALPHA -> 0.10.28-ALPHA
Feature/border render (#3002)
Renders a colony border once again (only correct if the colony size matches the configuration size) Also improves findLand method (will improve kills on teleporting) * Fix job crash as null (#3000)
Fix job crash as null
hotfix stuck detection of barbarians
hotfix stackoverflow
Update medieval schematics, fix dark oak barracks, add DOak restaurant (#2998)
Automatic hire mode only disables fire button in fire/hire GUI (#2996)
Allows players to manage workers in manual or auto hiring (So they can always be paused/unpaused), but now disables the fire button while in automatic mode * fix too many itemHandlers issues (#2995)
Fixes an issue where the rack itemHandlers got stacked. This improves performance by quite a lot. * fix banner placement (#2992)
Fixes banner placement to not request black banners Fixes bug with the assignment of workers which doesn't update in a responsive way Fixes rtp teleporting outside of world-border Workers now trigger randomly (within 1 minute) to sleeping/awake/raining mood (improves performance, reduces getting stuck and looks better) Cook works during the rain * Merge remote-tracking branch 'origin/version/1.12' into version/1.12 * Right align resource quantity in build building GUI (#2990)
Clears the resource quantity being in the way of some longer text in the GUI (Also aligns the resource images a bit better) * fix banner rendering * hotfix racks * hotfix racks * Fix/and a few more fixes (#2989)
Fixes builder getting stuck trying to path to a chest he can't reach Fix item dumping at warehouse (dumping stuff in the wrong chests) Add a workaround for colony chests to restore themselves Fix dumping for workers again Improve dumping of shepherd (stacking wool) Fix NPE with capability access Unstuck cook Avoid rack stackoverflow Don't attack disabled mobs * Feature/job registry (#2984)
Extracts Job Registry in a separate class. Moves actions done into abstractJob to store it to nbt. * fix models * fix test * Feature/models (#2981)
Fix model for shepherd (male) Fix model for cowboy (male) Fix model for swineherder (male) Fix model for chicken herder (male) Add model for cook male and female. * avoid crash on invalid colony add (#2978)
just return existing colony! * Library-student Hotfix (#2980) * improve block rendering code * Feature/some fixes (#2973)
Fixes dumping with full inventory Improves performance of dumping Try to avoid dman deliverying wrong things Improve detection in items in additional chests Set new model for guardtower, lumberjack, smeltery * Library feature - consume paper for faster levelup (#2955)
Suggestion to make the library's students use up paper for faster skill levelup, to make the library a bit more interactive/faster * Miner Enchant Fix (#2966)
-Tested Fortune Enchant.(Both TiCon Tools and Vanilla) Fortune was implemented successfully during miner re-writes, but was never made note of.
Added hasSilkTouch Boolean to ItemStackUtils that returns true if Silk Touch is on item. -Implemented SilkTouch test and item grab in mineBlock function in AbstractEntityAiInteract. -Tested Silk Touch Enchants(Both TiCon and Vanilla) successfully
Mod Tweaker 4.0.14 -> 4.0.15
add methods for forestry ICharcoalManager
Resolve #672: implement TE Refinery potion recipe functions.
Fix vague InductionSmelter recipe removal issues.
Fix Thaumonomicon Infusion & Crucible recipes
Pam's Harvestcraft 1.12.2z -> 1.12.2za
Added: Temeperate Fruit Trees: Hazelnut, Pawpaw, Soursop
Added: Warm Fruit Trees: Breadfruit, Guava, Jackfruit, Lychee, Passionfruit, Rambutan, and Tamarind
Note: You will need to generate new chunks or use the Market block to find/buy these new fruit trees/saplings.
Added: Recipe: Hazelnut to flour
Added: OreDictionary: All new fruits/etc are under the ore dictionary and can be used in many recipes already
Placebo 1.4.1 -> 1.5.0
Made RecipeHelper cache ingredients so reused ingredients aren't super duplicated.
Added a config to replace all shapeless recipes with FastShapelessRecipes. Experiemental.
Refined Storage 1.6.5 -> 1.6.8
Fixed Ender IO incompatibility (raoulvdberge)
Fixed the Raw Processor recipes not taking oredicted silicon (raoulvdberge)
Fixed the Processor Binding recipe not taking oredicted slimeballs (raoulvdberge)
The Processor Binding recipe now only gives 8 items instead of 16 (raoulvdberge)
Added new Crafter modes: ignore redstone signal, redstone signal unlocks autocrafting, redstone signal locks autocrafting and redstone pulse inserts next set (replacement for blocking mode) (raoulvdberge)
Added a config option to configure the autocrafting calculation timeout in milliseconds (raoulvdberge)
Added throttling for network devices that can request autocrafting (raoulvdberge)
Renamed Cut Processors to Raw Processors and those are now made with Processor Binding instead of a Cutting Tool (raoulvdberge)
Fixed an autocrafting bug where it crashed when external inventories couldn't be filled (raoulvdberge)
Fixed a duplication bug with a disconnected Crafting Grid (raoulvdberge)
Fixed oredict autocrafting sometimes reporting that a craftable item is missing (raoulvdberge)
Fixed fluid autocrafting without item inputs locking when there's not enough space for the fluids (raoulvdberge)
Fixed Grid "last changed" date not changing when using clear button or JEI transfer (raoulvdberge)
Fixed a duplication bug when pressing clear on a Wireless Crafting Grid from Refined Storage Addons (raoulvdberge)
Fixed a duplication bug with autocrafting and External Storages (raoulvdberge)
Fixed Crafting Manager displaying wrong name for chained crafters connected to some blocks (raoulvdberge)
Fixed crafting task losing internal buffer when network runs out of energy (raoulvdberge)
Removed handling of reusable items in autocrafting, to avoid problems (raoulvdberge)
You can no longer start a crafting task if it has missing items or fluids (raoulvdberge)
The Security Manager now supports Security Cards that have no player assigned to them. It is the default security card for players that aren't configured (raoulvdberge)
If no default Security Card is configured in the Security Manager, an unconfigured player is allowed to do everything in the network. Create a default Security Card (craft a Security Craft and don't assign it to a player, it acts as a fallback) to handle unconfigured players (raoulvdberge)
RF Tools Dim 5.61 -> 5.62
Fixed a crash when generating debris in Lost dimensions
The One Probe 1.4.24 -> 1.4.25
More optimal way to send 'pick data' from the client to the server (to avoid overloading the packet limit). TOP now honors the 'share tag' of the item if presnet
Added a new 'maxPacketToServer' config option (default 20000). If the size of the full NBT of the pick block would exceed this limit it will send over the item without NBT instead
Tinkers Tool Leveling 1.0.5 -> 1.1.0
Added the ability to increase the xp rampup
pt_br localization
Top addons 1.9.0 -> 1.9.1
Move client world reference out of entity render (#56)
Unidict 2.8 -> 2.9.1
New Integration: Foundry (Alloy Furnace, Casting, Metal Atomizer)
Included Support for Arc Furnace Recycling on Immersive Engineering Integration.
New Integration: Chickens (Chickens)
ItemStacks and Ore Dictionary Entries now can be used in UniDict CraftTweaker Scripts. closes #112
Woot 1.4.5 -> 1.4.6
[#391] Fix exploit for Anvil recipe matching
[#392] Ensure all Woot commands have permission level 2
[#389] Fix anvil not dropping base item when broken
[----] Update way that controller drops when broken

