File Details
BCWolfPack-1.1.4a
- R
- Oct 9, 2018
- 2.17 MB
- 36
- 1.12.2
File Name
BCWolfPack-1.1.4.zip
Supported Versions
- 1.12.2
1.1.4a - Fixed CraftTweaker error
FORGE 14.23.4.2757 -> 14.23.5.2769
Build 2769:mezz: Fix Mesa biome entry tags in the BiomeDictionary (#5177)
Build 2768:LexManos: Bump version number for RB.
Build 2767:LexManos: Change biome spawn list entries to use factory method where possible (#5075)
LexManos: Prevent some texture loading errors from crashing the game (#5121)
LexManos: Patch PotionHelper to use registry delegates (#5142)
LexManos: Add a notification event for handling game rule changes (#5152)
Build 2766:LexManos: Change universal bucket support to use fluid names instead of instances(#5031)
Build 2765:LexManos: Fix NPE on clientside entities constructed with null world (#5170)
Build 2764: tterrag: Fix patches from #5160 running on the client and causing stutter
Build 2763: LexManos:
Class transformer optimizations (#5159)
* Filter packages for deobf transformation
* Only serialize transformed class with TerminalTransformer if bytecode changed
Build 2762:github: Update github stale so issues can be Assigned
Build 2761:LexManos:
Fix MC-136995 - Chunk loading and unloading issue with entities placed
in exact positions. (#5160)
Scatter gun patches to improve entity tracking and position tracking.
Provided by Aikar through the Paper project, this commit of patches
combines the following patches:
Build 2760: LexManos: Fix --mods and --modListFile arguments not making it past LaunchWrapper.
Build 2759: LexManos: Remove BlamingTransformer (#5115)
MODS
DankNull 1.4.33 -> 1.4.43
Fixed #138
Fixed #137
Fixed tons of stuff, removed docking station GUI access temporarily to just get this update out. It should run much more smoothly!
Actually Additions r140 -> r141
Re-release of r141 to fix an issue with the greenhouse glass.
http://ellpeck.de/actaddchangelog
Advanced Rocketry 1.4.0-102 -> 1.4.1-104
unbreak gravity controller
Fix ASM transformers... they've been broken for months
update libvulpes
added block hole, black hole generators
Allow player zero gravity in space stations if config is enabled
fixes small rooms not needing O2, fixes #1404
fix issue where player may need to relog after using rocket, introduced with multiple seats on rockets, add metadata support for fillerblocks
AromaCore 2.0.0.0.b156 -> 2.0.0.0.b161
Release 2.0.0.0.b161
Improve world teleportation. (Aroma1997)
Fix backwards compat. (Aroma1997)
Release 2.0.0.0.b160
Added a shortcut for registering a packet as packet and handler. (Aroma1997)
Release 2.0.0.0.b159
Clean up some more of the teleportation stuff. (Aroma1997)
Release 2.0.0.0.b158
Minor cleanup. (Aroma1997)
Release 2.0.0.0.b157
Fixed AromasMods/MiningWorld#176 (Aroma1997)
Brandons Core 2.4.4.173 -> 2.4.5.176
No changelog provided
Chisel 0.2.1.34 -> 0.2.1.35
#738 Fix chisel GUI not handling swap/throw clicks properly
#739 Fix Speedup blocks (concrete) no longer working
CoFH Core 4.5.3.20 -> 4.6.1.22
GENERAL:-QoL change for Gears.
FIXED:-Mitigation for mods which do...strange things with block drops.
ADDED:-Client-side config option to disable enchantment effects on CoFH items.
-Vorpal now has a visual effect.
CoFH World 1.2.0.5 -> 1.3.0.6
Backend adjustments and optimizations. Please refer to the wiki for feature generation instructions.
Cooking For Blockheads 6.4.63 -> 6.4.65
Fixed smelting recipes either resulting in item loss or free food
Fixed crafting recipe for the wall cabinet not working
Fixed crash on startup if Quark is not installed
CraftTweaker 4.1.9 -> 4.1.11
updated ZS head
Some missing IIngredient#getInternal implementations
recipes.replaceAllOccurences now supports an optional parameter that specifies recipes for which outputs shoudl be changed (uses IngredientAny in case no output was provided)
Loaders now can be delayed/frozen until the mod that froze them calls the frozen alias. This should allow for mods to prevent a loader from being loaded to early by other mods. They now need to subscribe to the load_finished event, if they want to get the post-finished loader stage though.
Added blockstate handling
Fixed NBT matching (again!)
Fixed recipe removal
Fixed JEI hide overriding item additions
Added a new loglevel called default.
-People can use that logger, and packdevs can disable its outputs entirely.
-All the other loggers wont be affected if the pack dev choses to disable
-that logger.
Added INVALIDATED loader stage
Added LoaderSkip info and AfterMerge info to default loader
Refactored CrTLoadingStartedEvent's signature
ODE.add can now remove entries from the MCOreDictEntry Blacklist
Made the block harvest event use weighted stacks
Made tooltips hardcoded to either shift key
Changed how RemoveRecipeShaped works
Add getRayTrace to IEntity
Added onPlayerInteractBlock to IEventManager
- Callthrough to onPlayerRightClickBlock due to naming inconsistense
- See #595 for info
Fixed NPE in SlotRecipe
Make sure ActionRemoveRecipesNoIngredients runs before the other recipe removals
CTGUI: Inputs now also use withTag to make the items look better in JEI
performance improvements when looping over items (need to be implemented by the mod author, if you're a crt addon dev, look here: https://github.com/CraftTweaker/CraftTweaker/pull/600)
Fix NPE for getSubItems when no creativeTab was found.
Fix creative tab searching
furnace.all shouldn't crash anymore on empty stacks
gave IEntityXP a setter for the value
Draconic Evloution 2.3.13.306 -> 2.3.15.312
######## 2.3.15.311 ########
-Fixed grinder getting stuck on invulnerable mobs.
-Added grinder blacklist.
######## 2.3.14.307 ########
-Fixed AOE mining not taking modified player reach distance into account.
-Fixed reactor not handling IO sides properly when outputting energy.
-Attempted top fix broken gui's caused by broken mob souls courtesy of Headcrumbs.
-Fixed Advanced Dislocator not working in portal or pedestal.
-Fixed crash when using CTRL-Pick Block on placed items.
Ender IO 5.0.33 -> 5.0.36
Added Iron Alloy to make use of all those extra unused ores (commit: 1ddcae4) (details)
Add legacy IHandler for paint blockstates (commit: 3f45ab1) (details)
Fixed forestry species upgrade texture (commit: d103d0e) (details)
Allowed Endergy Silver Capacitors to replace normal caps in recipes (commit: 4386ed1) (details)
#4890 Fix transceiver channel lists not persisting (commit: e340f2c) (details)
Added source files for texture (commit: a01e1d4) (details)
Added curseforge publishing for sub-projects (commit: 3f1518f) (details)
Renamed "Infinity Goop" to "Infinity Reagent" (commit: 798883f) (details)
Updated nethercotta texture (commit: bc7a5c1) (details)
Stellar gear recipes and final balance (commit: 9707380) (details)
Reorganized TiC registrations for alloys (commit: 6516b91) (details)
Made endergy ingots into Alloys (commit: a35e8ac) (details)
Modernized dye recipes (commit: 2246f8d) (details)
Fixed endergy alloy blocks lang (commit: 65802fb) (details)
Added endergy grinding ball recipes and stats (commit: 7f8cc98) (details)
Use a dynamic validator for cap bank text fields instead of length limit (commit: d50c264) (details)
Reverted bad file move (commit: 3de2c08) (details)
More sensible up/down buttons (commit: 28d62c9) (details)
Add endergy curse project ID (commit: 77f36df) (details)
Added Endergy cf project ID (commit: e23e36a) (details)
Ender Core 0.5.39 -> 0.5.41
Deprecate NBTAction (commit: 1ac8ea6) — tterrag / githubweb
Added Things compounding (commit: 2f7e4b2) — Henry Loenwind / githubweb
Don't create oredicts for 'mod:name' stuff that doesn't exist (commit: d0e32a3) — Henry Loenwind / githubweb
Environmental Tech 2.0.15.1 -> 2.0.17.1
Controllers now store contents on pickup
Compatibility Update
Bug Fixes
Extra Utilities 1.9.3 -> 1.9.4
Various recipes now use "chestWood"
Add integration for CraftTweaker (wip)
FoamFix 0.10.1 -> 0.10.2
Fixed Lawful reference in FML coremod name
Improved compatibility of JEI search tree patch
Minor improvements here and there
FTB Lib 5.3.0.53 -> 5.3.0.56
Added drawIcon in ContextMenuItem - LatvianModder
Added ForgePlayerConfigSavedEvent and ForgeTeamConfigSavedEvent - LatvianModder
Mouse is no longer updated in background of context menu - LatvianModder
Added ContextMenuItem.setCloseMenu() - LatvianModder
Added Resource Reloader integration - LatvianModder
Separated resource reload handlers, made them ISelectiveResourceReloadListener - LatvianModder
Updated Forge and mappings - LatvianModder
Merge pull request #75 from SE7-KN8/master - Kristi?ns Mic?tis
create de_de.lang - Sebastian Knackstedt
Fixed text going outside button box - LatvianModder
Fixed context menu item sorting - LatvianModder
Moved client config out of General category - LatvianModder
Big config changes, moved to mostly lambdas instead of value wrappers - LatvianModder
Reduced saved stack data even more - LatvianModder
Added standard team ID max length and pattern - LatvianModder
Removed ConfigTristate - LatvianModder
Added @FunctionalInterface to some classes, BooleanConsumer, removed TriFunction - LatvianModder
FTB Utilities 5.3.0.51 -> 5.3.0.52
Updated Forge and mappings - LatvianModder
Added NBT size checker before sending it back to server - LatvianModder
Big config changes, moved to mostly lambdas instead of value wrappers - LatvianModder
Immersive Engineering 0.12-85 -> 0.12-86
- Added support for JEI ghost ingredients to the assembler and routers (Malte)
- Re-Added razor wires hurting players trying to break them without wirecutters (Malte)
- Re-Added coloured pipes (Malte)
- Re-Added structural arms (Malte)
- Added clickable areas for JEI to the IE machine GUIs (TeamSpen210)
- Added the ability to apply Shaders to banners! (BluSunrize)
- Added a Silt vein for the Excavator, contains clay, sand and gravel (BluSunrize)
- Removed the additional http request for the changelog in the manual (Malte)
- Changed Mixer to allow the use of other mods' sheetmetal in its construction (tgstyle)
- Changed the way wire & connector models work internally (Malte)
- Feedthrough insulators can now be formed while wires are attached to the connectors (Malte)
- Fixed arc recycling calculations failing in rare cases (Malte)
- Fixed lag with certain setups of routers (Malte)
- Fixed conveyors sometimes showing the wrong model (Malte)
- Fixed crashes with recent Forge versions (Malte)
- Fixed the arc furnace not recycling damaged tools (BluSunrize)
- Fixed a crash with recent Forge versions (Malte)
- Fixed Wooden Posts connecting to Vines (BluSunrize)
- Translations Added/Updated: ru_ru (gri3229), ko_kr (mindy15963)
Industiral Foregoing 1.11.2-212 -> 1.11.4-214
1.11.4 (2018-10-02 20:54:28 +0200)
Fixed server side crash (Buuz135)
1.11.3 (2018-10-02 19:30:10 +0200)
Updated version and license (Buuz135)
Enchantment extractor reduces the repair cost when extracting enchantments, closes #422 (Buuz135)
Buffed hydrator range but it still doesnt hydrate water because forge doesnt accept PRs, closes #424 (Buuz135)
Enchantment Extractor now accepts enchanted books with 1 enchant and they simply get pushed to the output, closes #426 (Buuz135)
Enchantment Sorter now process stacks at a time, closes #425 (Buuz135)
Fixed potion brewer not working when the potions are stacked, closes #427 (Buuz135)
Fixed conveyor filters JEI dragging not filtering itemstacks , closes #430 (Buuz135)
Fixed black hole units going over the int limit, closes #431 (Buuz135)
Removed some debug (Buuz135)
Filters now work with fluids (Buuz135)
Added fluid conveyors (Buuz135)
Update things (Buuz135)
JEI 4.11.0.212 -> 4.12.1.217
v4.12.1
Small optimizations to startup time
v4.12.1
Fix #1355 Stopwatch is not reset when measuring plugin method execution time
Update uk_ua.lang (#1348)
Fix broken info recipes
v4.12.0
Use IIngredientType instead of raw ingredient Classes
Improve performance of adding strings to a Suffix Tree (#1329)
Catch and log crashes from IRecipeRegistryPlugins instead of crashing
Update MCP version
update(pt_br) Minor fixes (#1317)
Update zh_tw.lang (#1308)
Simplify ingredient focus code
Add more information when a rendering a recipe ingredient crashes
Use singletonList for single subtypes
Update sv_se.lang (#1286)
update ja_jp.lang (#1285)
Updated Polish translation (#1282)
update(pt_BR) maxRecipeGuiHeight (#1284)
update ja_jp.lang (#1283)
LibVulpes 0.2.8-37 -> 0.2.8-39
fix some language issues (I hope), fix issues with chunk boundries and multiblock machines
fixes #30
Update IC2 support for 1.12 https://github.com/zmaster587/AdvancedRocketry/issues/1197
prevent machines from being too greedy, fixes #1359
Don't print 'air' as a required block in the holoprojector
fix https://github.com/zmaster587/AdvancedRocketry/issues/1331
Fluid machines will start processing when a fluid is added by bucket instead of requiring manual restart, https://github.com/zmaster587/AdvancedRocketry/issues/1313
update dilithium texture
fix textures with lootbags, etc
fix items not dropping
support for https://github.com/zmaster587/AdvancedRocketry/issues/1068
fix for https://github.com/zmaster587/AdvancedRocketry/issues/1069
fix https://github.com/zmaster587/AdvancedRocketry/issues/1039
Add locale overrides for #1012
Fixes jetpack toggle key #26
fix https://github.com/zmaster587/AdvancedRocketry/issues/977
fixes https://github.com/zmaster587/AdvancedRocketry/issues/991
fixes https://github.com/zmaster587/AdvancedRocketry/issues/938#issuecomment-351028819
add getters for outputs
add getters for outputs, update build num
fix itemHandler, https://github.com/zmaster587/AdvancedRocketry/issues/954
disable curse builds temporarily
update artefact location for git
fix https://github.com/zmaster587/AdvancedRocketry/issues/939
add curseforge and changelog tasks.
Minecolonies 0.9.13-BETA -> 0.9.4-RELEASE
hotfix for crash
Some requested miner improvements (#2867)
adds Y level to levels view, also tries to fix node counting (should now display built nodes only) adds a possibility of having a sign in shaft level schematic to print some useful info about a level (now: level number, Y level, count of built nodes) * Fix miner crash with reload and fix chunkunload issue (#2874)
Fix issues the miner had with chunk unloading while he was on a task. * increase cap of slots to keep empty of builder * Hotfix, don't empty racks on paste * fix running around (#2870)
Fix pathfinding crash Improve builder efficiency * Update issue template for more consistent issues (#2866)
Update issue template for more consistent issues
Make barbarians place ladders and break walls (#2856)
Makes barbarians more intelligent and have them build ladders and break blocks and bridge gaps * I'm dumb, now officially (#2865)
Fixes in Townhall GUI * Fix executing disable barbs command when player isn't OP (#2864)
Stops the disable barbarian command being executed if the player isn't opped * Feature/guard rework#2 (#2858)
Refactor code to generalize between guard and fighting Ai Refactor code to abstract guard AI to keep specific AI clean Random job assignment on guard building creation. Smarter target search Target research if too far Stay within bounds of task (don't wander too far of) * Fix armor level requesting (#2860)
Fix armor level requesting
hotfix waypoint placement
hotfix lumberjack cut trees
fix grhadle file
hotfix spawn command
Fix/miner pathing (#2854)
Fixes quirky miner pathing in two steps * Feature/fix (#2853)
fix clipboard crash * Feature/fix (#2852)
Fixes server crash * Make compost usable by the farmer (#2848)
Allow farmer to use and request compost/bonemeal Move some pick up code to abstractEntityAiBasic to be used by all. * Fix/guard dump (#2846)
Fixes guard dumping no dumping while having a target * only refresh request manager if dirty (#2845) * Removed sheep entity from scan (#2844)
Removed sheep entity from scan and update other fixes * Merge remote-tracking branch 'origin/hotfix/townhall-rename' into version/1.12 * Fix #2840 * Workaround for fps (#2838) * improve herder code essentially. (#2830)
Stops herders from searching animals ALL THE TIME (should improve TPS) Fixes herder age recognition... * fix smelter and fix request window (#2827)
Fixes the smelter which doesn't take items to deconstruct from his chest Fixes the ability to fulfill several requests. * Fix/models (#2822)
Fixes all three female models * Better arrows in huts (#2760)
changed arrows and add page number system to all huts (is automatic for any number of pages) add onHover (display another element of given id) and on/off/isOn functions to Pane add dropfixx="{int}" to the dropdown element to fix X value in views with absolute X different than 0 * Citizen Mourn - #2713 (#2726)
This is an enhancement to citizen when a death of another citizen in the colony happen.
When a citizen dies for any reason (not a guard), regular citizen, a chat message will go out letting the player no that tomorrow the colony will mourn the loss of their citizen. This event will happen for the entire day. NO citizens, other than guards, will do anything. They will all be idle. They will hang around the town hall for the entire day like they are mourning the loss of another citizen. At the end of the day the game will go back to normal mode and people will work.
Each time a citizen dies, this even will be triggered. Hope this helps people killing off their citizen to get a better skilled on. * Ranger enchants (#2820)
Allows creature modifiers and Power enchants to increase the Ranger damage, can be enabled/disabled in the config
Quark r1.5-129 -> r1.5-130
- Automation: Added Random Things' Block Breaker to the piston TE moving blacklist, because the Block Breaker does not like being moved. You'll need to reset that part of your config for it to apply if you're on an old one.
- Decoration: Added "Charge" to the end of every banner pattern so it's consistent with vanilla
- Management: Added a config to disable the sorting button in the player's inventory.
- Tweaks: Fixed improved sleeping send a mesasge to players saying they're no longer afk if they're left alone in a server even if they weren't afk in the first place.
- Tweaks: Mobs that can open double doors will no longer crash the game if they're set to open one and it's broken.
- Tweaks: Squids will no longer shoot ink if attacked by anything other than a player.
- World: Added config option to change what layers clay can generate on.
- World: Clay no longer generates below layer 20.
- World: Fixed Varied Dungeons making the general dungeon frequency lower.
- World: Mobs are no longer allowed to path through speleothems.
- World: Speleothems will no longer generate under direct sunlight.
Reborn Core 3.10.1.335 -> 3.10.2.337
(modmuss50) #releaseBuild
(modmuss50) Work towards https://github.com/TechReborn/TechReborn/issues/1614 still need to move all the other recipes that need it to use the ore dict
Redstone Arsenal 2.5.1.13 -> 2.6.1.15
FIXED:-How about we give the Excavator a recipe, eh?
ADDED:-New tool: Flux-Infused Excavator. It's like the hammer, but it's a shovel.
Redstone Flux 2.0.2.3 -> 2.1.0.6
Some internal changes on how versioning is read; this will be used for gradual transition AWAY from this dependency. :)
Simply Jetpacks 2.2.7.45 -> 2.2.9.58
2.2.9
General
Changed HUD implementation again to the "old" one
Fixed
Crash when CoFHCore is not installed
2.2.8
General
Changed HUD implementation
Updated russian localization - Thanks @YuRaNnNzZZ
Updated chinese localization - Thanks @DYColdWind
Added
Support for TE's Holding entchant
Config option for disabling state messages
Fixed
Missing textures for vanilla integration
Wooden gear to use ore dict
No More Recipe Conflict 0.11 -> 0.12
-Refresh switch button position as late as possible: Fix modded gui like TinkersConstruct
-More generic support of craft table
-Skip checking recipes conflict multiple times if table content didn't change
-Specific support for AppliedEnergistics2 and EnderIoMachines
-Force fix TinkersConstruct crafting station
-Blacklist some TinkersConstruct tables
Thermal Cultivation 0.3.0.7 -> 0.3.1.8
-Minor update, compatibility patch for new Enchantment effect disable feature in CoFHCore.
Thermal Dynamics 2.5.1.14 -> 2.5.3.16
2.5.3:
FIXED:-Fixed improper multistack extraction for higher tier Servos and Retrievers.
2.5.2:
FIXED:-Corrects a corner case issue with Fluiducts.
Thermal Expansion 5.5.0.29 -> 5.5.2.39
5.5.2:
GENERAL:-A couple of removed recipes have been readded.
-Some overlooked recipes have been added.
5.5.1:
GENERAL:-Backend refactors.
ADDED:-Config options for JEI plugins (client-side).
-More recipes. :)
CHANGED:-Redstone behavior of machines has been reverted so that operations are able to finish on toggle.
FIXED:-Corrected errant behavior with recycle recipes.
-Fixed a minor issue with the XP collector.
-Mitigated crashes caused by other mods doing questionable things.
Thermal Foundation 2.5.0.19 -> 2.6.1.22
2.6.1:
CHANGED:-Gear recipes are different. :)
FIXED: -Fixed a minor issue with Fluid Ores.
-Sticks are correctly OreDict'd now.
2.6.0:
ADDED:-New tools: Excavators. :) 3x3 shovels. No, not original. But easy enough to make.
-More Gears, as requested.
CHANGED:-Various recipes now better support the OreDictionary.
FIXED: -The Forge Lexicon will no longer eat ingots if you leave them inside it.
Tick Profiler 0.0.6 -> 0.0.7
UniDict 2.7b -> 2.8
-New Integration:IC2 Classic (Compressor, Extractor, Macerator, SawMill, Recycler, Scrap Box).
-A few changes on Immersive Engineering Integration. #114
Valkyrielib 2.0.15.1 -> 2.0.17.3
Fix for tiles not dropping
JEI integration Fixes
No changelog provided
Added github link to guide
Waystones 4.0.63 -> 4.0.67
Fixed waystones still requiring XP even when in creative
Re-added option to spawn waystones just anywhere randomly in the world
Made waystones generated like that look mossy to distinguish them from player-placed waystones
Woot 1.4.4 -> 1.4.5
[#383] Ignore invalid drops picked up from Tartarus. This stops air drops appearing in the gui.

