File Details
BCWolfPack-1.1.3
- R
- Sep 21, 2018
- 2.17 MB
- 81
- 1.12.2
File Name
BCWolfPack-1.1.3.zip
Supported Versions
- 1.12.2
Advanced Rocketry 1.4.0.96 -> 1.4.0.102
Prevent crash when a tile being added to a rocket cannot be loaded from nbt, #1401
fixes #1361, sat builder issues
add some warnings for XML loading
Fix compat with betweenlands
fix audio being too quiet
fix rocket builder and fueling station recipes
Fix broken planet texture
Allow for planets made with custom resource packs to be specified via XML
rocket countdown
locallization for keybinds
x where there should be a y
Add asteroids as an option, make it harder to get stranded
Make Small Plate Presser spawn the item entity at the center of the block instead of at the corner
update curseGradle
Allow for multiple people to ride rockets
added entity spawning tag: 'spawnable', docs soon to update
Create temp file, allow for recovery of AR save files upon IO error such as full disk, #1388
Fixes #1389
Add addtorch command, more help
fix accidental hard dep on chisel and bits, #1369
initial Chisel support, closes #1275
Fix rockets forgetting where they came from when going between planets
Fix incorrect default recipes for the rolling machine #1359
Numerous fixes with the ore scanner, closes #1050
Possible fix to #1310
add check, should prevent crash in #1350
Fix #1354, rev 2, cleaner code
fix null check #1354
Excuse the colorful language, writing code is stressful at times
Fix space elevator not working between planet/moon
fix #1340
fix crash with hitting the up button
change invalid planet from -1 to something else, address #1320
fix #1325
Fixes #1248, #1326
Fix rolling machine not being able to take recipies without water, fix bad recipies, fixes #1313
remove extraneous file
fix #1302
don't unregister dims that aren't registered this seemed to cause issues on Sponge, simple check that shouldn't hurt anyone
build deobf
possible fix for #1279
fix railguns not working station => planet
resolves #1059 #987 #1002
Fix for duplicated artifact slots on Warp Controller (#1266)
Fix for custom gas config not showing on GasGiatns (#1267)
fixes #1254
fix accidental removal of GC handling
fix gas mining rockets only half connect to infrastructure, #1256
add extraneous load for world #1257
fix spelling error in config comments
Update GC handling for 1.12, should fix #1135
orbitalTheta, icon now transfer from config folder when resetFromConfig
improvements to the tranciever
planet loading fixes, things and stuff
fix crash when trying to store data to non existant chip in the warp controller
fix random world crash when opening rocket contents
Fix pressure tanks returning wrong capability Fair warning: this was written on github, so you might want to double check the syntax. This fixes crashes like [this one](https://pastebin.com/NTsgib8A) when getCapability is queried with a capability other than IFluidHandlerItem.
Jetpacks massivly improved
fix jetpack not deactivating in certain conditions, fly speed interference
fix crash with recent forge builds #1235
fix issue with jetpack recipe not working in chemical assembler
Fix #1228
Fix #1215 #1199, make sure planets know where they're going
fix gravity becoming gravy, +1 if you get the reference, #1211
fix name in pressurized tank
fix bad localization with solar collector
fix white screen with rocket builder, with AR only
fix #1210
add sizes to artifacts
fix #1165
Don't push default values to XML
prevent crash if a planet is removed
fix a few mistakes
update minor version number
Address #1205
Add some variation in lunar spawning, liquid oxygen lakes
terrain gen revamp, added cave planets, they are very slow
Bookshelf 2.3.553 -> 2.3.559
Minor changes, language fixes
Botania r1.10-354 -> r1.10-356
Fixed Elven Knowledge not being unlockable because you wouldn't get the book back.
Fixed the Gaia Guardian not dropping the right amount of Gaia Spirits if killed by a bow.Added a Thinking Hand cosmetic bauble (quat)
Added back the ability to request items from the Corporea Index with a keybind from JEI. (Hubry)
Added JEI support for the Orechid and Orechid Ignem. (codewarrior0)
Added Thaumcraft Aspects for all major Botania base things. (Hubry)
Added the ability to request a nice amount of items from the Coporea Index. (quat)
Corporea Retainers use the same logarithmic signal scale as Crystal Cubes.
Fixed a crash when creating Terrasteel.
Fixed a crash when trying to activate the elven portal with a dispenser.
Fixed a crash with other modders rendering tooltips before a world exists.
Fixed a network crash. (codewarrior0)
Fixed Elementium tools being repaired with Manasteel instead of Elementium. (ALongStringOfNumbers)
Fixed Googly Eyes rendering inside the player's head. (quat)
Fixed some typos.
Fixed Sparks' vertical distance being inconsistent between the up and down directions.
Fixed the Alfheim Portal storing useless items internally. (Hubry)
Fixed the Entropynnium absorbing multiple TNTs at once.
Fixed the Gaia Guardian being immune to /kill.
Fixed the Manufactory Halo crashing the game if you use a Thaumcraft Thaumatorium. (Hubry)
Fixed the Orechid misbehaving around Granite, Andesite, and Diorite.
Fixed the Tainted Blood Pendant with Night Vision causing horrible flickering. (codycoolwaffle)
Flowers added by other mods will now show the name of the mod that adds them in the tooltip instead of Botania if you have a mod that adds that feature.
Going under sea level in Garden of Glass will no longer make the sky black. (Xaphiosis)
Llamas and parrots can now spawn from the Cocoon of Caprice. (Hubry)
Made some internal bounding boxes smaller so which improves performance a tiny bit.
Removed Railcraft support for the Mana Poll with Minecart because the API for it isn't stable yet and was causing crashes. (matthijsvdmeulen)
Rewrote a bit of internal Gaia Guardian logic.
The Gaia Guardian's music now repeats while the battle goes on.
Tiny Potatoes being held by other Tiny Potatoes look better now. Very important fix. (codewarrior0)
Updated a bunch of recipes to use ore dictionary tags. (Hubry)
Updated Thaumcraft Integration for TC6. (Hubry)
[API] Added in a bunch of hooks for corporea stuff. (quat)
[API] Updated the wiki links to new ones. (Hubry)
[API] Increased Version Number to 91.
Chisel 0.2.0.31 -> 0.2.1.34
Add chiseling for iron bar variants
Iron bars are back! With an all new model you can once again imprison your friends WITH STYLE!
Changes
- #661, #699 CTM is now properly declared as a clientside dependency
- #696 Auto Chisel will hide the FE bar when it is disabled in the config
- #678 Chisel blocks should now work with JEI color search
- Added the remaining missing description tooltips, and fixed a few broken ones
Fixes
- #653 Crashes when some features are disabled (chisel, autochisel)
- #651 Occasional crash when Auto Chisel tries to play a sound
- #681 Crash when Auto Chisel plays sound as the chisel inside breaks
- #693 Fix calling getActualState too late, fixes crash with TCon blocks (and potentially others)
- #668 Fix crash when last group for an oredict is removed
- Fixed some small issues with the Auto Chisel GUI
- #713 Removed rough and dark prismarine as prismarine variants, fixes potential dupes
- #691 Fix iChisel deleting items when chisel damage is disabled in the config
- #663 Fixed Rusty Scaffold texture not being properly transparent
- #730 Fixed speed boost from concrete being offset in some situations
Code Chicken Lib 3.2.1.351 -> 3.2.2.353
No Changelog provided
Cooking for Blockheads 6.4.44 -> 6.4.63
Added wall cabinet, which can be placed with a one-block-wide space to counters below and still be considered connected
Extended the search feature to also search tooltips, meaning you can now search for "Hearty", "Snack", or "Not yet eaten" etc.
Added ability to click an item in the recipe display on the left to jump straight to that recipe
Added icon for when a recipe is missing tools, so you don't have to click it first to then be disappointed at your lack of tools
Added an indication for missing items into the recipe display (especially useful in #NoFilter edition)
Added Quark's dropoff for fruit basket and spice rack, however it is limited to smart dropoff
Add support for Storage Drawers' trim blocks to connect kitchen blocks (by Vlaeh)
Changed locking of ore-dict-variant slots to now be on right-click instead of left-click
Made items on the spice rack be a little tilted so they look better when looking at them from the front
Fixed locked slot resetting after every craft
Fixed Pam's HarvestCraft's empty dummy recipes for some items showing up as craftable in the cooking table
Fixed items showing as craftable if an oven is present, even if it had missing tools
Fixed large counters option not applying until blocks are replaced (however, the reverse, aka disabling it, still requires replacement)
Fixed a bunch of issues related to recipes with ore dict ingredients that required multiple of them (such as the fruit salad)
Fixed fridge door disappearing when looking at it from a weird angle
Fixed item return (e.g. when using cutting board from the inventory) not returning to their exact source slots
Fixed right-clicking a fridge with a fridge in hand placing the fridge in front of the fridge instead of opening the fridge
Fixed #NoFilter edition not showing oredict recipe variants correctly
Cyclops Core 0.11.9 -> 0.11.10
Don't allow active items with guis to be moved into themselves, Closes CyclopsMC/EvilCraft#724
Ender IO 5.0.31 -> 5.0.33
Changes:
Added creative spawner
Reworked hoe registration, now uses oreDict
Try to prevent the game from crashing on other mods' invalid models
Dark Steel tools are not batteries
Fixed refined storage conduits not dropping upgrades/filters
Simplified Power Conduit In/Out indicator rendering
Delay error message creation
Added mod-blaming to bad items, too
Added ludicrous explosive power to the pickaxe
Safer bundle breaking
Safer te access
Loot tables
Support AA Solidified Experience in the Tank
Alloy Smelter GUI textures
Added better item identity check to potion-based upgrades
Adopted teleporting to recent Forge changes
Don't crash from a corrupted world
Cache item list and do more sanity checking
getSubItems() is no longer client-only
Added JEI support for Powered Furnace
Fixed smelting recipes not considering oreDict inputs
Fix Omnivoir being too much of an Endervoir
Fixed Omnivoir rendering
dexiF sdrawkcab derewop renwaps ledom
Support for IC2 classic rubber trees
fixing api and sources jar and enabling maven publishing
Fixed fluid filters not being editable in Ender Fluid Conduits
Fix "Work around JEI forcing invalid items into its menu" going too far
Add notification for spawns that were prevented by other mods
Fix Dark Steel Armor Energy Upgrade eating repaired damage, too
Bedrock is so soft, you could break it with a feather...
Reworked wireless charger registration
Added missing range interface to Wireless Charger (for TOP)
Added support for non-centered ranges to range particle
Added support for multiblock extension to TOP integration
Optimize pull/push
Added code to trigger range display for Wireless Charger
Added rc enchants
Added Dark Steel Crook
Fix crafter looking up recipes client-side
Ender Core 5.0.37 -> 5.0.39
No Change Log Provided
Extra Utils 1.8.5 -> 1.9.3
Improve Mechanical Crafter support for custom recipe classes.
Add Quartzburnt and Rainbow stone.
Add crafting recipes for decorative blocks.
Change leaves to not be solid blocks.
Add handler to prevent desyncing on nether teleport.
Fix crash on servers
Add missing localizations
Added Ender Porcupine, a 'phantom-face'-like that slowly iterates through a range of block positions.
Added Ferrous-Juniper trees. Strange trees whose saplings are found in nether fortress chests.
Added tooltip for Resturbed spawners to show what entity is present within.
Drop of evil is now consumed when creating a resturbed spawner.
Fast Work Bench 1.5.1 -> 1.5.3
Small change to allow for cyclic integration.
Internal code cleanup relating to obf method params
Basically an "i'm still alive" update, since some people get scared of mods that haven't pushed an update in a while.
Foam Fix 0.10.0 -> 0.10.1
Additions:
Patch for BlockStateContainer.getSerializedSize()-related crashes, found by Aaron1011 of Sponge
Source: https://github.com/SpongePowered/SpongeCommon/commit/a9423c7ec9f2b423b52c273f7e7a23818a8f3e41
Changes:
Performance optimizations to model deduplication.
Memory and performance optimizations to block state property patch.
Temporaily made texture animation optimization opt-in.
FTB Utils 5.2.0.40 -> 5.3.0.51
Added SimpleInt, SimpleLong, SimpleBoolean - LatvianModder
Added GuiHelper.addStackTooltip() - LatvianModder
/shrug now supports text - LatvianModder
FTBLib changes - LatvianModder
Fixed #851 - LatvianModder
FTBLib changes - LatvianModder
Added curseforge changelog and source jar - LatvianModder
Fixed wrong world.log file location in config comment - LatvianModder
FTB Lib 5.2.0.39 -> 5.3.0.53
No Changelog provided
Immersive Engineering 0.12-84 -> 0.12-85
Re-Added Thaumcraft compat (BluSunrize)
- Added hammering of plates for Brass, Thaumium and Void Metal
- Golems can farm hemp
- Purifying Fluid and Liquid Death work in the Chemthrower
- Made the External Heater work with the Essentia Smelter
Added a tooltip-display to Speedloaders and Revolvers to display their currently loaded ammo (BluSunrize)
Re-Added the "Super Secret BluPrintz" easteregg (BluSunrize)
Added the ability to use the Capacitor Backpack as a Bauble (BluSunrize) Fixed up the skyhook, including one crash (Malte)
Fixed some rare crashes when closing a world (Malte)
Fixed redstone connectors not closing doors using weak signals (Malte)
Fixed the mixer crashing if the recipe is trying to process too much fluid (Malte)
Fixed Machinist selling iron and steel drills in the wrong order (BluSunrize)
Fixed balloon colouring on dedicated servers (Malte)
Fixed a dupe bug (Malte)
Fixed a crash involving metal ladders (Malte)
Fixed Crafttweaker Integration to allow removing Potion mixing recipes (BluSunrize)
Fixed an edgecase crash with Cartographer Maps (BluSunrize)
Fixed ArcFurnace requiring additional inputs to start a recipe (BluSunrize)
Fixed upgrades vanishing in the Workbench (Malte)
Fixed Lightningrod not playing nice with other mods' energy transport (BluSunrize)
Immersive Railroading 1.3.2 -> 1.3.3
No longer break OC sound
Fix issues with inventory filtering from last update
Thermal Foundation fuel support @EweLoHD
Add config option to disable explosion terrain damage @EweLoHD
Better train UI overlay @EweLoHD
Reduce mem allocations for models @asiekierka
Add gearbox to lang @DarkRaider [km00700]
Initial support for cargo loads in models @FriedrichLP
Updated Japanese translations @gaojie429
Industrial Foregoing 1.11.1-206 -> 1.11.2-212
Added a config option to change how much power the liquids generators produces, closes #421 (Buuz135)
Fixed Black Hole Unit stopped working when stacks were less than 64, closes #420 (Buuz135)
Fixed Ore Sieve not consuming items (Buuz135)
Fixed being able to extract from the spore recreator input (Buuz135)
McjtyLib 3.0.4 -> 3.0.5
Joseph fixed a crash when dragging the mouse outside of a color picker
Added support for fixing problems with early client->server packets that would sometimes fire before the server had a chance to setup networking for that client
Worked around a bug in Mekanism which would cause the XNet network data to load too early causing it to be destroyed again at the time the server starts (the event for which occurs after loading the world). This cleanup has now moved to right before the server starts to load anything
MC Multipart 2.5.1 -> 2.5.3
Fixed parts not getting the right world when spawning particles
Fixed multipart update notification behavior
Minecolonies 0.9.10 -> 0.9.13
hotfix for crash
Some requested miner improvements (#2867)
adds Y level to levels view, also tries to fix node counting (should now display built nodes only) adds a possibility of having a sign in shaft level schematic to print some useful info about a level (now: level number, Y level, count of built nodes) * Fix miner crash with reload and fix chunkunload issue (#2874)
Fix issues the miner had with chunk unloading while he was on a task. * increase cap of slots to keep empty of builder * Hotfix, don't empty racks on paste * fix running around (#2870)
Fix pathfinding crash Improve builder efficiency * Update issue template for more consistent issues (#2866)
Update issue template for more consistent issues
Make barbarians place ladders and break walls (#2856)
Makes barbarians more intelligent and have them build ladders and break blocks and bridge gaps * I'm dumb, now officially (#2865)
Fixes in Townhall GUI * Fix executing disable barbs command when player isn't OP (#2864)
Stops the disable barbarian command being executed if the player isn't opped * Feature/guard rework#2 (#2858)
Refactor code to generalize between guard and fighting Ai Refactor code to abstract guard AI to keep specific AI clean Random job assignment on guard building creation. Smarter target search Target research if too far Stay within bounds of task (don't wander too far of) * Fix armor level requesting (#2860)
Fix armor level requesting
hotfix waypoint placement
hotfix lumberjack cut trees
fix grhadle file
hotfix spawn command
Fix/miner pathing (#2854)
Fixes quirky miner pathing in two steps * Feature/fix (#2853)
fix clipboard crash * Feature/fix (#2852)
Fixes server crash * Make compost usable by the farmer (#2848)
Allow farmer to use and request compost/bonemeal Move some pick up code to abstractEntityAiBasic to be used by all. * Fix/guard dump (#2846)
Fixes guard dumping no dumping while having a target * only refresh request manager if dirty (#2845) * Removed sheep entity from scan (#2844)
Removed sheep entity from scan and update other fixes * Merge remote-tracking branch 'origin/hotfix/townhall-rename' into version/1.12 * Fix #2840 * Workaround for fps (#2838) * improve herder code essentially. (#2830)
Stops herders from searching animals ALL THE TIME (should improve TPS) Fixes herder age recognition... * fix smelter and fix request window (#2827)
Fixes the smelter which doesn't take items to deconstruct from his chest Fixes the ability to fulfill several requests. * Fix/models (#2822)
Fixes all three female models * Better arrows in huts (#2760)
changed arrows and add page number system to all huts (is automatic for any number of pages) add onHover (display another element of given id) and on/off/isOn functions to Pane add dropfixx="{int}" to the dropdown element to fix X value in views with absolute X different than 0 * Citizen Mourn - #2713 (#2726)
This is an enhancement to citizen when a death of another citizen in the colony happen.
When a citizen dies for any reason (not a guard), regular citizen, a chat message will go out letting the player no that tomorrow the colony will mourn the loss of their citizen. This event will happen for the entire day. NO citizens, other than guards, will do anything. They will all be idle. They will hang around the town hall for the entire day like they are mourning the loss of another citizen. At the end of the day the game will go back to normal mode and people will work.
Each time a citizen dies, this even will be triggered. Hope this helps people killing off their citizen to get a better skilled on. * Ranger enchants (#2820)
Allows creature modifiers and Power enchants to increase the Ranger damage, can be enabled/disabled in the config
fix builder reposition and builder building speed (#2821)
fix builder reposition and builder building speed
Add composter and library to oak
Merge items efficiently into worker inv as well (#2816)
Merge ItemStacks efficiently on mining into the inventory. Assure that stacks are merged. -Fix Smelter * fix nbt tag * Feature/builder instant (#2815)
Make sure gravel or sand which is placed doesn't fall down Also, make it possible to generate insta placement buildings. Fix lumberjack tree handling * fix requesting * Store structure progress and improve positioning (#2812) * Adding additional commands that will support PvP and cinematics. (#2810) * Hotfix (Credit: Carlansor) (#2809)
ModTweaker 4.0.13 -> 4.0.14
Removed refined storage support
fixed XU2 crash
fixed TC crash
Fixed TC smeltery bonus being wrong
Fixed botania tag line issues
Nether Portal Fix 5.3.13 -> 5.3.17
Fixed incorrect positioning in target dimension when disconnecting during a teleport
Ore Excavation 1.4.119 -> 1.4.129
Fixed math error on block limits resulting in premature excavation endings
Added missing variable in mining agent for API usage
Fixed excavations not working in adventure mode using "CanDestroy" tags
Fixed excavation completely not working in previous build
Ore Excavation Integration 2.3.3 -> 2.3.4
Added required dependency on oreexcavation, so now it won't crash but show a can't load without it message
Added enchantment description #6
p455w0rd's Library 0.32 -> 0.35
No Change Log
Pam's Harvestcraft 1.12.2x -> 1.12.2z
Fixed: Compatibility: Simple Corn (PR by panoskj)
Added: Compatibility: Dynamic Trees Add-On in the future (PR by ferreusveritas)
Fixed: Bug: RightClickHarvesting: Bonemeal should work again, adds improved compatibility with TiCo's Kama and Scythe (PR by panoskj)
Quantum Storge 4.6.1 -> 4.6.2
Fixed QuantumStorage Unit failing to accept new items.
Fixed missing recipes for Quantum Disks.
Fixed crash with fluid disk
Quark r1.5-127 -> r1.5-129
Client: Fixed bows losing their texture when being pulled.
Automation: Fixed the Redstone Randomizer not having Biotite in the recipe.
Automation: Fixed Varied Buttons and Pressure Plates not fitting in the q menu.
Building: Fixed the Limestone Pavement recipe being wrong.
Client: Fixed items flashing causing some other mods' renders to break.
Client: Rewrote the vanilla texture override system to be data-driven. This won't make a difference for players yet, but soon enough it will!
Decoration: Fixed flower pots only accepting some biomes o plenty flowers but not all.
Decoration: Fixed More Banner Layers not working? I think? It's a weird bug, let me know.
Management: Fixed the trash can appearing in the corner in interfaces that aren't the player's inventory.
Misc: Fixed some debug messages being left behind with the compass changes.
Oddities: Fixed Pipe collision boxes if a pipe is connected to the east.
World: Fairy Rings are rarer by default now because I'm really bad at measuring rarity.
World: Fixed Speleothems causing cascading worldgen in the nether.
World: Nether Fossils now spawn one block lower so that they don't float on the lava.
World: Speleothems now spawn a bit lower, also added a config option to change this value.
Reborn Core 3.1.0.332 -> 3.10.1.335
(drcrazy) Update for fluid container drain. Should close FTBTeam/FTB-Continuum#369
(modmuss50) make removeRecipe public
Refined Storage 1.6.3 -> 1.6.5
Fixed Refined Storage silicon's oredict entry being registered too late (raoulvdberge)
Fixed duplication bug with filter slots (raoulvdberge)
The Pattern Grid in fluid mode now supports up to 64 buckets in the input and output processing slots (raoulvdberge)
Rewrote autocrafting again, bringing performance up to par with other autocrafting mods (raoulvdberge)
Autocrafting now reserves items and fluids in an internal inventory to avoid having the storage network steal stacks required for autocrafting (raoulvdberge)
Reworked the Crafting Monitor to be more condensed and more clear (raoulvdberge)
Removed left / right click functionality on filter slots to increase / decrease the amount, replaced that functionality with a dialog (raoulvdberge)
Fixed not being able to craft upgrades that require enchanted books (raoulvdberge)
Fixed quick jittering of the Grid and Crafting Monitor when opening them because the tabs appear (raoulvdberge)
Refined Storage Addons 0.4.1 -> 0.4.2
Removed the Infinite Wireless Transmitter. The author is not interested in feedback about this removal (raoulvdberge)
RF Tools 7.55 -> 7.56
Joseph fixed log warnings due to tile entities being registered with names like "minecraft:rftools_solid_shield_block" instead of "rftools:solid_shield_block".
Joseph fixed powercell items using the wrong model (#1808)
Fixed log spam by the storage scanner
Apparently the feather falling module was never implemented. Now they work. The normal feather falling module will half the damage while the plus version will totally negate it
The item filter (block) was broken. The gui didn't allow setting the input/output state of the filter correctly
RF Tools Dimensions 5.60 -> 5.61
Fixed a problem with the dimension enscriber trying to call all dimensions 'inventory'
Steve's Carts Reborn 2.4.22.109 -> 2.4.24.118
(gorymoon) #releaseBuild
(gorymoon) Fixed crash with HoloInventory Fixed #163
(gorymoon) Fixed name not showing correct in Waila. Fixes #160
(gorymoon) Fixed cage not dropping entities. Fixes #157 #releaseBuild
(modmuss50) rename rand to random to prevent issues with the runtime remapper, should fix issues when running in dev.
(modmuss50) #releaseBuild
(modmuss50) Publish to maven
(modmuss50) Add incompatibleMod value to SCLoadingPlugin
The One Probe 1.4.23 -> 1.4.23
Added a new config option ('dontSendNBT') which contains a set of registry names for blocks that don't want their NBT data to be sent from client to server. This is to avoid network packets becoming too large for blocks that have huge itemstacks as a result of 'picking' them
Toast Control 1.7.0 -> 1.7.1
Updated placebo dep to current version so weird things don't happen when using <1.4.1
TOP Addons 1.8.0 -> 1.9.0
Re-add ic2-classic check (#55)
[UCW] Added variation tooltip to UCW Proxy Blocks (#54)
UniDict 2.6 -> 2.7b
UniDict will no longer crash if IC2 Classic is present, though, it will need a specific integration.
New Integration: Draconic Evolution (thanks @StevenSeegal)
Waystones 4.0.54 -> 4.0.63
Added "Bound Scroll" - right click a waystone to bind these scrolls to a specific waystone
Added "Global Waystones Cost XP" option - set to false to have global waystones be free regardless of the method of travel
Added "Custom Names" option - these will be used in generation until all are used up, at which point the default name generator jumps in again
Added partial JourneyMap support (opt-in via config) - placing a waystone will automatically create a waypoint (however, breaking one will not remove the waypoint)
Added a way to access the waystone naming GUI from within the waystone list (hover over the Current Destination name)
Made waystones fire an observer signal on activation
Fixed generated waystones not being marked as such, making the "Disallow Breaking Generated" option useless - will only work for newly generated waystones. You can manually replace old generated waystones with name %RANDOM% while in creative to mark them as generated.
Fixed waystones getting deactivated on rename
Fixed warp stone cooldown no longer showing in the durability bar
Fixed waystone naming GUI allowing empty name, resulting in temporary desync between client and server
Prevent scrolls from being used up by accident on small charge-up times by only triggering them when not next to the waystone
Woot 1.4.3 -> 1.4.4
[#380] Add code to support the item blacklisting
[#379] Add new config option to limit tier power to 1RF/tick (low power mode) - disabled by default
XNet 1.7.3 -> 1.7.4
Joseph fixed log warnings due to tile entities being registered with names like "minecraft:xnet_facade" instead of "xnet:facade".
Fixed a problem with the redstone proxy blocks being breakable by hand (and not giving any drops)
Fixed a possible crash with the wireless routers when used in different (unloaded) dimensions
Made sure that the baked models for cables never return null for the particle texture
Fixed a problem with the router not showing multiple local channels of the same type

