File Details
BCWolfPack-1.1.1
- R
- Aug 14, 2018
- 2.16 MB
- 76
- 1.12.2
File Name
BCWolfPack-1.1.1.zip
Supported Versions
- 1.12.2
Actually Additions r137 -> r140
Fixed empowerer ignoring energy costs.
Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.
Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1.
DiamondKnight23: Clarify the text for chest upgrades.
Fixed farmer behaviors, mainly resolves pumpkins and melons being planted incorrectly.
Removed the tooltip on the Traveller's Sack, as it is now invalid.
Coal generator properly updates container item.
Added redstone sensitivity / comparator output to Bio Reactor.
Added a config option to allow the Lens of Color to rotate dyes based on oredict, instead of only the vanilla dye item.
Advanced Rocketry 1.4.0-39 -> 1.4.0-95
fix accidental hard dep on chisel and bits, #1369
initial Chisel support, closes #1275
Bookshelf 2.3.552 -> 2.3.553
Added language support for Traditional Chinese. (Thanks to hugoath) - hugoalh
Brandons Core 2.4.3.168 -> 2.4.4.173
No Changelog Provided
CodeChickenLib 3.2.0.345 -> 3.2.1.350
No Changelog Provided
Draconic Evolution 2.3.12.297 -> 2.3.13.306
Fixed particle generator transparency issue.
Enabled negative gravity for particles.
Added ability to shift click-drag decimal sliders in particle generator for precise more adjustment.
Fixed tools (and hopefully bows) resetting when their NBT changes due to charging.
Fixed wireless energy crystals in input mode not allowing connections to devices that only output energy.
Added a single item mode to the fusion crafting injectors that restricts the max stack size to 1 (useful for automation)
Fixed fusion crafting injectors voiding excess items when switched to single item mode while they contain more than one item.
Fixed wireless energy crystal not respecting sided energy tiles when validating links.
Added config for chaos guardian health because someone wanted it.
Changed default arrow velocity and damage settings for bows to max.
The tier of fusion recipes shown in JEI are now colour coded.
Fixed Dislocator Receptacle not properly detecting when a dislocator is inserted/removed
Fixed integer underflow energy dupe bug caused by the insertion of a negative energy value.
Added config option to limit armor flight speed.
Fixed shovels not being able to create grass paths.
Added a config option to allow boss soul drops.
Added key binding to cycle armor profiles.
Pulled PR to re implement the particle generator: https://github.com/brandon3055/Draconic-Evolution/pull/1122
Ender IO 5.0.29 -> 5.0.31
Fixed Stirling Generator not reporting being idle
Added detailed logging for IMC recipe errors
Fixed conflict with mods that use fake players to attack mobs
Added partial Russian translation
Added Empowered V
Changed minecart detection code because Railcraft
Fixed End Eteel gear not repairing
Tried to make simple machines more useful
Better grindingball tooltip for Sag Mill
Added legacy recipe file to example files
Added easy-lookup recipes for colored glasses
Added automatic JEI item hiding
Sand is not glass...
Removed outdated compat recipes
Preserve better step heights from other mods
Fixed energy conduit networks becoming negative with large transfer limits
Buffed enhanced machines
Modified industrial machine recipes
Added Simple Powered Furnace and tweaked Alloy Smelter recipe
Added Simple Wired Charger
Reworked Stirling Generator to bring more in line with standard power density
Recipe consistency pass, clean up machine recipes, add dark steel gear
Added soul powder and reworked soul machine recipes
Cleaned up twigs and prunings texture
Fixed enhanced machines having a magical capacitor
Tweaked soul dust texture
Added some safeguards to the powered spawner for missing mob entries
Protected against people living below bedrock level
Added enchantment configuration, fixed charger configuration
Added CrafterRecipeTransferHandler
Split alias processing into its own parsing phase
Fixed Thaumcraft upgrades not knowing about Ender armor
Fixed machines "blinking" between consecutive tasks
Repellent is intended for players, not mobs
Cleaned up the client/server capability handling of conduits
Added ghost fluid support
Fixed impulse hopper potentially reaching 0-tick speeds
Added Nuclearcraft alloys
Fixed passengers being removed in wrong order
Fixed Thaumcraft aspect registration
Fixed sword handler being registered twice
Fixed Power Monitor missing its textures
Fixed helmet painting recipe not using the blacklist
Fixed Enderman Attraction Handler not checking targets
Fixed tooltips displaying in non ender liquid conduits
Added example recipe for removing exploits caused by other mods
Fixed Ender Liquid conduits not being able to disable round robin
Rebuilt Rubber Tree Farmer
Removed cc compat
Rebalanced enhanced machines to be good
Fixed the yeta wrench name
Changed TiC compat code to use TiCintegration
Told safe random teleporting not to burn you. That was not safe...
Added Inventory Charger
Fixed combustion generator textures
Added basic exporting to RS conduits
Restrict capability access to actual conduit connections
Added import upgrade to refined storage conduits
Added speed upgrades to refined storage conduits
Added capKeys for ds items
Added crafting upgrades to RS
Added additional events to Powered Spawner
Relay real world to mods that ignore the fakeness of fake players
Fixed Farming Station GUI limiting fertilizer slots
Added a better cable -> conduit recipe for rs conduits
Fixed Wireless Charger not having a config clearing recipe
Blame bad mods by name and catch more errors with a useful message
A good farmer takes tender care of his crops
Added config to make Farmer Joe not care for his crops
Fixed melon farmer producing particles for empty melon spaces
Ender Core 0.5.35 -> 0.5.37
No Changelog Provided
Ender Storage 2.4.4.132 -> 2.4.5.135
No Changelog Provided
Extra Utils 1.8.1 -> 1.8.3
Prevent snow falling on certain non-solid surfaces
Fix crash on 1.10
Add compound bow
Add magical snow globe
Terraformer can now have range 0 (which corresponds to changing only the block the terraformer is placed on)
Add missing localizations
Foamfix 0.9.9.1 -> 0.10.0
Changes:
Optimized model deduplication speed, though with the increased number of recursion it won't be noticeable in practice - however, it should lead to more RAM saved.
The new recommended deduplicateModelsMaxRecursion value is 9. If you run into any issues, please let me know if the issues persist after setting the value back to 6!
Bugs fixed:
[GitHub/#162, GitHub/#127] Improve deduplication blacklist
[GitHub/#153] Not detecting AMD/ATI cards on Linux with open drivers
[GitHub/#115] Workaround for long-standing, undebuggable BiblioCraft issue
Property caching not being implemented correctly
FTBLib 5.2.0.27 -> 5.2.0.31
Fixed config editing bug
Changed so that you can re-enter singleplayer team if you leave it
Updated required forge version
FTBUtils 5.2.0.32 -> 5.2.0.37
Fixed /tpa request showing the wrong name
Fixed /rtp teleporting you in ocean
Fixed /nbtedit
Fixed /inv view
Added extra information about object in /nbtedit GUI
/nbtedit GUI by default collapses everything but root tag now
Immersive Railroading 1.3.1 -> 1.3.2
Major tick optimizations (more cars per map before the tps starts to drop)
Added better inventory filters (Loaders now can't put coal in bucket slots)
Dampen sounds when inside a locomotive or car (DarkRaider)
Tweak wheel slip co-efficient
Add sprinting when riding in cars
Quilling whistles for a few more locomotives (Legend5550)
Fix short tracks scaling wrong
Fix crankshaft component
Fix passengers being partially dismounted when others got on
JEI 4.11.0.202 -> 4.11.0.212
Catch and log crashes from IRecipeRegistryPlugins instead of crashing
Update MCP version
update(pt_br) Minor fixes (#1317)
Update zh_tw.lang (#1308)
Simplify ingredient focus code
Add more information when a rendering a recipe ingredient crashes
Use singletonList for single subtypes
Update sv_se.lang (#1286)
update ja_jp.lang (#1285)
Updated Polish translation (#1282)
update(pt_BR) maxRecipeGuiHeight (#1284)
update ja_jp.lang (#1283)
Just Enough Resources 0.8.6.28 -> 0.8.9.48
better Capability handling during ore scan, fixes #152 (way2muchnoise)
Minecolonies 0.9.7 -> 0.9.8
Updated localization files (ru-ru) (#2778)
Create mobile guard GUI (#2770)
Adapt item to be colony sensitive and not location sensitive Add list of workers to GUI Restrict GUI to certain controls * Fix/armor request (#2764)
Style based rework of the Guard code (move specific code into specific classes) Rework the requesting code: It makes sure they request things only when they need to It makes sure they wear the best armor they can wear of what they have It dumps armor they don't need in their chest They don't take armor they don't need from the chest Leather armor is level 0-20 (workerlevel) and building level 1-3 Gold is 0-20 as well and 1-4 Chain is 0-20 for 2-5 Iron is 5-30 for 3-5 Fiamond is 15-99 for 4-5 * Ranger - change fighting style to be more at a distance #2675 (#2682)
Ranger should keep a distance since they are using a bow.
1st. Change to check distance to target and stop moving forward once the distance is so close. This value is hard coded plus the level of the guard. A higher level guards has the ability to shoot at a greater distance. 2nd. Instead of just standing there the ranger will try and strafe around to make the target miss them. This ability and how much strafing is also based on guard level. 3rd. If the target continues to move forward on the guard and gets to close the guard will try to try to strafe by moving backwards. If after a period of time that doesn't work then the guard will try to move away at a faster speed to get some distance between the target. Strafing can be a combination of clockwise vs. counter clockwise movement to see if they can see or get away from the target. This is not very complicated and should be expanded on much more to make them more intelligent. 4th. If the target is close enough to attack but can't see the target then the guard will try to strafe to see if they can get to a point to be able to see the target and shoot. 5th. Guard will only shoot at the target if they can see the target. 6th. If the guards bow breaks during battle, there was missing code to break of the battle and return to guard building to get a new bow. Before they would stand there and die being hit because they can't attack back. 7th. After a ranger kills a target there was possible code issue where the target variable was not cleared and they would get stuck for a bit until it was clear. Now it clears the target instantly. 8th. If the ranger gets stuck and they are not in range then ranger will try to strafe and get unstuck to be able to move.
Follow: If you set the guard to "FOLLOW", this has changed to have a new options that appears as a button. You have two options "Tight Grouping" and "Lose Grouping". What this means is... * Feature/library (#2741)
Adds a library with 5 levels Each level can employ up to level*2 citizens Citizen level up their skills slowly by studying.
Fix/citizens dying asleep (#2747) (dying in wall)
Citizens now remember the bed they had the night before and wake up in the right bed again.
They also don't take damage while sleeping (Because of a solid block over them)
Some code cleanup, minor GUI fixes (#2745)
Removed unused imports and commented out unused code
Closes #2732
Closes #2730 and adjusts team color picker
Fixed a fix
Make the list same as others
Fixed javadoc
fix crash of resource list (#2746)
hotfix for official server for infinite loop
make them wear some type of armor on any level (#2742)
Feature/resource scroll (#2733)
Creates a list of items which can be carried around. * Herder - if player gives to many animals - death #2737 (#2738)
fix herders killing babies. * Cowboy - requiring bucket when not needed #2657 (#2739)
Cowboy - requiring bucket when not needed fix * Fix all tests by adding scoreboard to tests (#2735) * fix infi supplycamp config (#2731) * Dumping can cause an exception (#2727)
Fix dman exception if requester lost job. * Updated localization files (ru) (#2729) * hotfix loading citizen names * hotfix citizen names * hotfix cleaning up guards * Feature/pvp system (#2723)
Part of of Minecolonies PvP support or better CvC support. - Add configuration to turn on/off - Add list of attacking players with guard - Turn off anti griefing if player has guards with him in other colony if: -> Both colonies are hostile to each other -> One colony is hostile and is not way stronger than the other colony - Increase durability of colony blocks - Delete colony on townhall destroyed and massively increase town hall durability * Happinesss - possible changes. enhancement in progress #2600 (#2691)
Happinesss - possible changes. enhancement in progress #2600
This is an update on some of the new features of the new happiness system. Features of the new happiness system:
Each citizen has their own happiness indicator. You can view the citizen happiness indicator by right clicking on citizen. Also, can view citizen happiness through Town Hall Colony has its own happiness indicator.
Total happiness on the Town Gui is a combination of the two items from above.
Colony Happiness: Citizen to Guard Ratio will modify the happiness Average food Saturation for all citizens will modify the happiness Citizen to Housing ration will modify the happiness When a citizen dies it will modify the happiness Death modifier will stay around for a period of days before it drops off. It keeps a list of all death in a certain period of time and each death modifies happiness
Citizen Happiness: base happiness Food saturation will modify the happiness If player is unable to eat when they go to eat will affect happiness Citizen getting hit will modify happiness Citizen not having a house will modify happiness Citizen will start demanding a house to live in after a period of time without a house. Citizen not have a job will modify happiness will start demanding a job to work at after a period of time without a job. A farmer having fields they are not able to farm will modify happiness A farmer having no fields will modify happiness Citizen not having a required tool to do their job will modify happiness will start demanding the tool after a period of day without requesting being fulfilled. * hotfix npe * [Comments] huit->hut more consistent capitalization (#2722)
quick fix to typo in comment while familiarizing self with the code and capitalize a few things to be more consistent * Barbarians raid #2588 (#2692)
Barbarian spawn size fix to depend correctly on the values in the config file * make builder and dman more efficient early on. (#2719)
make builder and dman more efficient early on.
hotfix smp server crash
fix compile error and wrong import
Another guard hotfix, why asher why =D
another hotfix for guard NPE
Hotfix guard
Fix armor requesting (#2715)
and improve with the use of constants the readability
Minor changes to recipes and Quarry name (#2714)
Added recipe for Miner and Lumberjack with stone tools. *Changed recipe of Guard Tower to match 1.10.2 and 1.11.2 versions. *Changed name of Quarry to remove some misunderstandings.
Add the capability to request armor with armor levels instead of the actual Stacks. #2670 (#2706)
GUI crash solved (#2705)
Removed cast from immutableList to ArrayList * Adding delays and caching tileEntities (#2703)
Few composter optimization changes * Feature/composter ai (#2701)
Added worker to use the barrel block The worker takes biological material and turns it into compost using the barrel blocks on his building The items to be used by the worker can be specified through his building's GUI * Reload the colony owner on login. (#2698)
Reload owner on login to avoid desync * Sapplings switching not saved correctly #2669 (#2676)
Fixed Sapplings switching not saved correctly * Barbarian - Attack Rate - not using difficulty settings in progress #2697 (#2699)
This change is to affect the barbarians so that based on the difficulty level in the settings that rate at which the barbarians will attack will be affected. This way on a very low settings in difficulty, the barbarians will have a slow attack rate vs. higher rates. This will make it a little more different game player overall. * barbarian - Spawn Difficulty #2693 (#2694)
When barbarians spawn. The health of the barbarian doesn't take into effect the horde difficulty. The change will cause the health of the spawn barbarian to reflect the difficulty settings from the config. So they will start with less health with the difficulty is set to 1 vs. 10. barbarianHordeDifficulty = 1 - 10
This will be a percentage of what the game is asking for with a min. health for each. Can't have barbarians being spawned with 1 heart. There is no max. a value of 10 = 100% of what the game is asking for. * Feature/stacklist request (#2695)
Allows to request a list of stacks. Deliveryman will find a stack which matches any of the list.
Mob Grinding Utils 0.3.8 -> 0.3.11
Should fix beheading attribute on mobmasher returning null for mobs without heads and crashing people - whoops.
EnderIo Enderman heads should drop again (EnderIO registry name changed between versions).
More removal of legacy code.
P455w0rd's Library 2.0.31 -> 2.0.32
Changed host of contrib file to http (non-secure) as the cert on the site isn't signed and this causes java to block the connection
Pam's Harvestcraft 1.12.2u -> 1.12.2v
Fixed: Recipe: Gourmet Mutton Burger should now work (NB - Ligands)
Fixed: Recipe: Kohl und Pinkel now also requires kale and restores 14 FP, instead of 13FP
Fixed: Market: Spawn Eggs should now be the correct animal and not a blank egg
Changed: Texture: Cantaloupe item
Changed: Recipe: All recipes that used foodHeavycream now use listAllheavycream Ore Dictionary instead
Changed: Recipe: Keylime Pie, Lemon Meringue, and Pavlova now use foodMerginue item instead of listAllheavycream
Added: OreDictionary: All yogurts are now listed as listAllyogurt
Added: Items: Potato Skins, Chili Donut, BBQ Sauce, Vanilla Cupcake, Chocolate Cupcake, Carrot Cupcake, , Chili Cupcake, , Lemon Cupcake, Strawberry Cupcake, Mint Cupcake, Coffee Cupcake, Sprinkles Cupcake, Caramel Cupcake, Cherry Slushie, Pam Bits Box, Stuffed Chili Peppers, Slime Gummies, Chocolate Pudding, BBQ Chicken Pizza, Quesadillia, Mashed Potatoes and Chicken Biscuit, Cheesesteak, , Shrimp Cocktail, Swedish Meatballs, Nopales Salad, Meringue, Apple Snow, Baked Alaska, Berry Meringue Nest, Eton Mess, Meringue Bombe, Meringue Brownie, Meringue Cookie, Meringue Roulade, Merveilleux
Placebo 1.4.0 -> 1.4.1
Contains ItemBigEnum, required for HitWithAxe.
Quantum Storage 4.6.0 -> 4.6.1
Removed MineTweaker RecipeMaker
Reborn Core 3.9.2.319 -> 3.10.0.322
(modmuss50) #releaseBuild
(modmuss50) Update licenses
(modmuss50) Add some methods to allow machines to have different transfer speeds
(modmuss50) Final fixes for fluid config
(modmuss50) Fix most modded fluids not working in our machines
(modmuss50) Fluid movement on fluid config + finally fix right clicking fluid into blocks
(modmuss50) Fluid config work
(modmuss50) Initial fluid config work
Reborn Storage 3.2.0.60 -> 3.2.2.65
(modmuss50) #releaseBuild
(github) Merge pull request #114 from ayan4m1/fix/cce
(andrew delisa) more elegant solution to prevent CCE
(andrew delisa) prevent ClassCastException when INetworkNode is of class ConduitRefinedStorageNode
Refined Storage 1.6 -> 1.6.3
Fixed crash with Wireless Fluid Grid (raoulvdberge)
Fixed Reborn Storage crafting being slower than normal (raoulvdberge)
Re-added a single mode Wrench that can rotate blocks and break Refined Storage covers (raoulvdberge)
Fixed Grid searching not working (raoulvdberge)
Added fluid autocrafting (raoulvdberge)
Added Crafting Upgrade support for fluids on the Exporter, Constructor and Fluid Interface (raoulvdberge)
Added config option to hide covers in the creative mode tabs and JEI (raoulvdberge)
The Portable Grid now supports fluid disks (raoulvdberge)
Filters now support fluids and can be inserted in the Fluid Grid (raoulvdberge)
Removed "emit signal when item is being autocrafted" option in the Detector (raoulvdberge)
The Crafting Upgrade no longer schedules requests when there are items or fluids missing (raoulvdberge)
You can now keep fluids in stock by attaching a External Storage in fluid mode to a Fluid Interface with a Crafting Upgrade (raoulvdberge)
You can now specify the amount to export in the Fluid Interface (raoulvdberge)
Made the Crafting Preview window bigger (raoulvdberge)
Fixed crash log when opening Pattern Grid GUI (raoulvdberge)
Fixed being able to put non fluid containers in Fluid Interface input slot (raoulvdberge)
Fixed Grid filters not updating Grid (raoulvdberge)
Updated Russian translation (kellixon)
Overhauled and updated German translation (Cydhra)
Refined Storage Addons 0.4 -> 0.4.1
Refined Storage 1.6.1 compatibility (raoulvdberge)
Added Russian translation (kellixon)
Tick Profiler 0.0.4 -> 0.0.6
No Change log
Unidict 2.5f -> 2.6
Fixed Industrial Craft 2 Integration.
Removed Extreme Energy Integration.
Waystones 4.0.53 -> 4.0.54
Fixed waystone GUIs opening on LAN host even when another player opened them
Woot 1.4.1 -> 1.4.2
Fix drop chances with multiple stack sizes

