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BCWolfPack

Tech based pack with minimal mod changes.

File Details

BCWolfPack-1.1.0

  • R
  • Jul 28, 2018
  • 2.16 MB
  • 46
  • 1.12.2

File Name

BCWolfPack-1.1.0.zip

Supported Versions

  • 1.12.2

Added

WOOT -  Tiered, Mob-less mob farm. Super lag efficient as it spawns no mobs and just generates the drops for each mob type directly into a chest.

 

Updated

Advanced Rocketry 1.4.0-89 -> 1.4.0-93

Fix rockets forgetting where they came from when going between planets
Fix incorrect default recipes for the rolling machine #1359
Numerous fixes with the ore scanner, closes #1050

add check, should prevent crash in #1350
Fix #1354, rev 2, cleaner code
fix null check #1354
Excuse the colorful language, writing code is stressful at times
Fix space elevator not working between planet/moon
fix #1340
fix crash with hitting the up button
change invalid planet from -1 to something else, address #1320
fix #1325
Fixes #1248, #1326
Fix rolling machine not being able to take recipies without water, fix bad recipies, fixes #1313
remove extraneous file
fix #1302
don't unregister dims that aren't registered this seemed to cause issues on Sponge, simple check that shouldn't hurt anyone
build deobf
possible fix for #1279
fix railguns not working station => planet
resolves #1059 #987 #1002
Fix for duplicated artifact slots on Warp Controller (#1266)
Fix for custom gas config not showing on GasGiatns (#1267)
fixes #1254
fix accidental removal of GC handling
fix gas mining rockets only half connect to infrastructure, #1256
add extraneous load for world #1257
fix spelling error in config comments
Update GC handling for 1.12, should fix #1135
orbitalTheta, icon now transfer from config folder when resetFromConfig
improvements to the tranciever
planet loading fixes, things and stuff
fix crash when trying to store data to non existant chip in the warp controller
fix random world crash when opening rocket contents
Fix pressure tanks returning wrong capability Fair warning: this was written on github, so you might want to double check the syntax. This fixes crashes like [this one](https://pastebin.com/NTsgib8A) when getCapability is queried with a capability other than IFluidHandlerItem.
Jetpacks massivly improved
fix jetpack not deactivating in certain conditions, fly speed interference
fix crash with recent forge builds #1235
fix issue with jetpack recipe not working in chemical assembler
Fix #1228
Fix #1215 #1199, make sure planets know where they're going
fix gravity becoming gravy, +1 if you get the reference, #1211
fix name in pressurized tank
fix bad localization with solar collector
fix white screen with rocket builder, with AR only
fix #1210
add sizes to artifacts
fix #1165
Don't push default values to XML
prevent crash if a planet is removed
fix a few mistakes
update minor version number
Address #1205
Add some variation in lunar spawning, liquid oxygen lakes
terrain gen revamp, added cave planets, they are very slow

 

Aroma1997Core 2.0.0.0.b155 ->  2.0.0.0.b156

Fix build script for nonexistant changelog files. (Aroma1997)

 

Astral Sorcery 1.9.3 -> 1.9.4

Additions:
Add configuration option to enable AS worldgen on flat-worlds (Credit to DJJBanx)
Players will no longer be attuned when approaching the attunement altar while sneaking
Corrections to language file entries
More updates for chinese language file (Credit to yuanjie000)
Fixes:
Fix telescope-like GUIs not adjusting to rain properly
Disallow mounting of observatory while sneaking
Fix horologium seed desync for showup after solar eclipses
Fix lucerna vs. pelotrio spawn prevention
Fix breedables perk working on entities currently being ridden
Fix enchantment interaction crashes when enchantment types are null
Fix interaction issue with Tough As Nails
Fix crystals being placed into ritual pedestal that already had a crystal
Fix broken entity rendering with itemphysics
Fix OreStages/Gamestages interaction crash
Ignore Wildcard meta when testing for enchantment amulet application
Fix issues with capping crystal properties on various occasions

 

CoFH Core 4.5.2.19 -> 4.5.3.20

The only change is that this version requires Forge 2739+ and fixes a bug introduced by it. Have fun.

 

Cooking for Blockheads 6.4.40 -> 6.4.44

Fixed memory leak in fruit basket and cutting board models

Fixed glass panes connecting to Toasters

Fixed flipped placement check not going from the block center

Fixed incorrect oven fuel time config range

 

Cucumber Library 1.1.0 -> 1.1.1

Added an exit button to the guide GUI
Updated to latest recommended 1.12.2 forge version

 

Environmental Tech 2.0.11a -> 2.0.13a

Bug Fixes

 

FTB Lib 5.2.0.25 -> 5.2.0.26

No Change Log Provided

 

FTB Utilities 5.2.0.30 -> 5.2.0.31

No Change Log Provided

 

Immersive Railroading 1.2.1 -> 1.3.1

Added:
Steam Locomotive Quilling for some locomotives (move head up and down while holding whistle)
Start/Stop button for diesel locomotives (FriedrichLP)
Warmup/Cooldown for diesel locomotives (FriedrichLP + cam72cam)
Diesel and water alternatives config (FriedrichLP)
Speed to GUI (FriedrichLP)
Client option to reduce GPU memory (texture scaling)
Casting of ingots/blocks from casting basin
Support tick skewing server side (new default)
Improved:
Drastically reduced memory requirements for loaded models!
Fixes
Reduce overhead of track ticks
Mod interaction issues with my client side only entities
(Fixed turn table breakage from 1.3.0)

 

Industrial Foregoing 1.10.4-187 -> 1.10.7-204

Extractor JEI Handler is more descriptive (Buuz135)
Added a parameter to the extractor to define progress increase chance (between 0 and 1). The block that is being consumed can be broken 7 times so a recipe with a progress increase chance of 1 it will run only 7 times. (Buuz135)
Added Froster outputs to JEI (Buuz135)

 

LibVulpes 0.2.8-32 -> 0.2.8-36

prevent machines from being too greedy, fixes #1359
Don't print 'air' as a required block in the holoprojector
fix https://github.com/zmaster587/AdvancedRocketry/issues/1331
Fluid machines will start processing when a fluid is added by bucket instead of requiring manual restart, https://github.com/zmaster587/AdvancedRocketry/issues/1313
update dilithium texture
fix textures with lootbags, etc
fix items not dropping
support for https://github.com/zmaster587/AdvancedRocketry/issues/1068
fix for https://github.com/zmaster587/AdvancedRocketry/issues/1069
fix https://github.com/zmaster587/AdvancedRocketry/issues/1039
Add locale overrides for #1012
Fixes jetpack toggle key #26
fix https://github.com/zmaster587/AdvancedRocketry/issues/977
fixes https://github.com/zmaster587/AdvancedRocketry/issues/991
fixes https://github.com/zmaster587/AdvancedRocketry/issues/938#issuecomment-351028819
add getters for outputs
add getters for outputs, update build num
fix itemHandler, https://github.com/zmaster587/AdvancedRocketry/issues/954
disable curse builds temporarily
update artefact location for git
fix https://github.com/zmaster587/AdvancedRocketry/issues/939
add curseforge and changelog tasks.

 

Minecolonies 0.9.6 -> 0.9.7

Minor fixes of design, sounds deletion (#2683)

Mostly townhall gui adjustments Removed unused sounds + builder saturationHigh * Adding proper reobfuscation to all jars. Removing deobf. * Fixes compatibilityManager to be 2 sided (#2680)

Changes the compatibility manager in two ways:

Renames it because it was written wrong It discovers it on instantiation and this way it will be loaded on client and server side so we don't have to send these lists over to the client when we want them. * Citizen job now displays unemployed (#2663)

Fix to display unemployed * Don't spam players with async requests. (#2666)

Avoid async request spam * hotfix corrupted world because of miner * Fixed miner swapping mine level (#2673)

Fixed miner swapping mine level * Cowboy - Not asking for bucket when not needed #2657 (#2668) * Baker - default recipe values when upgrading (#2667)

Added a check to readFromNBT to see if TAG is in the safe file. If not it sets all recipes to makeable. This way when upgrading the baker has something to do. * Fix dman model female (#2662)

Fixes female deliveryman model * Wrong pattern (#2661)

Fixed wrong recipe pattern for cactus stairs * correctly rotate (#2660)

Fix mirroring of decorations and their placement. * Fix/gather ladders (#2649)

Let's workers try around on ladders until they pass Fixes gathering from Racks * Guards - Armor request bug #2658 (#2659)

Fix: Guards are not sending out request for the lower armor requirements. Only for the higher level. * Baker GUI - Coloring of check box not working #2652 (#2653)

Remove the coloring sequence since it doesn't appear to working on all OS. * Citizens Sleep - Random talking during sleep bug #2622 (#2651)

Citizen would talk during sleep status if at night it was raining. * /1.12:Baker skipping last Recipe (#2650)

If the last item in the recipe list was check it would skip over it and not make it. The check was >= and should be > the equal prevented the code from checking the last recipe. * change style depending on building level (#2646)

Let's citizen change style depending on work building level and not on own level. Also register rack to builder correctly * hotfix baker * Baker - Enhancements - User controll over Baker #2592 (#2625)

Baker - Enhancements - User control over Baker #2592

This is an enhancement for the Baker. I've added a second gui that the user can select which recipes the baker will make. As you can see from the screen shots it shows everything recipe the baker can make. Click on the items you wish them to make. So you can control what they produce. If you only want cookies, just have the cookies the only item clicked. The baker will only make cookies. I've added Pumpkin Pie since it is a vanilla minecraft item.

So there are 4 recipes for the baker now.

If your town gets over loaded with food, you can also uncheck everything and the baker goes IDLE until there is an item that the baker is allowed to bake. You don't have to reassign them to another job anymore if you don't wish too.

Also, in this version, you have the ability to have one baker make cakes, and another make bread. Each building saves what is made in that building so you can have different buildings making different things.

There is no default recipe the baker will request if items are missing like before. They will find the first recipe that is allowed and request those items and until they receive those items, they will wait for the request to be fulfilled.

If you have more than one item checked for allowed recipes, the baker will just go down the list. The baker doesn't care if recipe 1 is fulfill-able and recipe 2 is not. If recipe 2 is the next item to be produce it will request those items and wait for it.

Unless, your building is higher than level 1. So the baker can make more than one item at a time. Say it was level 3. Which means they can be making 3 things at a time. * Feature/cook limit (#2642)

limit food the cook keeps

Hotfix/overflow (#2641)

fix compile errors

Recursion hotfix for cycling crafting

Town Hall - Should Save build order. #2595 (#2614)

store build priority of workorders * Adds recipe for cactus planks blocks (#2638)

recipes for cactus planks blocks

lag: control possible lag in building's onWorldTick() (#2637)

Improve performance * Feature/dump (#2635)

Makes range guard less op Unstuck guard if he wants to path to an unreachable spot Deliver ore even if not full stack Limit lumberjack range * Despawn barbarians faster and let dump into other chests (#2633)

Despawn barbarians faster and let dump into other chests

add saveguard to avoid crashes

Guards Request Armor #2577 (#2621)

Guards Request Armor * Lumberjack - Not saving cutting down tree correctly. #2596 (#2613)

Fix: Lumberjack - Not saving cutting down tree correctly. * hotfix racks * Fix/rs (#2630)

Fixes async requests Fixes retrying resolver Fix stuck cook turn off teleport to upper levels and fix horde issues avoid barbarians correctly and clean horde list fix barbarian close calc * Added check to empty stacks (#2632)

OreDictionary throws an Illegal Argument Exception if you try to get the ID of an empty stack, so if the player is holding an empty stack, we are not doing any operations at all, and returning false. * Feature/rack placementhandler rework (#2626)

Fix Rack code finally, use relative values to make them copy pasteable etc. Rework placement handlers to be colony independent (to extract them to separate mod eventually) * Render waypoints (#2627)

Add back waypoint rendering * Name does not show up on builder huts gui. #2623 (#2624)

Fix Name does not show up on builder huts gui * Guards - standing around like crash dummies. #2610 (#2620)

Fixes guards standing around doing nothing after a mob/mod is removed from the save/game. * hotfix nullpointer exception * Barracks - Show list all citizens assigned to that building #2597 (#2616) * Sleeping citizens - Cosmetic update, remove tool/weapon from hand while sleeping #2598 (#2617) * Feature/compost block (#2605)

Added the Compost Item, an Item that behaves like BoneMeal to the plants and cannot be crafted nor used as a dye. Adde the Barrel Block, a block that takes biolical items (can be set on configurations) and process them. After 2 days (average) the block will emit particles to show that it finished, and will drop 6 Compost Items when the player interacts whit it. * hotfix npe

This should only happen if the colonyDat is corrupt * Hotfix for crashes caused by illegal workbuildings by Farmers.

 

Mob Grinding Utilities 0.3.7 -> 0.3.8

Changed mob masher to extend kill zone slightly past the block bounds - now exceeds the block by 1 pixel all around - be careful.

Changed some code with the Fans due to reports of them causing server crashes when broken.

 

ModTweaker 4.0.12 -> 4.0.13

Added a way to remove Thaumcraft aspects, close #638

fixed botania page removal Close #643

Added a way to set entity aspects. close #642

Fixed BWM heat registry Close #641

Update Inspirations support (#654)

Fill recipes can now specify boiling to simulate melting
Increased maximum for recipes to 4 if bigger cauldrons are enabled
Added support to specify levels in dye recipes 

update AA

Fixed TIC material stats crash

Fixed action priority. Close #663

Added dynamo support, Close #656

 

p455w0rd's Library 2.0.29 -> 2.0.31

Too much traffic to gitlab for the contrib file. Changed hosts, so contributor wings will work again in this version.

 

Quantum Storage 4.5.0 -> 4.6.0

Fixed crash with Refined Storage 1.6+

 

Reborn Storage 3.1.0.50 -> 3.2.0.60

(modmuss50) #releaseBuild
(modmuss50) Fix #104
(modmuss50) Update RS API, fixes build
(modmuss50) Update RS API, closes #103
(modmuss50) Final cleanup + tweaks
(modmuss50) Inital work on page naming, closes #100
(modmuss50) Might fix build?
(modmuss50) Tweak fluid storage values + small code cleanup
(modmuss50) Make patterns render output item when in multicrafter slot
(modmuss50) RS 1.6 update

 

Refined Storage 1.5.34 -> 1.6

Removed Regulator mode in the Exporter (raoulvdberge)
Removed MCMultiPart integration (raoulvdberge)
Removed Project E integration (raoulvdberge)
Removed blocking mode in autocrafting (raoulvdberge)
Removed the Wrench (raoulvdberge)
Removed "void excess items or fluids" functionality on storages (raoulvdberge)
Removed the Solderer (raoulvdberge)
Removed "compare oredict" buttons on Exporter, Importer, etc. (raoulvdberge)
Removed ConnectedTexturesMod integration for fullbright textures, RS now has fullbright textures natively (raoulvdberge)
Removed autocrafting with fluids (the bucket filling mechanic). This will be replaced in a later version with native fluid autocrafting, where Crafters can insert fluids to external inventories (raoulvdberge)
Added the Cutting Tool (raoulvdberge)
Renamed "Printed Processors" to "Cut Processors" (raoulvdberge)
Added covers (raoulvdberge)
Rewrote autocrafting (raoulvdberge)
Rewrote network energy storage (samtrion)
Autocrafting tasks that take longer than 5 seconds to CALCULATE (NOT execute) are automatically stopped to avoid server strain (raoulvdberge)
Added new storage disk system where the storage disk data (items, fluids) are stored off the disk itself, in another file (refinedstorage_disks.dat). The disk itself only stores its ID (raoulvdberge)
Added /createdisk command which creates a disk based on the disk ID. Turn on advanced tooltips to see the disk ID on a disk item (raoulvdberge)
Added config option to configure controller max receive rate (samtrion)
Added config option to configure energy capacity of Refined Storage items (raoulvdberge)
Added config option to change Reader / Writer channel energy capacity (raoulvdberge)
Added a fully charged regular Controller to the creative menu (raoulvdberge)
The Controller item now shows a durability bar for the energy (raoulvdberge)
Changed fluid storage progression to be 64k - 256k - 1024k - 4096k (raoulvdberge)
You can no longer put a Filter in filter slots to gain additional filter slots (raoulvdberge)
You can now re-insert Processing Patterns in the Pattern Grid and have the inputs and outputs be completed (raoulvdberge)
Fixed bug where pattern was recipe pattern was creatable when there was no recipe output (raoulvdberge)
Fixed a crash when breaking an Ender IO conduit with the Destructor (raoulvdberge)
Fixed bug where storage disks in Portable Grids could be moved into themselves (raoulvdberge)
Fixed the Crafter crashing when opening it while connected to a Primal Tech Grill or Kiln (raoulvdberge)
Fixed bug where Crafting Upgrade on Interface kept too many items in stock (raoulvdberge)
Fixed bug where External Storage could only handle 1 fluid inventory per block (raoulvdberge)
Fixed shift clicking a created pattern going into Grid inventory (raoulvdberge)
Fixed crash when moving a wireless item with the number keys (raoulvdberge)
Fixed bug where item storage tracker didn't save sometimes (raoulvdberge)
Fixed bug where External Storage doesn't detect new inventory when rotating (raoulvdberge)
Fixed JEI recipe transferring in Pattern Grid allowing non-processing recipes in processing mode and vice-versa (raoulvdberge)
Fixed using Interfaces for minimum stock levels failing when requester is also an Interface (raoulvdberge)
Fixed ItemZoom incompatibility in Grid and crafting preview window (raoulvdberge)
Fixed shift clicking upgrades into Interface making upgrades go to import slots (raoulvdberge)
Fixed duplication glitch with storages (raoulvdberge)
Prevent accidental Grid scrollbar click after clicking JEI recipe transfer button (raoulvdberge)
Added a missing config option for Crafter Manager energy usage (raoulvdberge)
Added support for Disk Drive / Storage Block storage and capacity to OC integration (zangai)
Added "Search box mode" button to the Crafter Manager (raoulvdberge)
If an Interface is configured to expose the entire network storage (by configuring no export slots), it will no longer expose the entire RS storage, due to performance issues (raoulvdberge)
The Portable Grid no longer exposes a inventory for crossmod interaction, due to performance issues (raoulvdberge)
The Crafting Monitor is now resizable and its size can be configured (stretched, small, medium, large) (raoulvdberge)
The Crafting Monitor now splits its tasks over tabs (raoulvdberge)
Made all IO blocks have a blacklist instead of a whitelist by default (raoulvdberge)
An empty blacklist now means: accept any item. An empty whitelist now means: don't accept any item (an empty whitelist USED to mean: accept any item) (raoulvdberge)
The Importer now skips over empty slots (raoulvdberge)
The Exporter now round-robins over every configured item or fluid to export instead of exporting them all at once (raoulvdberge)
Updated Russian translation (kellixon)

 

Refined Storage Addons 0.3 -> 0.4

Refined Storage 1.6 compatibility (raoulvdberge)

Removed Network Bag (raoulvdberge)

Removed Network Picker (raoulvdberge)

 

TOP Addons 1.7.0 -> 1.8.0

[TiCon] Remove drying rack progress

[Forestry] Fix NPE when fluid is disabled in Forestry config. Fixes #52.

[BM] Port to 1.12.2

 

Valkyrie Lib 2.0.11a -> 2.0.13a

No Changelog Provided

 

Waystones 4.0.49 -> 4.0.53

Fixed users with more than 128 activated waystones no longer being able to login

Added Chinese Translation (by hugoalh)