promotional bannermobile promotional banner

Barry's Red Modpack

What a glorious way to mine!

File Details

BRM073.zip

  • R
  • Jan 2, 2021
  • 2.45 MB
  • 20
  • 1.16.4

File Name

BRM073.zip

Supported Versions

  • 1.16.4

=======================================================
Barry's Red Modpack 0.7.2 --> Barry's Red Modpack 0.7.3
=======================================================

Updated:


Architectury (Forge) ([Forge 1.16.4] v1.2.65 --> [Forge 1.16.4] v1.2.68):
[Forge 1.16.4] v1.2.68:
Architectury v1.2.68 for 1.16.4
Updated at 2021-01-01 17:24.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/0cdecda)
* Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled.
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work

 

[Forge 1.16.4] v1.2.67:
Architectury v1.2.67 for 1.16.4
Updated at 2021-01-01 16:57.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/59d42b7)
* Update license header year to include 2021
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work

 

[Forge 1.16.4] v1.2.66:
Architectury v1.2.66 for 1.16.4
Updated at 2021-01-01 16:57.
[Click here for changelog](https://www.github.com/architectury/architectury/commits/f20d052)
* Somehow method references are evil
* Limit github actions
* Add DeferredRegister
* Include discord info in README
* Add RegistrySupplier to ease registry delegation
* Add ForgeEventCancellable
* Fix NPE on Fractions caching
* Update architect-plugin
* Fix license, remove unused mixin
* Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType
* Update forge
* Better PlatformMethods errors
* Remove the use of typetools in EventFactory#of and fix license field
* Upload the remap jar for fabric
* Upload the shadow jar for fabric
* Add tooltip events, new events for server starting
* Fix client events, bump version to 1.1, fix FluidStackHooks for fabric.
* Fix FluidStackHooksImpl
* Remove fabric api dependency on the forge mod
* Fix versioning on the forge mod
* Add RecipeUpdateEvent
* Add isFabric and isForge to Platform
* More Platform specific Mod hooks
* Add xp to break block
* Add block break and block place events
* Automatically attach to forge event if the class is annotated with @ForgeEvent.
* Add EventFactory.attachToForge
* Add @ForgeEvent
* Add missing typetools for forge
* Fix buildscript
* Fix buildscript
* Fix buildscript
* Publish to CF
* Update to 1.16.4
* Lazily initialize event invokers
* Update architect-plugin
* Update architect-plugin
* Reorder ToolType variables
* Convert to @ExpectPlatform
* PlayerHooks#closeContainer
* Add byId in ToolType
* Fix TextureStitchEvent
* Add TextureStitchEvent
* Add PackRepositoryHooks and DyeColorHooks
* A few more events
* Proper mods metadata
* More events
* GetEncodeId
* More hooks
* ItemEntityHooks
* Allow only using `getRegistryName`
* Might have forgotten a true here
* PlayerHooks and NetworkChannel
* Nbt types utils
* Hooks for getting buttons in a screen
* Deprecate getId using registry
* Hooks for setting radius for explosion
* Hooks for getting radius for explosion
* ExplosionHooks
* More events and hooks
* Registries#getId should be static
* We forgot to add player into ChatEvent#SERVER
* More events and hooks
* Set gradle memory to 3GB
* Fix compile
* Publish to bintray
* Deprecate LifecycleEvent client events for now since it is not possible atm
* Test for mod annotation for detecting forge
* More hooks for registering keybinds, render types, creative tabs, block entity renderers
* Command registry events and ReloadListenerRegistry
* Fix event proxies
* Initial work

 

Ars Nouveau (ars_nouveau-1.16.4-1.10.1.jar --> ars_nouveau-1.16.4-1.10.2.jar):
ars_nouveau-1.16.4-1.10.2.jar:
Carbuncles can now sort and move to/from multiple chests.
Carbuncles can now filter using item frames.
Volcanic Accumulator now accepts any stone tag.

Botany Pots (BotanyPots-1.16.4-6.0.12.jar --> BotanyPots-1.16.4-6.0.13.jar):
BotanyPots-1.16.4-6.0.13.jar:
* Formatted json files. - Tyler Hancock
* Merge pull request #124 from ModernGamingWorld/1.16.4 - Tyler Hancock
* Added Mystical World Aubergine - BuildTools
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
* Diablo Crasher
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto

 

Botany Trees (BotanyTrees-1.16.4-2.0.6.jar --> BotanyTrees-1.16.4-2.0.7.jar):
BotanyTrees-1.16.4-2.0.7.jar:
* Formatted JSON files. - Tyler Hancock
* Merge pull request #16 from ModernGamingWorld/1.16.4 - Tyler Hancock
* Create ancient_sapling.json - BuildTools
* Create river.json - BuildTools
* Added atmospheric - BuildTools
* Added autumnity - BuildTools
* Create menril_sapling.json - BuildTools
Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees)
* Diablo Crasher
* BigAl607
* Edward
* Pongo Sapiens
* Darkosto

 

Cloth Config API (Forge) ([Forge 1.16.2/3/4] v4.1.2 --> [Forge 1.16.2/3/4] v4.1.3):
[Forge 1.16.2/3/4] v4.1.3:
No changelog available.

Cuneiform (cuneiform-1.16.3-0.3.jar --> cuneiform-1.16.3-0.4.jar):
cuneiform-1.16.3-0.4.jar:
No changelog available.

Essentials (essentials-1.16.4-2.9.6.jar --> essentials-1.16.4-2.10.0.jar):
essentials-1.16.4-2.10.0.jar:
+Added Absolute Value circuit. Takes the absolute value of a number
+Link lines for wireless transmitters/receivers are now colored to match the receiver/transmitter
+Adds a registry for IReadable handlers (API change)
*Linking between a source and endpoint when the link already exists now removes the link
*Splitters use a more even distribution of items now (applies to both item and fluid splitters)
*Fixed log spamming when joining a crashed server
*Localized the guidebook in Mandarin (thanks to scikirbypoke)

 

KubeJS (kubejs-1604.3.4.134-forge.jar --> kubejs-1604.3.4.136-forge.jar):
kubejs-1604.3.4.136-forge.jar:
* Fixed fluids defaulting to red. Added .bucketColor(0xRRGGBB) in fluid builder - LatvianModder
* Imropoved how JEI plugin handles item/fluid hiding. Should especially help with how regex hiding works - LatvianModder
* Allow client script reloading with F3+T. To refresh JEI item lists you will still have to re-log into the world - LatvianModder

kubejs-1604.3.4.135-forge.jar:
No changelog available.

 

KubeJS Immersive Engineering (kubejs-immersive-engineering-1604.1.0.10.jar --> kubejs-immersive-engineering-1604.1.0.11.jar):
kubejs-immersive-engineering-1604.1.0.11.jar:
* Added turnandcopy recipes - LatvianModder
* Call getPreferredStackbyMod() when tag or base_ingredient is in result - LatvianModder

Light Overlay (Rift/Forge/Fabric) ([Forge / Fabric 1.16.2/3/4] v5.5.4 --> [Forge / Fabric 1.16.4] v5.6.0):
[Forge / Fabric 1.16.4] v5.6.0:
Migrate to architectury and new fabric api events.
In case you are new to this merging method, this mod jar will work on both Fabric and Forge, just slap this jar into minecraft/mods and it will work.

 

Meet Your Fight (meetyourfight-1.16.4-1.0.1.jar --> meetyourfight-1.16.4-1.1.0.jar):
meetyourfight-1.16.4-1.1.0.jar:
* ADDED: Swampjaw, a new early game boss with nice combat goodies, meant to be fought before Bellringer so don't expect a tough fight
* ADDED: Food made from the bosses' drops, if you're really desperate to spend them
* ADDED: Sound cue when Dame Fortuna starts an attack
* ADDED: Proper subtitles to all sounds
* FIXED: Passage's Toll spamming the logs when used
* FIXED: Bosses loosing their target through walls

 

Neapolitan (Neapolitan 1.16.4 - 2.0.0 --> Neapolitan 1.16.4 - 2.0.1):
Neapolitan 1.16.4 - 2.0.1:
* Fixed Strawberry Patches, Banana Plants, and Vanilla Vines not generating

Rats (rats-7.0.1-1.16.3 --> rats-7.0.2-1.16.3):
rats-7.0.2-1.16.3:
-Updated many textures to fit the new 1.14+ Artstyle, thanks to Carro
-New Rat Pathfinding AI
-Decreased Rat TPS usage
-Rats can now teleport when "stuck" for over a minute
-Improved Rat Quarry
-Added overlays with rat cheese staff
-Fixed no Ratlantis portal
-Fixed crash with Rat Miners
-Fixed crash with Cheese Cannonball
-Fixed Rat Upgrade: Extra Breathing not working
-Fixed Rat Lumberjacks suffocating

 

Removed:

Quest folder. Will be added back once more quests are.