BaerCraft

BaerCraft aims to provide an escape from reality by creating an extremely vibrant and sentient world. There's plenty to explore and many creatures to meet along the way. Be aware of the life and terrain that lies below.

File Details

BaerCraft-0.8.6.5.zip

  • R
  • Jan 3, 2024
  • 32.19 MB
  • 153
  • 1.16.5
  • Forge

File Name

BaerCraft-0.8.6.5.zip

Supported Versions

  • 1.16.5

Changelog 0.8.6.5

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Again, not too happy with my lack of updates, but I'd rather release something I'm confident with than something incomplete and full of problems. This update is mainly about my improved sound engine (from Ambient Sounds) that adds a heaping amount of new sounds, replaces many previous sounds, and much more. I spent (probably) way too many hours working on this aspect across many weeks and have been putting off releasing it for a while now, so I really hope it's a noticable difference, at least for those who appriciate the little things such as ambient and environmental audio.

That being said, please acknowledge that some sounds in certain environments might seem off, sound strange, or play too frequently. I personally haven't noticed any of these things, nor should they be too extreme, but errors are bound to happpen.

If the new engine is too stimulating or overwhelming, you can either lower it or turn it off entirely by navigating to the "Music & Sounds Options" tab in the game options and adjusting the "Environment" slider <3

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Main changes:

-Re-added the difficulty button that was not meant to be removed. This resulted in moving the "Shadows Options" button

-Slightly lowered the density of the redwood forests seeing as they were way too dense to maneuver

-Increased the density of orchards just a bit

-Hid dragon armor from Gobber in JEI because I have absolutely no plans to implement it

-Actually made progress in limiting heart crystal shards and power creystal shards drops from entities. Should drop less often for both, but looting does affect rarity and amount

-Removed a decent amount of the foot loot from dungeon crawl dungeons and the thornborn towers (because y'all complain about too much food???)

-Adjusted jungle fortresses generation a lil bit (will be tinkering with its loot a bit more in the future)

-Removed ash from wither skeletons

-Increased advancement visibility

-Reworked a significant amount of the ambient sound engine -Should be noted that I've disabled all of my custom sounds for dimensions outside of the overworld until I feel confident with them

-First Aid and Scaling Health items and blocks now have new textures made by me :)

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Mod updates:

Macaw's Windows

Changelog:

  • Added One Way Glass & Pane
  • Added 10 more curtain options (Can be cycled through)

Quality of Life Changes: - Curtains can now be cycled backwards while crouching - Curtains no longer have a collision box (because they are curtains after all) - Windows are no longer opening both sides, but just one whole side

Fixed Issues: - Shutters Curtain Waterlogging issue - Panes are connecting to Blinds - Shutters have wrong color - Removed unecessary files - Connected windows are resetting with hammer next to them - All crafting components not showing in workbench correctly - When blinds are raised up and there is no model, it has purple/black particles breaking

CraftTweaker

Baer's Additions