File Details
BaerCraft-0.8.6.0.zip
- R
- Sep 9, 2023
- 32.07 MB
- 31
- 1.16.5
- Forge
File Name
BaerCraft-0.8.6.0.zip
Supported Versions
- 1.16.5
Changelog 0.8.6.0
It is HIGHLY recommended that you update to a new profile to avoid datapack, resourcepack, and/or config conflict because a lot has been changed! Additionally, some worldgen features have been tweaked.
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Slightly bigger update than I've been doing. For those who are wondering about 1.20.X - I'm still working on it and am stepping back just for a bit longer. This is because not only is 1.20.2 right around the corner, but ever since the situation with Forge went down, I'm just not sure what's really going on. I'm assuming Forge will not be coming to 1.20.2, but rather NeoForge. So, not sure what's going on with that! Plans are still there to update to 1.20.X though, so don't worry <3 slowly, but surely.
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Main changes:
Some new looks!
-Tweaked the main menu and loading screens!
-Personally adjusted some GUI textures + a few additional textures such as new shulker textures for Iron Shulker Boxes
New stage:
-Added a stage to use any shulker box
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Other changes:
-Fixed a broken stage for the flamed, iced, and lightning dragonbone weapons. I'm sorry this wasn't caught sooner
-Fixed a few entity scale (sizes) from Untamed Wilds. I'm not sure why some were set so big
-Very slightly lowered dragon cave generation chance
-Adjusted spawn biomes for bison
-Added a recipe to craft a platinum block back into 9 platinum ingots
-Yet again, adjusted heart and power crystal shard drop from both peaceful and hostile mobs
-Included custom rain and snow textures that increase transparency slightlyt to avoid obscuring the player's vision
-Increased the chance for chickens to lay rotten eggs
-Adjusted some existing custom loot tables for various things like mob drops
-Cleaned up some scripts
-Slightly widened the y level range that strongholds can start generating in
-Slightly lowered the size of strongholds
-Changed the color values for the armor values displayed in the survival HUD
-Slightly increased the chance for underground crystal biomes to generate
-Made the spawn biomes for bone serpents more specific to lessen the amount of them
-Limited the amount of bone serpents that can be spawned around the player at a given time
-Made a new loot table for amphitheres
-Made a new loot table for hydras
-Made spawn biomes for bison more specific so hopefully they no longer spawn in oceans
-Made new loot tables for a few Untamed Wilds entities
-Made new loot tables for all Wyrmroost entities except coin dragons, lesser desertwyrms, and silver gliders
-Added some new tips
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Mod Updates:
-Updated Forgery
Changelog:
Added invalid bytecode recovery to failsoft — avoids crashing with more kinds of mod conflict
Should actually work this time. 3.3.0 was broken and got pulled.
Forgery: Fixed ping privacy causing forge servers to show as 'unable to connect'
1.20+: Fixed old tooltip
1.16: Fixed server crash
Change 'end portal parallax' to still render non-parallaxed sides when 'fix end portal render' in on
1.18-1.20 Add 'block lit mob spawning'
1.16-1.17 Add 'no block lit mob spawning'
1.16-1.18 Move 'ping privacy' to extra for parity between versions
1.16-1.17 Backported 'velocity based fall damage reset'
1.16 Fix 'fix end portal render'
Catch more injection crashes
Add arrow key and PageUp/PageDown scrolling to the config menu
Fix Anvil no xp cost, still having an xp cost
1.16 - Fix legacy command syntax adding a "/gamemode -1" command
Add hunger_is_peaceful, hunger_is_easy, hunger_is_normal, hunger_is_hard
1.17-1.19 Fix internal resource packs showing as incompatible
Fix conflict between foliage creepers and optifines random entities
Add optional keybind to swap conflicting enchants