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AVNM-

Survive a cold withering apocalypse. Implement vehicles, weapons, armor and whatever other warfare tools you can into your gameplay or perish under the cold cruel grasp! This modpack is a reaction to the Vanilla plus modpack wave.

All Of My Projects Have Been Moved Off From CurseForge And Any Other Version On This Platform Is a Fake. This version will not recieve any updates and will be removed if it gets any attention. You Can Find More Info In The Discord Server.

all of this is outdated. the pack is going through a major revamp right now.

WARNING: AVNM HAS A BRUTALLY DIFFICULT BEGGINING
INTENDED GAMEPLAY IS HARDCORE,
BUT IT IS ADVISED YOU DO YOUR FIRST COUPLE RUNS IN NORMAL MODE

AVanilla -minus aims to stray as further away from simple minecraft without Focusing on one thing too much and not being watered down by stuff thats not gonna get used.

As of now there is only 1 out of the 3 chapters planned and they are all going to be really different with the progression being WAY DIFFERENT than what you are used to (not true, outdated)

Funner with friends, learn to live, together. Then enjoy plotting, kill them ! Game rewards you for doing fun things like using your powerfull toys on mobs with better mob drops to keep the gameplay loop going and keeping the octane up. More in depth coverage in the questbook.

As the versions progress ill try to explain as much as i can in the questbook.
you can find the roadmap at the bottom.

mods (CONTAINS HEAVY SPOILERS FOR THE JOURNEY):

 

-Unruffled: Makes the game more challenging (and fun imo) by changing alot of the core mechanics (outdated, mod removed)

-FROZEN APOCALYPSE: the world goes cold and you must prepare to survive in a frozen wasteland.

-TaCZ: EASILY ACCESSABLE FIRE ARMS!!

-mob improvements and mechanic changes to make base survival harder. This combined with the fact that they can hear gunshots and unruffled's changes makes you plan ahead and move carefully at night.

-Immersive aircrafts: funner with friends, bomb them.

-Immersive machinary: to make mining easier.

-Immersive Melodies and Paintings.

-Way Stones.

-Cracker's wither storm... (it used to spawn at world creation. not anymore)

-Quest book that takes you through the basics that will aid you the most and introduces you to the little niches of the modpack.

 

Warning! modpack contains vulgar lanuage like "\*\*\*\*"

Roadmap (again contains spoilers for the journey):

 

Roadmap:

3.4: add torch master and applied energistics (at one point applied energistics will be put on end game) (implemented)

?.?.?: implement marbled's arsenal. Most recipies use steel from marbleds core but other mod also adds steel. the one from core is easier to craft so i will make it so recipies use the steel from other mod. also i think ill just disable the tools and armour from core as they dont get the necessary buffs from unruffled. or maybe ill find a fix to that. also make it so armour from marbleds arsenal is resistant to cold. and give mobs from my custom structer those pieces of armour. (partially implemented thanks to almost unified and allat)

?.?.?: Philosopher's stone will be crafted thru the withered beacon, so that you have to beat the storm to get started with projecte. then make it so you need philosphers stone and a fully upgraded beacon to start avaritia

?.?.? BO2 menu ost for the menu and 3d render of some cool ass guys with posing with the tacz miniguns and being all cool and tired looking like black ops cover arts, also maybe avaritia things?

scrapped ideas:

3.2 Iron's spells and spellbooks tutorial questline: After more testing I've decided that the vibe of the Iron's structures dont fit the theme im going for. I want this to be a more of an industrial vs monstrousity fight, I think the godzilla films would be a good example. In some future version I will be deleting Iron's. Because of not fitting the vibes thing i also want to turn all of dungeon crawl's dungeons into ones custom made for this modpack. Im planning on doing a dungeon based off of SCP sites and also CIA blacksite esque thing.

?.?.? add custom structures with aircrafts already on them like little shacks and gun stores and bunker esque things where you can seek shelter because they already have obsidian layering

?.?.? increase the amount of miner zombies that spawn so that you must base up with obsidian

with addition of things like ProjectE avaritia and megatorch, the pack is taking a turn towards having a more op end game, so the pack is straying away the idea of having a post modern world apocalypse 

  

mods i wont add because i tested and didnt work or because i dont think they fit:

-Shoulder surf, Though the gun fights would be fun i think itd make mining hell

-First aid. incompatible with marbleds first aid (works but really cheesy)

 

Fun while it lasted! Moving onto another project.

I will be continuing this project!

I started developing this project as a horror pack. It had Broken script and frozen apocalypse because the only one time me and my friend were afraid of broken script was when we were bunkering down in a mountain base instead of making a tower. We thought we'd be safe from attacks because of how thick our walls were and we had added alternative escape routes (back exit/corridor) which only made things scarier. Then i noticed the frozen apocaylpse wasnt enough to force us underground so i added the wither storm, then at one point for optimisation or something broken script was gone. Now i want to develop a modpack about first defeating wither storm then propering thru things like resource automation and end game mods like projecte and avaritia. 

something funny came up. a lot of the stuff is now outdated and i decided the modpack is changing too much to the point where the page isnt accurate to the modpack so instead ill make a new modpack and leave this one as it is. İlk göz ağrım.

The AVNM- Team

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