AutomationCC

Mods designed for all of your automation needs

File Details

Automation 3.5

  • R
  • Jun 8, 2023
  • 22.03 MB
  • 334
  • 1.19.2

File Name

Automation 3.5 Beta 2.zip

Supported Versions

  • 1.19.2

What's new?

Monumental Modifications and Drastic Developments

Major Changes

I am removing a lot of mods that caused imbalanced gameplay.

[-] Mekanism (and all of its child mods)

Far too easy to abuse, and invalidated most other game mechanics.

[-] Hostile Neural Networks

Provides a far too artificial way to obtain natural resources.

[-] Chunk Loaders

Too laggy, and encourages just not playing, which I don’t want to encourage.

[-] Teleporters

Mods such as Create provide an excellent way to make a real, fun transportation system. It’s my goal to support this by making it the most efficient way to automate travel.

[-] CC: Advanced Peripherals (potentially)

While I do plan on keeping CC: Tweaked, I want to refocus on how I do advanced peripherals. My issue with advanced peripherals is that they contain mechanics that essentially allow you to X-Ray. My goal is to facilitate and encourage Automation via programming, but I don’t want to make it overpowered.

[-] Terralith

Swapped for Tectonic

[+] Tectonic

Really cool terrain generation that resembles terraforged, except actually works.