This pack is mainly focused on making the game more realistic, and by realistic, I mean difficult
It was originally supposed to be heavily modded tech pack for my friends, but after several changes I decided to make this.
I also have a discord server!
FEATURES
Body temperature and thirst
You now get 2 additional stats, body temperature and thirst
First one is dependent of the biome that you're in, so choose your home wisely
Second one, oh well, you'll loose thirst over time, just like hunger. You can regain it by drinking water
(note: you'll need a canteen or glass bottle to do that, unpurified water will cause an thirst effect)
Removed healing from food
That's right! If ya take damage ya stay that way! Then how do I regen my health? Glad ya asked!
This modpack adds plasters, bandages, or if ya wanna be really fancy - medkits, every of these items heal you half hart per use
Then what's the point of making better ones if they heal the same?
The difference is in durability, each next one has more durability than the other. And that means, restores more health total
Random spawn point
Because fu! Until you set your spawn point by sleeping you spawn randomly in 100000 block radius.
Realistic Torches
you have 4 options here
-Fiber torches (extremally dim, ya need to light em, they burn out over time, and are extinguished by rain)
-Stone torches (extremally dim, ya need to light em, and are extinguished by rain)
-Normal torches (pretty bright, ya need to light them, they burn out over time)
-Infinite torches (pretty bright, and that's it)
Obviously you're gonna start with the first ones and slowly climb your way to the last
SPOILER ALERT: At night, you can't see shit
Sound overhaul
That one's actually pretty good. Ya need to try it for yourself
Reduced F3 info
Ya wanna return to your death point? Don't think that'll be THAT easy!
Now, to se your coordinates ya need to be holding a compass in your hand
Tell me that's not realistic
New item physics
Ya wanna throw that stick real good? Now ya can!
Hold Q to change how far you'll throw an item
GregTech based progression
I noticed that lotta people don't like this mod "because it's too hard"
Well, now it's here. And it's required to play the pack! I love that too!
New potions and enchantments
It's pretty easy to get lost in that amount of enchants
But worry not, I gotcha fam
Every enchantment now has it's own description, so ya know exactly what each one does
Custom 5x5 crafting recipes
Now every recipe is made more expensive, and ya need more materials
Because double fu!
Also ya need tools to craft, ya thought it will be THAT easy?
Check out the ender eye crafting :p Good luck for speedrunners!
Scaling Difficulty
With time played, enemies killed, blocks walked, your difficulty increases
And with its increase, the damage and health of mobs does
Because triple fu!
Custom advancements
That took way too much time for my own liking, oh well, I'm not even halfway through
A lil tip for when you'll be doing them, watch out :p
Seasons
Yes, there are seasons. What do they do, ya might ask?
Different plants grow at different seasons. And in winter, well, nothing grows
Because quadruple fu!
Ya won't have to worry bout that for a while, cause ya start at summer
Beekeeping
Ya heard me right, B E E S
From bees ya can obviously get honey, and wax (which is used to fireproof wood and some other stuff)
Rough mobs
That's right, ya think normal mobs cant be tough? oh boi you're wrong!
Most of the vanilla enemies got a new AI!
Skeletons now shot the bow like minigun and they have axe if ya come too close to them
And did I mention that creepers make themselves invisible near ya and can sprint?
No? Oh my bad!
Custom items
There are 2 custom items at this time, but I'm sure that'll change later!
One of them is an uncooked version of bread
And the other one is a "Bedrock Catalyst", an endgame item allowing ya to change obsidian into bedrock
Disabled vanilla ore generation
Now ya need to skidaddle around your world to find ores
They are pretty rare, but if ya find one ya wont need more for a long time.

