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Ascension Total Evolution

Ascension Total Evolution is an era-based progression modpack where you advance through technology, magic, exploration, and custom challenges. Unlock new ages, discover ancient secrets, build powerful machines, and forge your path to Ascension.

File Details

Ascension Total Evolution-0.4.zip

  • B
  • Jun 18, 2026
  • 15.99 MB
  • 20
  • 1.21.1
  • NeoForge

File Name

Ascension Total Evolution-0.4.zip

Supported Versions

  • 1.21.1

Ascension Total Evolution - Changelog

0.4.0 - Progression, EMC Endgame, Performance and Server Files Update

This update is focused on making the pack feel more connected and less loose: Create,
Mekanism, Industrial Foregoing, RFTools, ProjectE, quests, performance, and server files
now have a much clearer role in the Ascension progression.

Highlights

- Reworked ProjectE/EMC into a true endgame system instead of an early shortcut.
- Added a large Create + Mekanism + Industrial Foregoing progression pass.
- Added new Create Blaze Burner fuel alternatives balanced around pack progression.
- Added dedicated item textures for the new Ascension Create fuels.
- Restored and gated selected RFTools recipes so the mod is usable again.
- Expanded quests to point directly at important automation and integration milestones.
- Improved Silent Gear material colors for Ascension custom materials.
- Added a performance config pass focused on chunk loading, saving, and server load.
- Rebuilt the server files into an ATM-style package with included server-safe mods and installers.

ProjectE / EMC Rebalance

- Added ProjectE mapping config that disables automatic EMC generation from recipes, tags, brewing, oxidization, wax, facades, P2P, and other automatic mappers.
- Added a KubeJS EMC whitelist so only selected raw/natural resources can receive EMC.
- Raw resources such as raw iron are allowed to have EMC.
- Processed shortcuts such as ingots, blocks, alloys, machines, circuits, essences, singularities, boss materials, and progression items are explicitly blocked from EMC.
- ProjectE remains gated behind the existing creative/endgame chain, but now it no longer invalidates the rest of the pack once unlocked.

Create Progression

- Added an explicit Create Precision Mechanism sequenced assembly recipe.
- Added a Mekanism-assisted Precision Mechanism route that becomes better after Mekanism progression starts.
- Added batch Create routes for Brass and Rose Quartz to reduce repetitive crafting friction.
- Added new Ascension Create fuels:
  - Ember Coal
  - Blazing Coke
  - Volatile Blaze Coke
- Added custom item models and textures for Ember Coal, Blazing Coke, and Volatile Blaze Coke.
- Blazing Coke can superheat Blaze Burners but lasts less than a Blaze Cake.
- Volatile Blaze Coke matches Blaze Cake duration but costs higher-tier Ascension materials.
- Added data maps so the new fuels work properly as Blaze Burner and furnace fuels.

Mekanism Integration

- Added Create + Mekanism bridge recipes for Infused Alloy and control circuits.
- Added Create sequenced assembly routes for higher-tier Mekanism circuits.
- Added Ultimate Control Circuit progression using Atomic Alloy, Quantum Circuit, and Pure Essence.
- Gated Mekanism chemical progression more directly through Ascension materials.
- Reworked key Mekanism machine progression, including:
  - Electrolytic Separator
  - Chemical Infuser
  - Pressurized Reaction Chamber
  - Purification Chamber
  - Chemical Injection Chamber
  - Chemical Dissolution Chamber
  - Chemical Washer
  - Chemical Crystallizer
  - Digital Miner
- Digital Miner now depends on both Mekanism and Industrial Foregoing progression instead of acting as a loose standalone unlock.

Industrial Foregoing Integration

- Added Industrial Foregoing Advanced Machine Frame progression through Dissolution Chamber.
- Added Supreme Machine Frame progression through higher-tier Ascension materials.
- Reworked several Industrial Foregoing machines so they connect to pack progression:
  - Laser Drill
  - Ore Laser Base
  - Fluid Laser Base
  - Material Stonework Factory
  - Washing Factory
  - Soul Laser Base
- Added or restored recipes for earlier Industrial Foregoing automation machines:
  - Plant Fertilizer
  - Fluid Extractor
  - Latex Processing Unit
  - Dissolution Chamber
  - Mob Imprisonment Tool
  - Mob Duplicator
  - Block Placer
  - Block Breaker
- Industrial Foregoing now bridges farming, plastic, mob automation, laser resources, and late Mekanism progression.

RFTools Balance

- Restored selected RFTools Base, Utility, and Builder recipes that were previously dead after broad recipe removals.
- Gated RFTools recipes behind Ascension materials so they work as utility progression instead of free shortcuts.
- Restored progression for useful RFTools items such as Machine Base, Machine Infuser, Tablet, Module Templates, Screens, Crafters, Redstone tools, Matter Transmitter/Receiver, Dialing Device, and Shield upgrades.

Silent Gear

- Improved Ascension Silent Gear material colors so custom gear visually matches the material used.
- Updated colors for Ascension alloy and essence materials:
  - Crude Alloy
  - Reinforced Alloy
  - Magical Alloy
  - Quantum Alloy
  - Raw Essence
  - Refined Essence
  - Pure Essence
  - Transcendent Essence
- This is mainly a visual clarity fix, but it makes custom Silent Gear progression easier to read in-game.

Quests and Progression

- Added Bronze Age quest guidance for Create Deployer, Precision Mechanism, and industrial Blaze Burner fuels.
- Added Iron Age quest guidance for the Create + Mekanism precision bridge.
- Added Automation quests for Create assembly lines and Mekanism circuit factories.
- Added Automation quests for Industrial Foregoing Advanced Frames, Laser Drill progression, Mekanism heavy chemistry, and integrated Digital Miner progression.
- Added RFTools integration quest guidance.
- Added ProjectE/EMC whitelist quest guidance so players understand that ProjectE now learns raw materials, not processed shortcuts.
- Tightened quest dependencies so side mods unlock through the main Ascension material path instead of feeling disconnected.
- Split Oritech Quarry progression away from basic Oritech utility and pushed it later behind Quantum Alloy.

Performance and Stability

- Tuned BetterChunkLoading to use a smaller prediction area and lighter preloading speed.
- Enabled faster chunk tasks in BetterChunkLoading.
- Tuned SmoothChunk save and unload behavior to reduce spikes.
- Tuned LimitedChunks so offline chunk tickets are dropped sooner.
- Reduced FTB Chunks long-range tracking frequency and lowered default force-loaded chunk limits.
- Enabled AllTheLeaks ingredient dedupe.
- Enabled AllTheLeaks unloaded Flux Networks ticking protection.
- Added ModernFix common config from the tested instance to avoid known async JEI plugin issues.
- Kept Lithium's chunk access mixin disabled to avoid conflicts with BetterChunkLoading.

Server Files

- Rebuilt the server files as an ATM-style self-contained serverpack.
- The serverpack includes server-safe mods, configs, defaultconfigs, and KubeJS files.
- Removed Python and maintenance tooling from the final server files.
- Added Windows and Linux installers:
  - `installer.bat`
  - `installer.sh`
- Added Windows and Linux start scripts:
  - `startserver.bat`
  - `startserver.sh`
- The installer downloads:
  - NeoForge `21.1.233`
  - NeoForge ServerStarterJar as `server.jar`
  - Required Minecraft/NeoForge server libraries
- The server starts through `server.jar`, which is useful for hosts that require a custom jar.
- The Windows scripts now keep the window open on errors instead of closing instantly.
- Final server files include 333 server-side mods and exclude 51 client-only mods such as Sodium, Iris, JEI, Jade, JourneyMap, client UI mods, shader/render mods, tooltip mods, and other client-only utilities.

Notes

- Java 21 is required for the server.
- The first world load after updating can take longer because KubeJS, datapacks, recipes, quests, and ProjectE EMC mappings need to reload.
- Existing worlds may still contain old explored chunks or already-crafted items, but normal progression should now guide players through the updated systems.
- Server hosts should upload/extract the server files, run the installer once, accept the Minecraft EULA, and then start with `startserver.bat`, `startserver.sh`, or `server.jar` depending on host support.