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Ascension and Progression

A lite pack about magic, advent of ascension and magic

This pack contains an exciting new take on Minecraft. Combining project MMO and Advent of Ascension this pack aims to make adventure and progression continuous and exciting. Doing nearly anything will progress your skills and improve your abilities. Vanilla plus mods also make the experience much more interesting and new. Advent of Ascension adds many new enemies and dimensions and End Remastered reimagines the journey and steps to enter the end. Spice of Life: Carrot Addition as well as Pam's HarvestCraft reward players for eating a variety of foods furthering ways to progress traditional stats. Vampirism and Doggy Talents give even more alternatives in how to increase your abilities. Storage options are provided by Metal Barrels and Occultism which features a unique storage system that is entirely magic-based! Project MMO also sports many options for multiplayer gameplay.

 

 

Notices

  1. This mod features around 100 mods. It is not extremely light but should be able to run pretty well on most computers. Additionally, because it does not feature any major tech mods, worlds will not lag out as quickly as with other mod packs.
  2. The mod includes FTB chunks, teams, and backups, which gives team features and chunk claiming and chunk loading. If you plan on hosting a server, you should change the configs to your liking.
  3. I changed the default config for Waystones so the further the distance the more it costs (1 level every 500 blocks) with a maximum cost of 5 levels. If you want to adjust for your own world you can find them in the configs.
  4. I disabled armor rustling sounds, you can reenable in mobeffects-client.
  5. Project MMO's configs are highly customizable. I can't balance everything for this mod pack so if you don't like something, change it!
  6. Biome requirements are disabled however, all other requirements still exist. Disable them if grinding isn't your thing.
  7. Project MMO includes a mob scaling system that increases mob health and damage based on the combat ability of nearby players. Its interactions with Advent of Ascension may make enemies scale ridiculously out of proportion. If this becomes a problem disable mob scaling in Project MMO config.

 

The Ascension and Progression Team

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