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Ascending Fishers

A progression-focused fishing adventure featuring custom gear, automation, bosses, mod integrations, and a full quest-driven journey from cast to endgame.
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Ascending Fishers-0.6.6.zip

File nameAscending Fishers-0.6.6.zip
Uploaded
Oct 9, 2026
Downloads
2.1K
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9104239
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Ascending Fishers 0.6.6

New Mods, Sky Lobby & Quality-of-Life Update

⚠️ Important — Back Up Before Updating!

This update adds six new mods and one required library dependency. We strongly recommend backing up your world and CurseForge profile before updating.

The update loaded and worked during our development testing, but different systems, mod configurations, and existing worlds may behave differently.

Before updating:

  • Back up your existing Minecraft world.
  • Back up your current CurseForge profile.
  • Make sure all mods are updated together.
  • Avoid removing newly added mods after using their items or blocks without making a backup first.

This update is intended to preserve existing worlds, but having a backup is the safest approach whenever major modpack changes are made.


Update Overview

Ascending Fishers 0.6.6 introduces six new mods, several quality-of-life improvements, important balance fixes, and a completely redesigned starting lobby.

This update focuses on expanding player options without adding unnecessary progression requirements or large new quest chapters.

New Mods Added

Six new mods have been added:

  • OpenBlocks Elevator — Easy vertical travel between floors and factory levels.
  • Cable Facades — Hide cables and improve the appearance of automated builds.
  • Refined Types — Expanded Refined Storage support for FE, Ars Nouveau Source, and Industrial Foregoing Souls.
  • Night Lights — Additional decorative and functional lighting options.
  • Mob Grinding Utils — New tools and equipment for automated mob farms.
  • ExtraStorage — Larger Refined Storage disks, improved crafters, and advanced import/export options.

EdivadLib was also added as a required library dependency.

New Sky Starter Lobby

  • Completely redesigned the starting room high above the ocean.
  • Added an enclosed, ocean-themed lobby with improved decorations and lighting.
  • Four instruction walls now explain starting commands, player commands, admin commands, and basic progression.
  • New cyan, white, and orange text displays stay fixed against the walls.
  • Preserved existing /startangler functionality and support for up to 64 starter islands.

Iron Furnaces Exploit Fix

  • Removed unintended Allthemodium, Vibranium, and Unobtainium furnace upgrade recipes.
  • Fixed the exploit allowing players to obtain high-tier furnace upgrades using unintended materials.
  • Normal Iron Furnaces progression remains available.

Elytra Rebalance

  • Significantly reduced excessive Elytra production.
  • Elytra no longer benefits from repeated Auto Angler Quantity rolls.
  • Elytra remains renewable through fishing and Auto Anglers, but is now considerably rarer.

General Improvements

  • Updated to Ascending Fishers Core 0.6.1.
  • Improved starting-lobby presentation and onboarding.
  • Added more building, storage, automation, lighting, and mobility options.
  • No additional mandatory quest chapters were introduced for the new mods.
  • Existing quest progression remains intact.

Thank You!

A lot of these improvements came directly from community suggestions and feedback.

Thank you to everyone reporting bugs, testing new features, and helping Ascending Fishers continue to grow! ❤️

Cast deeper. Rise higher. 🎣

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