Ascending Fishers-0.6.4.zip
What's new
Ascending Fishers 0.6.4
Automation, Utility & Questbook Update
Ascending Fishers 0.6.4 updates the pack to Ascending Fishers Core 0.5.9 and adds several new automation and quality-of-life options alongside a large questbook cleanup.
Updated Ascending Fishers Core
- Updated Ascending Fishers Core to 0.5.9.
- Reworked all 15 Material Ball recipes to use 1 matching material → 1 Material Ball.
- Improved Material Ball water infusion.
- Expanded the Angler’s Arsenal fishing-system documentation.
- Fixed Angler Bow first-person orientation.
- Improved Mob Water progression guidance.
New Mods
Added:
- Simple Magnets 1.1.12c
- Torchmaster 21.1.13
- Super Factory Manager 4.34.0
- Create: Integrated Farming 1.4.3
These additions provide new item collection, spawn control, advanced logistics, factory automation, and Create-based farming options.
Refined Storage Wireless Fix
- Increased the Refined Storage Controller energy buffer from 1,000 FE to 50,000 FE.
- Fixes networks shutting down when high-power wireless upgrades such as the Infinity Range Booster are installed.
- Normal Refined Storage energy costs remain intact.
Questbook Update
The questbook has been expanded and polished to:
- 49 chapters
- 1,075 quests
- 3,626 unique quest/object IDs
Added 21 new Optional Mod Help quests:
- Simple Magnets Guide — 7 quests
- Torchmaster Guide — 7 quests
- Super Factory Manager Guide — 7 quests
Fishing Progression Improvements
- Updated 11 resource-water quests to use their matching Material Balls as the actual progression objectives.
- Moved the important Fishing Systems documentation into the permanent Angler’s Arsenal Guide.
- Retired the old standalone Fishing Systems quest chapter.
- Improved Material Ball and hostile-water progression instructions.
- Added clearer Auto Angler and catch-routing guidance.
Questbook Fixes
- Fixed four Optional Mod Help chapters that appeared without names.
- Restored 22 missing quest dependency links.
- Fixed invalid chapter-tab text and special-character problems.
- Cleaned up chapter naming and presentation.
- Preserved the consolidated Create and Applied Energistics 2 progression chapters.
- Retired duplicate/obsolete Create and AE2 expansion chapters remain removed.
- Improved Optional Mod Help organization and progression flow.
Flux Networks Documentation
- Added information explaining that Flux Plugs may occasionally display 0 FE/t while still transferring power normally.
- Energy transfer itself remains unchanged.
Thanks to everyone testing the pack and reporting bugs and progression issues!

