Ascended Artifice returns for 1.16, reworked and rebuilt for a new modded landscape!
In summary, Ascended Artifice aims to build a modded experience centered around the content of Advent of Ascension and its dimensional progression system and integrate it into the progression of other popular mods, rather than simply throwing it is as an extra to an otherwise ordinary kitchen sink. Explore Precasia and Gardencia to unlock the secrets of botany and automated farms, or take a trip to the artificial world of Iromine to further your own technological advancement, for just a few examples. Expect altered recipes and some combat-focused balance tweaks!
As this is Ascended Artifice Refurbished, there have been some more significant changes from the original, but by and large the general recipe progression and scaling have been tailored to match it as well as I could.
The largest of these changes being of course the replacement of mods that never made the jump to 1.16; the dimension tree once occupied by Thaumcraft has been replaced with an all-new suite of magical tools in the form of Eidolon, Hexblades, Ars Nouveau and Mahou Tsukai, and the split-path that once gated Tech Reborn has been rewired into the machines of Mekanism to provide powerful technological tools for the aspiring engineer.
Other additions include some of the fantastic QoL options provided by 1.16, including Redstone Pen and Lootr.
Note: There are a lot of mods here, please be aware that any bugs a mod might seem to have may not be the fault of the mod author. Only report to them if you are *absolutely* sure.