Ascendant Religions S1

A server pack based off the "Gods and Faith mod" made by Dr. Drackle!

This modpack is designed after Dr Drackles "Gods and Faith" mod. It runs, and is based, around it.
This pack is to the Season 1 of the server and is the first modpack for many to come!

To give a summary of all the current Faiths within this pack (AKA Superpowers) we have;

Ender
Shapeshifters who change according to need. Their forms are Shulker, Endermite, and Enderman. Including this shapeshifting they hold the ability to teleport and have an average faith drain.

Fungal
An infection, they mar the land and digest it's inhabitants to fuel the expansion of the organism who seeks nothing but death rot and chaos, the bodies of those they have slain may rise in a half digested state in order to defend their collected land. These people are heardy but have the weakness of not being able to stay out of their 'habitats' for long.

Fire
Aggressive damage dealers built around explosive offense, burning pressure, and risk-reward power spikes. Those that inhabit the flames are quick, burning with fiery passion, and tend to 'run hot' so to speak. Built for quick attacks and heavy damage this faith offers a 'glass-cannon' sort of playstyle.

Flora
This faith excels at defense, control, and adaptation. They can shape the battlefield with plants, roots, brambles, and other growths while drawing passive traits from plants they choose. These players are basers, built for heavy fortification instead of head-to-head battles. It's hard to fight someone when they're behind a wall.

Light/Life
Durable, frontline, fighters with strong direct combat power and supportive blessings. They are tough, straightforward, and effective in prolonged fights, with access to radiant support tools such as healing, purification, protection, and anti-undead power. This faith offers heavy defense while also giving the player the additions of some more positive traits.

Death
Followers of this faith specialize in attrition, undead control, and battlefield pressure. They can raise the dead, command undead servants, possess creatures, and grow stronger in darkness. Those of this faith are built to keep away from the battle, instead relying on trained proxies to do their fighting for them. It's good if you don't wanna get your butt kicked.

Wind
Those who choose this faith become small, agile, and difficult to pin down. They excel at mobility, repositioning, escape, and fighting on their own terms, using wind to move themselves, manipulate blocks, and enemies. As a sacrafice for their speed those of this faith have little health but excel at quick-handed combat.

Water
Fluid, adaptive controllers who thrive in and around water. Their strength is tied to hydration and moisture: the more hydrated they are, the larger and stronger they can become. This faith is strongest when it can turn the battlefield into its own domain and force others to fight on its terms. If you like turning the tides then this one is a great pick.


More Gods may arrive in the future as we gain more players.

Aside from the Gods and Faith mod this modpack is built to be a base for the various seasons yet to come.
If you have any suggestions, thoughts, or comments please feel free to leave them in the discord!
https://discord.gg/UFwxAnWPHQ

- Anemo~

The Ascendant Religions S1 Team

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