Ars Mundus

Create and Magic

This is a mixed mod pack that conforms to my particular standards (no duplicate functional items e.g. multiple pipes, crushers, etc). I don't use vein mining because to me that takes away from why I play. I do add a tree felling mod because that just makes sense.

 

I like to build; this pack has Masonry, Architect's Palette, and Chinese Workshop.

 

Create fills the need for farming crops and harvesting tree's, and doubling ores. I also added Create Additions to generate power.

 

Ars Nouveau because magic is cool, and this mod fills the need for Thaumcraft (*sigh*).

 

Productive Bee's for renewable resources.

 

Craftable Elytra's because I like to fly around (but don't call me flighty ;-) )

 

Integrated Dynamic's for Storage  management and crafting.

 

Astral Sorcery for long range teleportation, mob management, building wand -- plus it's just cool

 

More Charcoal because I like to burn my food (joking).

 

Silent Gear for cool weapons and Armor (and a lot more ores to class it up).

 

Travel Anchors to zip around the base.

The Ars Mundus Team

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