Arcadia [RPG]-v3.6.0
What's new
Arcadia [RPG] Update Changelog:
##Version: 3.6.0
- NOTICE!!!
Fancy GUI for origins was removed you now scroll through them YOUR ORIGIN will be reset - Select a new origin and class upon world join. FTB Ultimine was added, happy vein mining.
wiki: Arcadia Wiki!
Mod Updates:
- Medieval Origins Revival
- Tetra
- Tetra the art of forging
- Tetranomicon
New Mods:
- connector
- ConnectorExtras
- Fabric API
- Origins ( Fabric )
- FTB Ultimine
- Origins Classes ( Fabric )
- Alternate Origin GUI - fabric
Removed Mods:
- Origins ( Forge ) - unsupported/old
- Origins: Classes ( Forge ) -unsupported/old
- Vein Mining
- Alternate Origin GUI - forge
Config changes:
Updated BCC toml -- Tetra got a bunch of bug fixes in its mod updates !
Fixed Enigmatic Amulet Quest chapter
HUGE origins update:
Fix goblin gear bonuses not working due to new versions of AEA
Fix various water conditions (dwarf sinking, siren mining speed, hydrophobic origins, etc.) not working properly
Fix conflict that sometimes caused ink sacs to appear instead of origin icons
Fix goblin's durability modifier affecting repairs/mending
Fix conflict with hypertubes
Patch for Apoli's ModifyHarvest with Apoth Radial Affix
Fix Highborne no longer working with Iron's Spellbooks/Ars Nouveau mana
Add patch for Origins crashing when PartEntities were present
Fix crash when Revenants gave their summons a weapon
Fix Ice and Fire compat not working for Sirens/Pixies
Fix Revenants being targeted by pillagers
Nerf the mana regen provided by Highborne
Fix mobs_ignore power type not fully working
Fix MixinSquared not being bundled on Forge
Mark Origins 1.10.2+ as required
Change License to MIT + CC-BY-4.0
Add workaround for broken fluid conditions on Forge, fixes Siren powers being mostly nonfunctional
Fix an intermittent crash in some Forge modpacks, when Revenants broke multiple blocks consecutively
Change Arachnae night vision toggle key to Tertiary Active (default V)
Revenant
Revenant Summons can now be equipped with armor
Revenant Summons now have a time limit by default, extendable by Putrid Communion
Summon skeletons ranged damage, attack damage, health, and armor now all properly scale with owner's spell_power:soul or irons_spellbooks:blood attribute at the time of summoning
Revenants can command all their summons to follow, teleport to them, or sit (stop moving/attacking)
Revenants now have a limit of 5 combat summons at a time
Improved performance of Revenant reputation modifications (now uses a proper power type instead of mcfunction)
Fixed Guards and Iron Golems not attacking Revenants
Revenant and Pixie can no longer bypass trading restrictions using a Trading Post
Fae
Fae has been reworked!
Fae are magical woodland creatures of elegance, infused with natural magic and deeply connected to the forests from which they hail.
Players with the Fae Origin may need to reselect their origin to receive the new powers.
Kept Abilities:
Levitation: Active upward flight.
Allure: Increased mob detection range.
Diminutive: Small size.
Iron Aversion: Cannot wear iron/silver.
New/Reworked Abilities:
Wings: Custom wings, animated while jumping or flying (currently identical to Pixie wings)
Nature's Blessing (Tertiary Active): Channel nature magic to auto-plant seeds while moving and pulse healing/cleansing to nearby allies.
Nourishment (Secondary Active): Instantly bonemeal plants in an area.
Forest Kin: Grants passive health regeneration while in forest biomes.
Nature's Ward: Immunity to poison and nausea, plus resistance to magic damage.
Fragile Frame: Reduced health (-2 hearts).
Wood Elf
Rewrite Wood Elf Focus (Empowered Shot) power, making it compatible with (almost) all arrow-modifying mods
Siren
Siren Song now reliably interrupts mobs that were already targeting the player
Pixie
The key modifier for dashing has been changed from Sprint to Tertiary Active (default V)
Increased maximum FP from 100 to 150
Flight Power now regenerates twice as fast after defeating the Ender Dragon
Glow Berries and Dragon Breath can now be consumed to restore FP
Valkyrie
Heal from Intervention now scales with spell_power_healing or irons_spellbooks:holy_spell_power
The three-hit tracker for Divine Smite is no longer displayed on the HUD
Banshee
Sonic Shriek damage now scales with spell_power:soul or irons_spellbooks:blood_spell_power
New Powers
medievalorigins:modify_durability_change - Modify item durability damage
medievalorigins:modify_projectile_velocity - Modify arrow/projectile velocity
medievalorigins:modify_projectile_accuracy - Modify arrow/projectile accuracy
medievalorigins:modify_pierce_level - Modify arrow pierce level
medievalorigins:mobs_ignore - Make specific mobs ignore the player
medievalorigins:custom_death_sound - Custom death sounds
medievalorigins:action_on_target_death - Execute actions when killing targets
medievalorigins:action_on_jump - Execute actions when jumping
medievalorigins:modify_reputation - Modify villager reputation
medievalorigins:fae_wings - Wings power (for Fae origin)
New Conditions
medievalorigins:entity_in_radius (entity condition) - Count entities in radius matching a condition
medievalorigins:covered_by_block (entity condition) - Check if entity is fully covered by blocks
medievalorigins:is_crop (block condition) - Check if block is a crop
medievalorigins:is_flower (block condition) - Check if block is a flower
New Actions
medievalorigins:spell_heal (bientity action) - Heal with spell power scaling
medievalorigins:raycast_between (bientity action) - Perform a raycast in a line between entities
medievalorigins:area_bonemeal (entity action) - Bonemeal crops in an area
medievalorigins:auto_plant_seeds (entity action) - Plant seeds automatically as you walk
Misc:
FTB Teams: medievalorigins:allied condition now properly works client-side with FTB Teams
Improved allied checks to recursively check entity ownership (so your allies' pets and summons now appropriately count as allied)
Reminder:
- Backup your world!
Wanna make your own server ? here's a Wiki !


