Apocalyptic Defender

A Chemical Weapon Turns A Prosperous City Into An Undead Warzone, Now Its Up To You To Stop The Apocalypse Before Its Too Late.

File Details

Apocalyptic Defense-1.0.zip

  • B
  • Aug 22, 2021
  • 498.63 KB
  • 343
  • 1.12.2
  • Forge

File Name

Apocalyptic Defense-1.0.zip

Supported Versions

  • 1.12.2

Changes Since Alpha Testing:

Mods Added:
Wormholes

Blood Moon

Default World Gen

FTB Library

FTB Quests

Uni-Dict

FTB Guide

JAOPCA

 

Mods Removed:

Portal Stuff

FTB Guide

JAOPCA

 

Changes:

You Can Now Drink The Rain

Increased water lake spawn rate

Increased Dead Wood tree spawn rate

Disabled Demolition Zombies

Fully disabled half of ProjectE

Fully disabled 99% of ProjectEX

Locked Mekanism Behind Late Game IC2

Added FTB Quests For Guidance Because FTB Guide LITERALLY DOESNT WORK!!!

Disabled duplicate ores, ingots, dusts, etc.

Tweaked A bunch of mob behavior

 

Bug Fixes:
Creepers no longer spawn on zombies

Zombie Soldiers No Longer Shoot At You...From 3 Walls Away.

Lost Cities Spawners will now only spawn zombies

Banned mobs that used x-ray hacking.

Parasites should no longer attack mutant beasts...except they still do sorta.

 

Not gonna lie, fighting a T4 Becken with late game Techguns is a fun experience.
But watching a rupter sprint at me with a TFG-10k is the scariest thing i've ever seen.

Am i the first person to discover this interaction between Parasites and Techguns?