File Details
Apocalyptic Defense-1.0.zip
- B
- Aug 22, 2021
- 498.63 KB
- 343
- 1.12.2
- Forge
File Name
Apocalyptic Defense-1.0.zip
Supported Versions
- 1.12.2
Changes Since Alpha Testing:
Mods Added:
Wormholes
Blood Moon
Default World Gen
FTB Library
FTB Quests
Uni-Dict
FTB Guide
JAOPCA
Mods Removed:
Portal Stuff
FTB Guide
JAOPCA
Changes:
You Can Now Drink The Rain
Increased water lake spawn rate
Increased Dead Wood tree spawn rate
Disabled Demolition Zombies
Fully disabled half of ProjectE
Fully disabled 99% of ProjectEX
Locked Mekanism Behind Late Game IC2
Added FTB Quests For Guidance Because FTB Guide LITERALLY DOESNT WORK!!!
Disabled duplicate ores, ingots, dusts, etc.
Tweaked A bunch of mob behavior
Bug Fixes:
Creepers no longer spawn on zombies
Zombie Soldiers No Longer Shoot At You...From 3 Walls Away.
Lost Cities Spawners will now only spawn zombies
Banned mobs that used x-ray hacking.
Parasites should no longer attack mutant beasts...except they still do sorta.
Not gonna lie, fighting a T4 Becken with late game Techguns is a fun experience.
But watching a rupter sprint at me with a TFG-10k is the scariest thing i've ever seen.
Am i the first person to discover this interaction between Parasites and Techguns?