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Apeiron Modpack

Experimental
Modpack for Apeiron Server

Modpack for Apeiron Server!

 

The idea behind this modpack is to create an immersive experience for players, while avoiding overpowered-ness!

 

Main concepts:
1.- **Community-driven goals:** Kitchen sink or exploration-style packs' lack of a goal results in loss of interest from time to time. The idea here is to try and have all the variation available in these types of packs, while also having goals, which will be determined by the community. Given the creature mods available, one of the aspects to focus on could be gathering creatures, and showing them off!

2.- **Power creep:** Players tend to become more and more powerful as they progress in these types of packs. Eventually, most content becomes trivial. To a great degree, this is inevitable. However, the idea here is to try and alleviate this issue:
-**Challenging mobs in the world:** These will prove to be both annoying and challenging, perhaps at times requiring player interaction if a power difference is the case. Alex's Mobs, Better Animals Plus, InfernalMobs, Enhanced Celestials, Progressive Bosses, etc.
-**Remove safety blankets:** Drop inventory on death will be set to **OFF**. You'll be relatively safe within your well lit up base. If you decide to take on the challenges the server has to offer, be prepared for the possibility of getting knocked back down.

3.- **Resource gathering:** Mods like Bees or Mystical Agriculture tend to result in efficiency-oriented setups. Everyone will build their own compressed stuff, with efficiency in mind, as the amount of resources provided by these is insane. The idea is to migrate away from this: Resources will be gained mainly by **MineColonies**. The amount of resources generated through this will be way more balanced than what the other mods mentioned provide, as well as emphasizing a creativity aspect when building your base.

4.- **Power!** Most individual player power will come from **Ars Nouveau** which allows for powerful defensive and offensive spells. Will have to tweak this as the game progresses, in order for this power to not feel unlimited / permanent.

 

The Apeiron Modpack Team

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