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AnotherScape

Minecraft meets Old School RuneScape: bosses, raids, skills, pets, gear, progression, and a curated NeoForge experience.
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AnotherScape 1.0.91

File nameAnotherScape-Modpack-1.0.91-CurseForge.zip
Uploader
BiskksandyBiskksandy
Uploaded
Sep 24, 2026
Downloads
14
Size
53.3 KB
Mod Loaders
NeoForge
File ID
8967118
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

AnotherScape 1.0.91 Beta

  • Added dodgeable Verzik webs with self and teammate rescue, Vardorvis Strangle growths, and Araxxor eggs, explosive araxytes, and acid trails.
  • Added Hydra vent weakening, Duke gaze cover and a damage window, Leviathan shadow-focus and rear-weakpoint objectives, Whisperer shadow objectives, and Eclipse Moon parries and moving shields.
  • Added Nightmare shield phases, attackable totems, sleepwalkers, and spores.
  • Expanded raid interactions with Bloat line-of-sight and downed windows, Sotetseg shared balls and solo wards, Zebak water jugs and acid clearing, and breakable Ba-Ba boulder lanes.
  • Added Olm portal pairing, crystal bombs, fire escapes, and coordinated hand disables with solo timing support.
  • Removed selected combat-style locks and weapon penalties so players can keep their preferred melee, ranged, or magic style. Short encounter tools and timed damage windows remain.
  • Added shared mechanic-object ownership, encounter cleanup, and server-side regression coverage. Objects currently use Minecraft block visuals and labels.
  • Normalized humanoid NPC visuals to player-relative heights, including service NPCs and tutors.
  • Added bonus rune drops for combat NPCs and Minecraft monsters, with capped rune stack quantities.
  • Moved the rare stale baguette reward to the Sandwich Lady's baguette roll.

Requires Minecraft 1.21.1, NeoForge 21.1.250, and Java 21. Client and server must both use AnotherScape 1.0.91. The client pack recommends 8 GB RAM and retains the WorldEdit startup memory fix.

Automated controller and regression checks pass. Full solo/group raid playthroughs, client visual acceptance, and balance tuning remain ongoing beta work.

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