Annihilation Inc. Primal 1.1.4
What's new
The Modpack is still pretty unbalanced but absolutely will be fixed in next update
Added
- Dungeon mobs
- Doomlike dungeons to nether
Updated
- Shamanism
Fixed
- tweaked dungeon mobs being able to spawn
- made most dungeon mobs spawn anywhere
- removed wood NTP crafting recipes
News
It Is really hard to balance this modpack so I took a break from it, came back and forgot what I did. It seems too easy for me but that might just be because I've played it so many times and I have nobody to play test for me. Some of the problems I got to fix next update are: for some reason Dungeon mobs don't seem to be spawning in anywhere like I want them too, sea serpents are dying to other fish due to passive aggression mod, and The End is super bland. Also there are 0 mods that both work AND fit the theme so that's another problem, I would really like a mod where randomly generated caves can spawn with cave people and that in them, some kind of mod where if you rclick the ground with a shovel you get worms and can eat them like in dayz, and I also want to remove pam's harvest craft and just have a separate food mod that adds all the food I want in the game (like bananas).
This mod has no additional files

