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Ancient warfare 500

A medieval RPG with mythic creatures with the focus of building your own civilization and ruling the world

  Ancient Warfare is a modification for Minecraft that focuses on providing the player with a medieval themed automation system, NPC armies and cities, siege weapons, and an extensively fleshed out world gen structures with over 2000 structures split across various Tribes and Nations spread across the Minecraft world.

 

Ancient Warfare provides medieval based working power creation and transmission systems, automated resource collection for crops, trees, and mining as well as mass resource storage and processing. This done through working windmills, waterwheels, and other forms of power generation, as well as player owned and controlled NPC workers etc, priests, traders and soldiers.

Your typical Minecraft world, namely the Overworld dimension, is quite barren with little to do in it. Let’s be honest - villages and wood mansions simply don’t cut it. Ancient Warfare mod fixes that by adding a ton of unique structures for the Player to encounter and explore.

 

 Ancient Warfare adds ways for a player to recruit and command troops. And we’re talking here about real soldiers. There are several classes of the troops you’re able to get: grunts, archers, horsemen, healers and siege engineers. Each of the soldier types can be equipped with body armor, weapons and shields, which are used during combat to either reflect an arrow or a deadly blow from an enemy. 

 

Did we say siege engineers? You heard that right. Along with regular grunts, you can employ siege engines, typical for the stereotypical medieval period, such as catapults, ballistae, small trebuchets, LARGE trebuchets. There are even gunpowder cannons!  The mod also has working and Player and NPC usable boats and wagons etc. It also has working portcullis, drawbridges, and gates the size of which is variable to your own designs.

 

It wouldn’t be an “art of war” if all these men couldn’t fight on their own and follow orders. Player owned troops will fight monsters and hostile troops. That’s right, players are able to either use vanilla scoreboard teams or FTB Utils teams feature to separate troops and wage war with each other. Troops can be selected in-world, dynamically and can be controlled by their owner player with special commander tools. 

 

Ancient Warfare also offers a full complement of functional civilian NPCs to run your cities and manage your resources, as well as offer simple in-game flavor to your world. Most of these NPCs are used for the Automation system as described below.

 

  A supply is a key concern in warfare of any sort - your troops must eat, and vehicles require materials to be built and projectiles to fire. Ancient Warfare 2 provides a multitude of ways in collecting resources, be it for building, running an army or simply out of desire to produce lots of stuff! You can even create an entire fully automated city that can run without too much player intervention with enough setup. 

 

   You can either employ civilians to work for you or harness the powers of wind and water to create complex machinery if that suits your taste more. 

 

  Naturally, as with all the production - comes a question of transportation and storage. Which is also covered by the mod. You can create dynamic multiblock storage Warehouses and move items around with the help of couriers!

 

  And if you are tired building by hand - you can employ your workers to build for you as well!

  AW2 provides over a hundred “shell” structures that, given the correct materials, your NPC’s can build for you! These include bridges of various lengths and styles, aqueducts, balloons and airships, shops, houses, fortifications, towers, factories, farms, windmills, watermills, cranes and more. You can also add your own custom structures to this system, via the AW structure scanning.

 

For hundreds of years, Dragons have roamed the lands of the Known World. They are not simply pests and menaces, but the main cause of the loss of many lives. Only a brave few can slay a dragon. Even less can tame one.

Welcome, to Ice and Fire.

Ice and Fire is a mod created by both Raptor farina and Alexthe666, which hopes to add dragons in a proper way. Currently, Dragons have two types: Ice and Fire. Fire Dragons breathe fire and roam most of the habitable world, whilst Ice Dragons inhabit the coldest places known to man and freeze their prey to death. Both kinds of dragons spawn naturally as adults

 

 

In 1.2.0, Hippogryphs, Gorgons, and Pixies have been added.

 

In 1.3.0, Dragons were redone, and Cyclopes have been added.

 

In 1.4.0, Sirens, Hippocampi, and Death worms have been added.

 

In 1.5.0, Cockatrices, Stymphalian Birds, and Trolls have been added.

 

In 1.6.0, Myrmex have been added.

 

In 1.7.0, Amphitheres and Sea Serpents have been added.

 

In 1.8.0, Dragons were redone and support was added for many other mods.

 

In 1.9.0, Dread Liches and Hydras have been added.

 

Ice and Fire aims to bring to you a revolutionary dragon experience.
We allow role players and mod pack makers to have access to all
the basic and advanced needs of a dragon hunter and tamer role. These
include:
Dragon skeletons - these can be found in desert biomes and can be used to collect a few bones

Dragon roosts and caverns - where you can fight dragons and find grand treasures

Dragon eggs - which can be found in dragon caves

Dragon taming and riding - mount up your tamed dragons and even armor them

Dragon equipment - craft tools and weapons from dragon bones and armors from dragon scales

Bestiary - for collecting and learning information with regards to dragons
In additional updates we will invest time in other mythical monsters and creatures.

 

with battle towers and more to face I hope you enjoy my mod pack. Have fun!

 

The Ancient warfare 500 Team

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