Ages of Twilight-0.8.0 Fire & Spice.zip
What's new
0.8.0: Fire and Spice
This is a massive update, adding a new seasoning system, a stamina and diet mechanic, lots of new quests, three new nether biomes, and a dungeon overhaul.
Mods Added:
Qliphoth Awakening
Legendary Monsters
Parcool
Feathers
Spice of Life: Apple Pie
Parcool compatability addon
Sinytra connector
Connector extras
KeybindJS
Spellbound fire charges
Soulful Nether
Rubinated Nether
Forgery
Infernal Expansion Redux
Removed Mods
Hearths (Added too many problematic structures)
Notable Mods Updated:
Dungeon Now Loading
Oreganized
T. O. Magic and Extras
Ancient Elements
Additions:
A new custom coded seasoning mechanic. Just craft any food item with a valid seasoning item to season it and give it an effect based on the seasoning used. Just look at an items tags to see if it is a seasoning, or craft it with a food and find out.
Feathers! A sort of stamina system that is decreased by "heavier" armor (armor with more armor points) and increased by a diverse diet. It can be used to do all sorts of useful actions.
Eating diverse and large meals now can increase your health and feathers, up to 20 more of each (10 icons)
Added a new block: The Shroomfright (replaces shroomlights in fright forests, for parody with JNE)
New quest group: Exploration. Contains quests that unlock when you visit various locations
Some more quests in other chapters
Hellstone can now be used to create hellstone equipment, which is better than aetherium but not as good as celestium
Two new gateways: armored spirits and relentless horde (hardest ones so far)
Changes
Overhauled the frosted prison completely. Redone loot, and a new black-ice theme for the structure with a custom resource/data pack.
Unified names of locator eyes
Leather armor now gives dodge chance (10% per piece) and a feather regen boost (15% per piece)
Changed the recipes of some legendary monsters stuff
Changed the recipes of a lot of the spellbooks
Added custom recipes for some traveloptics items
Buffed a lot of boss drops, including adding durite and diamonds to the chesed and malkuth loot, adding runes to several bosses, and buffing the leviathan's drop amounts to make it worth killing.
Added durite to most overworld chest loot tables, as well as zombie & variants, and deeper and peeper. Several bosses drop 8-16 durite on death.
Electrum now can be upgraded to netherite-tier gear
Void steel, ignitium, and cursium are all integrated into the gear progression
Nether steel is renamed to Decarium
Jungle steel is renamed to Verdite
Changed the enderling scrap in the forlorn harbinger set recipe to a meteorite ingot
The enderdragon now has armor peirce (20 flat armor point reduction)
Ice crystal is now removed and replaced with legendary monster's primal ice shard. You can still craft your old ice crystals into primal ice shards so you won't lose any items.
Added a few items to the magic quest reward table
Fire malkuth warriors are now immune to fire magic but weak to ice magic
Ignited revenants and ignited berserkers are now weak to ice magic
I tried to do blazes but iron's spellbooks hardcodes it's fire and ice resistance in.
Ice malkuth warriors are now immune to ice magic and weak to fire magic
Bluffs and Boulders are now immune to geo magic
Aetherial Glazes are now immune to holy and lightning magic but weak to eldritch
Whirls are now immune to aqua and resistant to fire but weak to lightning
Frostmaw is now immune to ice magic
Singularity is now immune to magical damage and has increased health up to 60
Iron golems are now resistant to magic damage
Chesed now drops the cryptic eye
Lots of small additions and changes from forgery
Crimson and Warped blocks can now be haunted into their Fright variations
Moss can be haunted into lichoss
You can now easily craft the abyssal sacrifice with the black eye once you have defeated the leviathan. This makes it a bit easier to farm the leviathan if you aren’t interested in the eye. To get multiple eyes, you’ll still have to craft an abyssal sacrifice the normal way.
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