Have you ever played Age of Engineering and thought, "This would be cool if someone did Ages and progression with magic". Well now someone has. I present to you, the Age of Magic. This mod pack contains only magic and magitech mods, and has been edited so you cannot do one mod without using another, and creating an interesting progression line based on mythical creatures, with the exception of man.
After progressing through a technological adventure, you walk though a portal, and nothing is as it seems in this new world. As you bumble around, it seems there is an odd aura preventing you from smithing ore breaking tools. In order to survive the lost world, you must work with what were once myths to learn magic and survive in this odd world. As you progress further, you realize that this world just may be where all magic was sealed. Just how powerful can you become, and why was it sealed in the first place?
This pack is based off of Age of Engineering. There is the Age of the Fairies(Roots), Age of the Elves(Botania), Age of the Dwarves(Embers), Age of the Drow(Evil Craft), Age of the Demons(Blood Magic), Age of the Celestial Spirits(Astral Sorcery), Age of the Dragons(Ice and Fire), and the Age of Man(Psi).
If you have any suggestions, please leave them in comments below, and I will consider it.
Oh by the way, all pickaxes, except wood and vitreous, and beyond have been disabled. If your that desperate without one, go find a borrow and steal one from a chest, or trade that in for an Upgrade??? The point is to use the shatter spell to get to the nether without crafting/finding a pickaxe, and later to buy them from the Dwarves. All other tools are left alone.
If you have a youtube channel and are doing a series, please comment it down below. I'd love to see what you do with this pack.
As a disclaimer, I do not own any of the mods. Props to them for creating such great ideas, let them keep flowing.
This mod uses Better Questing to set up the Ages, looking for fanart on the front cover if any of you are interested in that
Can you make a server pack for this modpack? Ty in advance if you do
Am I just having bad luck or does diorite not spawn much?
In reply to FaithFulMirage811:
Go to deserts
you should add in thaumcraft
In reply to pikachu12999:
Please I need help with the quest "First Contact" of the Age of The Elves. I already have the Lexica Botania with the Knowledge of the elves but i can't complete the quest, it isn't the main quest but i want to complete all of them. If you know any other bugged quest after this please tell me how to fix them.
Also i've just remembered that since i start the modpack i've been using the command /time set 0 because sometimes when i sleep i can't get up and i have to close the game.
Estaré a punto de hacer una serie de este modpack en mi canal de twitch y re subire los livestream a mi canal de youtube veamos que tal me va :). http://www.twitch.tv/kdghost15 , https://www.youtube.com/user/Kdghost15.
------------------------------------------------------------------------------------------------------------------I'll be about to make a series of this modpack on my twitch channel and I'll upload the livestream to my YouTube channel. Let's see how it goes :)
http://www.twitch.tv/kdghost15 , https://www.youtube.com/user/Kdghost15.
so... i found a problem with some recipes, the rod of the seas requires an uncraftable potion so does the basic cutting fluid and potion flask and lastly the living armour downgrade tome quenched, i don't know if this is intentional or not, just thought i would let you know
In reply to Onisamaru:
The quest item Draft of Angelus requires gold sand. It requires basic cutting fluid. That requires an uncraftable potion. I cannot find how to make or acquire that. Is that an overlook or something more there?
Also the Terra Shatter has no recipe.
Loving this mod though.
In reply to Mazarat_tan:
This may sound stupid but in the latest version the moon beams don't apear in the stone cirlce of Roots 2.
Is there supposed to be a quest book? Because I'm not getting a quest book. I looked for a guide a la Age of Engineering but no dice, the Better Quests "Getting Started" book doesn't have a recipe (and for all I know isn't what I want), and I haven't played with some of these mods (including Better Quests itself), so I'm kind of getting stuck on what I need to do.
ETA: Derp. Found it. Wish it did something like print a text notice if a player hasn't taken part in any quests yet.
After some messing about, I got a server running for this.
To do this you will need to:
1. Download and install forge 13.20.1.2454 (as of the time of this writing)
2. Copy the files from this mod in a new instance. Except
.curseclient
,minecraftinstance.json
, andmods/mod_list.json
3. Delete client side mods and configs
3a. I found this to be DynamicLights, Dynamic Sounds, foamfix, jei, journeymap, and magicalmap
3b. I'm not sure if these are what need to be removed, but it seems to work for now.
4. Run the server
Is this pack still intact? The description says the last age is Lost Thaumaturgy, which was removed from Curse because it violated a handful of licenses
In reply to quat1024:
I'm having two issues. First, he roots quest line asks me to make a silk touch shovel with aubergine and terramoss, but there's no way for me to know HOW to combine them. I assumed a shapeless crafting recipe, but it's not working. I went to check your scripts folder to see if there was a minetweaker script with recipes, but the file was blank.
Also, the lore states I can't make any high tier pick axes, but this doesn't seem to be the case. I am able to craft iron picks and have been using them to mine with. Is this an intended feature or does the pack description need to be updated?
In reply to orionSquared:
In reply to darkshadow543:
In reply to darkshadow543: