Against All Odds 2.1.zip
What's new
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New Content: New structure: town made procedurally generated town structure in order to incorporate labor rather than letting it go to waste, 70 (i think?) possible combinations <time datetime="2026-08-15T19:25:35.862Z"></time>

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New Melee weapon: added metal baseball bat: two handed 1.1 attack speed 9 base damage 265 durabilty On hit: Slowness (00:04) <time datetime="2026-08-15T19:27:55.370Z"></time>

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!Benjimight!<time id="message-timestamp-1538269005289226273" datetime="2026-08-15T19:31:50.517Z"> — Yesterday at 3:31 PM</time>
New Items: Green, Blue, and Red keycards <time datetime="2026-08-15T19:32:38.075Z"></time>
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These keys were added to try and slow progression a bit, they give more substance to monuments, and encourage backtracking as a group and punish solo exploration. some structures have been nerfed by this feature, others have been buffed. red card lockboxes and redcard locked rooms provide better loot than anything the modpack has ever had, so its moreso a tradeoff. the rooms that are sealed by keycards are now made out of an unbreakable material, keycards are one time use each, and immediately break upon being used. created 3 levels of safe that can only be opened without a keycard in creative mode. in survival, in order to open one you must have the corresponding card, which when right clicked on the block will turn it into an open variation of itself, becoming permanently accessible without any cards <time datetime="2026-08-15T19:40:53.688Z"></time>
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Weapon balance changesGun balance changes:
ak74-su has been buffed harder than the others, going from 7 damage to 8 damage up until 40 feet, where the damage dropoff is worse than before
all 5.56x45mm gun base damage(and their respective damage dropoff ranges) have been buffed by 0.5 damage each, bringing them more in line with the price of the bullet, along with making them actually hit harder than the 45 acp smgs that were outdoing them
changed mp5 base vertical recoil: 0.6--->0.5
changed mac-10 base vertical recoil: 0.65--->0.55
m4a1 rpm buffed: 700--->750 Melee balance changes:
sledgehammer gained attributes: On hit: Weakness (00:05)
buffed rebar attack speed from 0.9-->1
buffed rebar attack damage from 8-->8.5
buffed bone cleaver durability from 72--->120
buffed golf club durability from 85--->125
rebar durability buff: 190--->230
pitchfork durability buff: 165--->185
katana durability micro buff: 200--->205
pipewrench durability nerfed: 265--->225
machete durability nerfed: 235--->215Equipment balance changes:
c4 explosion power from 10--->15
riot shield mega buff: 450--->550 <time datetime="2026-08-15T19:46:10.208Z"></time>Loot table changes:
skinwalkers have a 15% chance of dropping a blue keycard at death
enforcers have an 8% chance of dropping a green keycard at death
skinwalker bone drop chance from 100% to 50%
stalker bone drop chance from 100% to 40%
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reworked crawler loot table entirely. they now have a 50% chance to drop nothing, 30% chance to drop 1-2 coal, and a 20% chance to drop a raw sulfur ore
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the redstone in the stalker loot table was replaced by gunpowder . <time datetime="2026-08-15T19:47:17.888Z"></time>Inventory/Storage Changes:
stacksize of all nuggets, cloth, dirt, planks, cobblestone, cobbled deepslate, and sticks increased to 512
stacksize of all smelted/unsmelted ores, blocks, medical herbs, tnt, gunpowder, and leather increased to 256
stacksize of yellow/purple herbs, gas cans, poles, handles, and tonic increased to 128
stacksize of explosive barrels increased to 64
stacksize of chains increased to 32
stacksize of hand grenades, molotovs, both injections, lanterns, and c4 increased to 16
stacksize of all ammo increased by 1.5x to 2.5x depending on caliber
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