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Adventureland

A magic heavy pack with a heavy dose of exploration and chance

File Details

Adventureland-1.10.2-1.1.3.1.zip

  • R
  • Aug 7, 2016
  • 694.36 KB
  • 203
  • 1.10.2

File Name

Adventureland-1.10.2-1.1.3.1.zip

Supported Versions

  • 1.10.2

1.10.2-1.1.3.1 Changes:

I apologize for adding RPG Race Mod. It is not ready for prime time and causes too many crashed. Additionally, it ruins saved games. It is too bad because it is a fun mod.

Tweaks:
* none

Additions:
* Extra Alchemy (by zabi94)
* Real First-Person Render ((by don_bruce))
* Regrowable Leaves (by LilRichy)
* Inventory pets (by Purplicious_Cow)

Removals:
* ArmorPlus (by Moritz30, theDragonTeam)
Removed from Curse apparently, though it is still there.
* RPG Race Mod
Not ready for prime time.
* RPG Race Mod -- Vanilla races
* RPG Race Mod -- Fantasy Races
* Tinker's Constructs (by mDiyo, Jadedcat, KnightMiner)
Too technology oriented.
* WeaponsPlus (by Moritz30, theDragonTeam)
Removed from Curse apparently, though it is still there.

Upgrades:
* All mods except Forge (which stays at 12.18.2043) are current as of 8/7/2016

Downgrades:
* None

Known issues:
* Doors still go invisible sometimes.


1.10.2-1.1.2 Changes:

Tweaks:
* (Rough Mobs) creepers are a lot rarer and not quite as powerful.
* (Ruins) Ruins are a lot more common.

Additions:
* RPG Race Mod (by killerofcubes)
* [RPG Race Mod] Fantasy Races (by Killerofcubes)

Removals:
* None

Upgrades:
* All mods except Forge (which stays at 12.18.2043) are current as of 8/6/2016

Downgrades:
* None

Known issues:
* Doors sometimes turn invisible, which is a real pain.
* Wizards towers seem to have stopped spawning.


1.10.2-1.1.1 Changes:

I had to rolled Forge back to version 12.18.2043, which fixed the issue with AbyssalCraft and the errors about load.bat. Shinoow has promised a fix within the next week.

Tweaks:
* ArmorPlus and WeaponsPlus by (by )

Additions:
* AbyssalCraft Integration by (Shinoow)
* AbyssalCraft Heads by (Shinoow)
* Biomes O'Plenty (by Glitchfiend, TDWP_FTW, TheAdubbz)
* Inventory Tweaks (by Kobata)
* Natural Pledge (by yrsegal)

Removals:
* Guide-API (By TehNut, TehNutJenkins, Tombenpotter)
Compatibility issues with BloodMagic

Upgrades:


Downgrades:
* Forge to 12.18.2043

Known issues:
* None

1.10.2-1.1.1 Changes:

I had to rolled Forge back to version 12.18.2043, which fixed the issue with AbyssalCraft and the errors about load.bat. Shinoow has promised a fix within the next week.


Additions:
* AbyssalCraft Integration by (Shinoow)
* AbyssalCraft Heads by (Shinoow)
* Biomes O'Plenty (by Glitchfiend, TDWP_FTW, TheAdubbz)
* Inventory Tweaks (by Kobata)
* Natural Pledge (by yrsegal)

Removals:
* Guide-API (By TehNut, TehNutJenkins, Tombenpotter)
Compatibility issues with BloodMagic

Upgrades:


Downgrades:
* Forge to 12.18.2043

Known issues:
* None

 

 

10.2-1.0.2 Changes:

Removals:
* Dynamic Lights by AtomicStryker
Does not work unless it is extracted.
Added Mods:
* 1.10.2 Jar file from Dynamic Lights by AtomicStryker
Extracting the specific JAR file allows the mod to work as intended.
* Better Agriculture by koxhead and econerd
* Pam's Harvestcraft by EXTER7

Upgrades:
* Upgraded all mods to current release (as of 2016/07/14).

Known issues:
* Dynamic Lights does not work unless it the zip is extracted.


Future Plans:
* I want to find a better map program. Being able to teleport without
any real hardship is not in the spirit of this modpack.
* Add a teleportation system that is harder to make.

 

10.2-1.0.5 Changes:

Additions:
* Druidry (by feyberryjam)

Removals:
* Player Stats

Upgrades:
* Upgraded all mods to current release (as of 2016/07/27).

Known issues:
Slowness at initial load time.

1.10.2-1.1.0.1 Changes:

This is a compatability update and the first time that no mods being added. However, some incompatibility issues have been resolved and more mods are actually able to work (Ruins and Roguelike Dungeons, specifically).


Additions:
Baubles Stuff (by zazpro)

Removals:
* AbyssalCraft (by Shinoow)
Oddly, the modpack started crashing the modpack. I will readd this mod when I figure out the incompatibility.
* Better Combat Mod (by Ironfistss)
I cannot seem to figure out how to feed animals without trying to kill them at the same time.
* Doomlike Dungeons
Incompatiblity issues.
* Gravestone Mod (by EuhDawson)
Incompatiblity issues.

Upgrades:
* Upgraded all mods to current release (as of 2016/08/02)
* Moved Ruins files so they will install automatically.

Known issues:
AbyssalCraft is incompatible.

10.2-1.0.4 Changes:

Removals:
* Marines Random Things (by Thefuturemarine90)
Too many overlaps with Silent's Gems

Additions:
* Doomlike Dungeons (by BlackJar72)
* EnderCore (by tterrag1098)
* Gravestone Mod (by EuhDawson)
* Guide-API (By TehNut, TehNutJenkins, Tombenpotter)
* Levels (by TheXFactor117)
* Rough Mobs (by Lellson)
* Silent's Gems: Extra Parts (by SilentChaos512)
* Soul Shards: The Old Ways (by SgtPunishment)

Upgrades:
* Upgraded all mods to current release (as of 2016/07/24).

Known issues: