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Adventureland

A magic heavy pack with a heavy dose of exploration and chance

 Minecraft is more than just being a miner and having your hard work blown up by creepers.  With This pack you can become a...

 

Alchemist (ProjectE)

Beast Master (Lycanites Mobs)

Blood Wizard (Blood Magic)

Dark Mage (EvilCraft)

Druid (Botania Unofficial, Plantech: first buds, Roots)

Enchanter (Fyrestone,God's Weapons)

Necromancer (Soul Shards: The Old Way)

Planewalker (AbyssalCraft, Cavern)

Saint (Francis Rabbit - Plant, Harvest, Give)

Shaman (Totemic)

Soul Thief (Magical Journeys)

Transmuter (ProjectE)

Vampire (Vampirism)

Vampire Hunter (Vampirism)

 

All of this and more is possible with Adventureland.

 

 This modpack centers around nature, magic, and stability.  While some tech is present, it is not emphasized.  Add to this structures, dungeons, and strange new worlds then you have the spirit of Adventureland.

 

There are many other fine modpacks that include many of the same mods, however, there are a few thematic differences that differentiate Adventureland from other modpacks.  A conscious decision has been made to remove a lot of the in game "info" mods that take away the immersive feel of the world.  So you will not find HP bars over the heads of mods, nor will you get block information concerning the rarity, harvestability, etc.. 

 

However, Just Enough Items and Just Enough Resources have been included since they assist in item creation.  Likewise, mapping mods have been included, but may be removed at a future date because they remove much of the risk to exploration. 

 

(Optifine is highly recommended, but not included.)

 

Modlist:

 

 

The Adventureland Team

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