Description
Bosses that feel like events
Forty-plus major bosses spread across dungeons, dimensions, oceans, and caves not reskinned mobs with a bigger health bar. Ancient machines, cursed beasts, raid bosses, and a few things at the bottom of the world that should have stayed there.
Featuring L_Ender's Cataclysm, Bosses of Mass Destruction, Mowzie's Mobs, Aquamirae, and Alex's Caves.
Somewhere new to go, for a long time
Thirteen modded dimensions and a hundred-plus biomes, all seeded with dungeons, ruined towers, custom villages, boss arenas, and landmarks worth the walk. Built so a multiplayer group can scatter in four directions and keep finding things for months.
Create at the core
Thirty-nine Create mods. Factories, trains, steam, diesel, cannons, jetpacks, kitchens, enchanting lines, and storage networks deep enough to lose a weekend to.
If you enjoy overengineering things, there is room here to go completely insane.
Build it properly
Furniture, windows, roofs, bridges, framed blocks, lighting, paintings, shopfronts. Enough to make a town rather than a base and enough decoration mods that two players' builds won't look the same.
Runs well, and stays that way
Actively performance-tuned rather than assembled and abandoned. Spawn rates, worldgen density, and entity load are balanced for long-term multiplayer, and the pack ships with Embeddium, ModernFix, FerriteCore, ServerCore, and Mobtimizations configured not just installed.
Requirements
| RAM | 7.5-8/16 recommended |
| Version | Minecraft 1.20.1 · Forge |
| Server | Pregenerate with Chunky before long-term play |
Recommended server settings: view distance 12, simulation distance 8






