A Distant Journey

Adventure modpack with light plot - collect the 9 Eyes and restore the Architect's Prism | 5 chapters with increasing difficulty | 500+ mods | Magic, tech, building, combat, sandbox fun

File Details

1.4.2 - Rounding Out The Adventure (Part 2)

  • R
  • Jul 2, 2026
  • 149.47 MB
  • 654
  • 1.20.1
  • Forge

File Name

A Distant Journey-1.4.2.zip

Supported Versions

  • 1.20.1

It's been over a month since the 1.4.0 update, and almost a month since the 1.4.1 patch. I hope you like the Adventure Squared update!

ADJ will soon be available on Modrinth! I hope the platform won't go to hell now that they got sold out to some shady company…

Mod Changes

In preparations for the Modrinth release, I had to remove some mods licensed under ARR (All Rights Reserved) that weren't on Modrinth by default. Those mods being:

  • FastBoot (it was redundant anyway, it was a placebo that did the same thing as LazyDFU)

  • Aether Delight

  • Decorative Bottles

  • Exhaustion Options (integrated into ADJ Core)

  • Forviging Border (integrated into ADJ Core)

  • Faster Fly Break Speed (integrated into ADJ Core)

  • Quit or Not

  • Tax Ocean Architect

  • Updated Tide, which fixed plenty of issues related to Fish Satchel.

  • Reintroduced Wormhole Potions.

  • Added More Crafting Tables.

Gameplay Changes

  • Fixed Fortresses being unable to be found with Wayfinding Ritual.
  • Damage over time damage instances no longer cause the screen to shake.
  • Plenty more structures can be located using the Wayfiding Ritual.
  • Fixed mobs in hardcore not getting the 50% health boost (and also it spamming the console with some errors).
  • Arrows are no longer rendered when in players to prevent them from obstructing the view.
  • Enchanted items now AGAIN show a higher rarity.
  • Fixed Adamantite Hook recipe.
  • Removed Tattered Armor.
  • Removed Soul Jar.
  • Added a recipe for Rooted Dirt.
  • Added extra recipes for Red, Cyan and Brown Dyes.
  • Fixed Skyroot Sticks being craftable.
  • Replaced Maggot (Alex's Mobs) with Corpse Maggot (Born in Chaos) wherever possible.
  • Renamed Corpse Maggot to just Maggot.
  • All Chains are now climbable rather than just the vanilla chains block.
  • Added recipes for Mushroom Blocks (extends to modded variants).
  • Ported some of Myriad's recipe additions.
  • Manabloom Fiber can no longer be used in place of String in recipes.
  • Entering Twilight Forest now gives 15 seconds of Slow Falling to save players from dying whenever entering the dimension (cause the mod is awful as shit).
  • Fixed some Twilight Forest progression stops (e.g. Labyrinth being unable to be entered).
  • Kobolds no longer spawn in Twilight Forest.
  • Added a dedicated accessory slot for a Spyglass.
  • Ported over some blocks from Blockus mod, those being: Dyed Tiles, Dyed Stone Bricks, Neon Blocks and Ashpalt Blocks.
  • Fixed Cinnabar and Sulfur Pressure Plates missing from their block sets.
  • Removed Architect's Pallette Ore Bricks until I add ore brick sets for every ore.
  • Fixed the screen going dark when Raygun (Alex's Caves) is active.
  • Increased Raygun damage (5 -> 14).
  • Increased Gamma Raygun damage (7 -> 21).
  • Raygun recipe changed. It is now chapter 3+ item.
  • Charred Logs can now be made in a Furnace, meaning that Charcoal can now be properly automated again.
  • Mutant monster spawn notification is now shown only when a mutant monsters spawns on a Y level +-10 compared to player's.
  • Fixed Magic Cuffs being uncraftable.
  • Dark Metal Armor, Cursium Armor and Ignitium Armor no longer use Netherite as their base item.
  • Fix the Cataclysmic Alloy quest missing name and description.
  • MythicMetals Nether ores now follow the expanded Nether height distribution.
  • Alex's Caves biomes generate slightly deeper underground to prevent them from spilling to the surface.
  • Sun Altar (Aether) now works in all dimensions with a daylight cycle.
  • Zombified Piglins no logner get mad when Quartz is mined near them. I didn't even know that was enabled, it was never supposed to be because I HATED THAT in Beyond Depth.
  • Mobs now properly spawn holding Shield Expansion shields rather than the disabled, vanilla ones.
  • Removed Pocket Jukebox.
  • Rain and thunder durations have been tweaked across all seasons. Rains in autumn can last up to 3 days and thunders don't occur naturally in winter.

Balance Changes

  • Sentry Ring ember damage is now slightly bigger (1 -> 6).
  • Portal Guns now only spawn in chests from Chapter 2 onwards (not retroactive to already looted chests).
  • Generating Flowers can now bind to spreaders up to 10 blocks away (was 6).
  • Exoflames use less mana when making Furnaces burn (300 -> 100).
  • Fallen Kanade uses less mana when applying its buff (120 -> 25).
  • Loonium uses less mana per mob spawned (35k -> 20k).
  • Orechids use less mana (12.5k -> 9k for regular and 15k -> 12k for Ignem) and transform blocks faster (once every 6s -> 4s).
  • Carpets are now crafted in batches of 8 rather than 3.
  • Reduced Endoflame generation per tick (12 -> 10, or in other words 240 -> 200 per second).
  • Vibrantia now makes 30 mana per vibration and 60 mana with overgrowth seed.
  • Rainute and Glaciflora make more mana.
  • Removed Candysnuft due to its exploitable nature.
  • Movement speed penalty while attacking reduced (-60% -> -30%).
  • Mobs with weapons have been slightly nerfed.
  • Totem of Radiance deals more damage to undead mobs. (4 -> 20, random interval 3s -> 2s).
  • Totem of Torrents is 50% stronger.
  • Totem of Growth has doubled range (5 -> 10) and increased chance to bone meal crops (20% -> 25%).
  • Night passes a lot quicker on multiplayer if only one person is sleeping (2x -> 5x). Maximum/Singleplayer speed remains the same (15x).
  • Terra Blade now uses Fiery Sword instead of Teadrop Cleaver in its recipe.

Performance and Stability

  • Certain blocks no longer provide info overlays (e.g. Cartography Table no longer shows coordinates) due to confusion and lag problems on weaker devices.
  • Fixed crashes in the Oasis biome.
  • ADJ should no longer crash due to LegacyRandomSource related issues.
  • Fixed a Neruina ticking exception related to the Wither Storm.

Other

  • Nether Stars are now once again animated.
  • Fixed loading screen never moving past 0% despite loading everything correctly.
  • ADJ no longer comes pre-bundled with a gif of crying Kris Jenner in one of the folders.