V1.3
What's new
Changelog
Credit
Credit to everyone in this post: https://www.reddit.com/r/feedthebeast/comments/1azuz8y/suggestions_for_my_new_survival_exploration_pack/
Overview:
- Removed sparse structures (made pillager camps very rare)
- Farmer’s Delight now works for items from The Twilight Forest and The Aether
End progression was changed drastically
- New system to get to the end requiring you to go to the aether and twilight forest first (based on End Remastered - see Quest book for more)
- Buffed Twilights mobs (+100% HP)
- The End was more rewarding with 5 different dragon eggs from Dragon Mounts: Legacy spawning in end structures (mostly end cities)
- Buffed health of dragon mounts by 150% (max HP 196)
All changes
New shaderpack
Updated Alex Caves
Added
- End Remastered
- Comforts
- Terratonic Datapack (Modrinth)
- Stellarity
- Spelunkery
- Distant Horizons
- Better Combat
- Infernal Mobs (set to spawn only after 10 days)
- Iris/Oculus & Geckolib compatibility
- Compatibility mods for Farmers Delights with Twilight and Aether (Twilight Flavors and Delights; Aether Delights)
- CraftTweaker
- YDM’s Mob HealthBar
This mod has no additional files

