Tenebris is an multiplayer atmospheric progression RPG where light is your most precious asset and survival is a daily achievement. In a world plunged into an almost eternal twilight, progress is born from the courage to explore the unknown and the ability to transform what we find into sustenance.
What does the project offer?
Duality of Professions:
A system of specializations where Artisans (focused on manufacturing and infrastructure) and Explorers (focused on gathering and combat) depend on each other to thrive.
Immersive Survival:
Light, temperature and weather mechanics where darkness causes loss of sanity and survival depends on specific provisions produced by players.
Realistic Cargo Logistics:
A system of short stacks and regional storage that transforms the transport of items into a journey of planning and risk.
Tactical Combat and Support Magic:
Fluid fights with the Better Combat mod complemented by utility spells that help with experience and defense.
Constant Voltage:
The predominance of night (50 minutes) and the risk of Full Drop in caves ensure that each incursion is loaded with weight and caution.
Decisions with Purpose:
Where the player lives and what he decides to produce directly impacts his routine and his profit, making investing in properties something significant.
Organic Social Ecosystem:
Players will trade and interact, creating a living community of producers and adventurers.
Rewarding Progression:
The system focuses on a slower pace, where conquering a stable mount or a cellar of rare wines brings a greater sense of achievement than the fast-paced progress of standard Minecraft.
Weighty Logistics:
The user will feel the importance of each trip; Taking resources from one village to another requires preparation and protection, transforming simple tasks into epic missions.

